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(PSN)Zbeatza

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  1. Funny you say that, endless void fissure is my number 1 issue, people that join endless mission to open relics yet they leave after 1 round(not a full rotation), maybe they had one relic and didn't want wait for a shorter mission to appear so they join hoping to get a prime part they want or to take it from somebody else. Leeches per say. I had more high MR players leave than low MR.
  2. The reason why i have expectations in pub is because warframe has enough mission types for everybody, endless and fast objectives. When i want to farm a resource i simply join a solo session on any non-endless mission. Other players simply join an endless mission like survival to get 1 argon then leave, now there is an empty spot for someone that could've stayed for longer but didn't want to wait for people in recruit chat to join, switching to pub is faster than finding 3 other people. My experience when farming citrine and voruna had players leave just after 1 round, for example 1 guy leaves for whatever reason and the other 2 that wanted to continue decide to leave because of 1 player, i end up solo most of the time. I'm thinking how can new players enjoy the game if i do not enjoy it because of nuke builds and players leaving after 1 round, it's easy to say "play solo, use recruit chat, ask ypur clan for help." I do not need help i simply join a pub to have more enemy spawns, more loot, more affinity.
  3. It is the norm since DE allowed players to extract in survival(i want that because after 20 mins i get bored but 2 people were needed to start extraction), it was an issue when accolytes became a thing and DE added "undiscovered items" to stop players from leaving mid game. What you said about players joing an endless mission to get a resource and leave are a problem, just play solo at that point, you decided to join a public match to do something that takes 2 seconds, you took a slot from someone that wanted a quick team to do a full rotation. Had a player that joined mot survival for 1-2 argon then left at 5 mins, why, now the other players don't want to continue as a group of 3 or 2. He could've gotten for sabotage, capture, anything was shorter and non endless. I had more than enough restarts in mirror defense or circulus-lua, since DE added incarnon modes i avoid the circuit, because nobody plays longer than 1-2 rounds, maybe that's all they needed for tier 10, but now they ruined everybody else mission by taking up a slot. It's boring to keep reseting the gamemode when you finally got a few good decrees.
  4. You missed the point entirely, untill DE fixes or changes how reactant drops people should stop speedrunnig missions, guess what, i blame you for killing everything not waiting a second for them to be corrupted, you can ignore non corrupted enemies, guess what it's you that is leaving the game after 5 mins survival because we all ended with 9/10 reactant desperately searching for the last one. I've had this happen before many times, those people ruined everyone mission and wasted our time, fissure and regular endless missions have to be played slightly different, i don't like it, i wish reactant was shared the same as railjack.
  5. Idk about that, but my issues come from Mid to high MR players, low mr players actually want to play the game and they go longer if a pro stays with them, had a rhino stay 20 mins with me and thanked me for carrying him, he did better than most of his level.
  6. You're right, ans i don't want to imagine the waves of new players on mobile phones, hopefully they have limited hosting, if i play warframe on phone i would rather play solo or with other phone users. "Terrible community, mostly public matchmaking"-nobody plays longer than 5 mins or 1 round of endless mission that they choose to play in public, somebody else in match said "makes no sense why you are leaving after 1 round, we barely started", if they have an emergency or i have one, i apologize in the chat and abort, when i am bored i go for 2-3 rounds, not a full rotation. And the spy missions, we failed sortie after sortie, because one guy couldn't sit and wait(more than one).
  7. Maybe it's you that didn't play in public enough, it mostly happens in endless type missions, fissures or not, they are not toxic it's just a behavior that they developed somehow, before you used to join a public session you would beg people to let you extract after 20 minutes, now people don't pass one round, i lost count how many times i restarted circuit, mirror defense, endless fissure, disruption because one guy leaves and nobody wants to play in 2-3. When it comes to nerfing broken gameplay or fixing an actual bug not designed by DE, players act spoiled, they don't play or do anything without a reward, i wish capture was a bit longer for the sake of "fun" or had second objective that was optional. Your 4k hours means nothing, how many of those hours are you sitting in orbiter, relay or playing solo.
  8. I don't think they farm xp when all of their weapons are 30, i check the gear of my teammates because i might want to use it. The people that only go for AA are really not that common, they leave after one round, AA is two rounds, they never make it that far. It is simple fact that players don't play the game anymore, they join random missions in public get bored and leave, i used to play league and csgo ranked, nobody would leave the game and those go for longer than warframe, players would tell you let's finish quick they have to leave. There is no penalty for leavers in warframe, it shouldn't be, the fact that we have unindentified items now is proof of players quitting mid mission. How do you level up 0 to 30 in 5 waves? I can do it solo can't i? I don't have to ruin somebody else game.
  9. I know, i don't expect them to do a full rotation anymore, but not even half, if i wanted to leave after 5 mins i would play solo and be able to pause the game. I play public because somewhat i enjoy not having to do everything myself, more players, more enemies, more loot. It is low effort to play with others, switch to public, pick your mission, you get 1-3 people or you don't. If you play survival fissure i assume you want to open more than 1 relic.
