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Psilent_Knight

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  1. Toggle with slight nerf to Helminth version. Enough that it is still an S-Tier Helminth ability and hopefully maintains a similar level of popularity as it has now (but is still not better than the #1 Helminth pick.) Damage reduction is already capped at 75% (Helminth) instead of 95% (on Mirage) for the shadow version which seems fine (especially since that's not what it's usually picked for anyways.) For the light version (weapon damage boost) the bonus is currently reduced from 200% (on Mirage) to 150% (Helminth), maybe nerf the Helminth version to 125%, see how it does, then nerf it again to 100% if necessary.
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