Still having lots of issues in fortuna. Got more performance issues, exploiter vanishing in phase 2, impossible to play in a group without timing out or host migration etc. Luckily I was able to farm before hotfixes broke everything but extending the event when it remains unplayable doesn't really change anything.
Why did you introduce a seasonal or battle pass type system without telling us how long it lasts? How am I supposed to know whether I have a month or half a year to complete all the goals. Also why are the elite missions so heavily weighted and lopsided against new or casual players? I understand that you want to reward people for more difficult content but beating a hydrolist isn't something I want to do. You need a certain build have to follow the "meta" to get in a group and is only available at certain times due to the day/night cycle. How is that an improvement upon the old alert system? Is it going to be possible to reach the max tier of rewards by not doing some of the elite weeklies? How am I supposed to know what missions I can skip or not or how much I have to do per week to hit my goals? The whole thing was implemented with such a lack of information it astounds me. Also once I beat the weeklies then what am I supposed to do? It is possible to complete all of the missions in a day so then unlike alerts there is no incentive to do anything the rest of the week. Overall this entire thing just seems like a big "why?". Why was this system implemented and the old one removed. If it was some sort of financial decision or attempt to increase player retention at least be transparent about it. I don't think this is better for new or casual players I don't even know if it is better for veteran players. Before I could be happily surprised by an alert get some nitain or maybe even a random reactor or something now I have to grind currency to buy those things that I couldn't previously. I mean it would be nice but for new players they are gonna be forced to choose between spending this new currency on some materials they could have previously got in one mission or an alternate helmet they really want. It just doesn't seem like the time investment is any improvement when you could get more from random alerts in a few hours of playing than you can get in a few weeks of playing under these new systems.