  10. It's easy to nitpick the bad things i said and call me toxic, you can call me whatever you want and i might agree with you, i'm frustrated when i can't play the game in public matchmaking because players are leaving as soon as extraction opens(THIS is my number 2 issue, first is the bugs), If the only response people can give is: play solo, don't play the game, find a clan or premade team, then you avoid the existing problem public matchmaking has. Don't believe me, play steelpath circuit in public and tell me how fast do you end up solo or how many times everybody leaves after 1 stage. Even normal sanctuary people leave after 1 round, another player joins in the second round and leaves before the third, both playing one round then leaving. I'm also sick of the players pretending warframe has the best community when it is as toxic as any other game, not more or less, it is exactly the same, if you search for good folks you will find them, but most players are terrible. And some of you assume i force people to play how i want, when in reality i want them to stop ruinning a fissure because they do whatever they want then leave after missing a relic drop.
  11. I get you but i still enjoy warframe, i still have a lot of things to do untill the next update, when i burnout i play something else for a month or more, but my biggest issue is the community complaining about the dumbest reasons, for example: voruna not being a quadruped because furries are horny or the hate mesa prime got for having a small butt because other people are horny And as the title said mostly public matchmaking, everytime i join in a mission i get people that ruin the mission, even failing the mission, i had two people mid-high MR WALKING the entire map looking for caches in sabotage, one of them even looked at me waiting at extraction and walks away. To be fair it was a good troll but i was angry af. The worst of all, again, is people leaving, all of them, farming for citrine alone a full rotation because everybody left after 1 round is boring. It took longer than needed to get that frame, i should've played with a premade team but i hoped to get better teammates in the next mission, i was wrong, my bad.
  12. There are more than those 7 reason why i don't like the community, players complain about universal vacuum when companion abilities are mods and not integrated just as warframe used to be. They complain about lack of content when they ignore said content because is too long and not rewarding by the hour comparing it to a capture mission(looking at railjack). I played warframe with all 4 boosters, playing it again without them is awful, the whole game feels different and i don't understand why. I complain about slots being a thing when it takes 2-3 days to farm and fully craft a weapon, 5 days or more for a warframe, farming and crafting if you are limited by time. I complain about people that ruin a match then they leave, not learning from their mistakes. All of this and more, i actually like low MR players because of how the so called vets play the game. I have no expectations from them. Also did you know that if you let your Crew pilot your railjack in freeflight they start talking while flying around, is very relaxing listening to them, sometimes they spew some lore bits.
  13. 1. One player doesn't have enough time, leaves, the other two follow, the player who knew he did not have time could've play solo or not at all, the other two are just sheep, they will join the same mission and do it again. 2. That's an exception, i don't like the 4 defense objectives changing every wave instead of every 5 waves, but it is interesting just as grineer mission when the trail moves back and forth or the elevator moving the defense up or down. 3. The issue with afkers is they keep up a slot, where an active player could've join, i had one in sabotage that went afk at spawn the entire mission, he got nothing but i wonder why didn't he leave, maybe didn't care. 4-7 in sabotage/capture if you complete it too quickly all enemies stop spawning(doesn't happen often) it can be avoided if the player did not do it so fast. As for the nukes or survival, it happens because enemies spawn in one direction and in the other you get empty fissures, the drop chance is low, players make it lower by killing non corrupted enemies. And for spy, players avoid it until they have to do it, you can leech in sorties, i don't care, i joined public hopefully i meet another guy that can speed things up, but please do not trigger the alarms and then quit, especially if you are the host. Every spy mission has One or two pathsthat are always open, kuva fortress, lua, uranus, jupiter are by far the hardest spy rooms i struggle with.
  14. You get it, i meet frinedly people aswell but they become rare, i asume is because they play solo or in a premade team, i try to communicate in every match, telling people to group or to slow down nuking. Anger is not the best reaction, but it didn't happen 10 times in row, it happens "almost" every single public mission in the past few years. When eidolon hunting was introduced people quit because we didn't know the meta, all i want is to capture one hydrolyst a night, if we get two even better, i'm a casual player, i know that staying a full rotation is more rewarding than getting A reward over and over again. In the circuit everyone leaves after stage one or after hitting the first defense, because a youtuber told them to avoid defense as the plague, it's not going to get destroyed because we barely started the match.
  15. As a player i want the option to vote kick people and give a reason for it. You are just as terrible as them, 'just play solo', i already do because of this community, again, i did not make endless missions, DE created them to stay longer in a mission and farm, but those randos decide to open one relic at a time, i keep bumping into them when playing any mission that is endless, i leave when they leave and i find them again playing the same mission, just stay for 10 minutes or more, leave when enemies get harder to kill then reset. If i choose to quit anytime someone does something, i would be a quitter like the people i complain about. The only time i quit a mission is when people decide to troll, hold data of mobile defense, grendel eating enemies that we have to kill so that we can damage the archon. Those players are MR 15 above, not newbies at all. This is a bigger problem than your stupid universal vacuum and less of a problem than a game breaking bug. I've heard people complain how terrible drop rates are but i have yet to meet a 3 people that stay for a full rotation, even in the sanctuary you get no reward leaving at 3 or 5 rounds, as i said one has to leave and the other two follow. You feel special calling people special or what?
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