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About ZinGrin

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  1. ZinGrin

    Fortuna: Hotfix 24.0.9

    Any fix for 'Vallis Spelunker' & 'Joyride' challenge/achievements in the near future?
  2. The Joyride challenge listed in game was added in the Chimera: Update 23.10 which I completed soon after, but the matching Joyride steam achievement was added with Fortuna today. If it was completed prior to Fortuna, it cannot unlock on steam. I even flew around for a bit hoping it would unlock, no such luck. Can the challenge be reset without pestering support? Or a way to sync achievements with steam?
  3. ZinGrin

    Coming Soon: Devstream #118!

    Watching DE_Steve streaming from his desk, he mentioned a Stalker syndicate, whats this all about? How often are new rewards going to be added to the arbitration vendor or mission drops? Also, after playing Chimera prologue and it being the time of Halloween... (Spoilers?)
  4. ZinGrin

    Chimera: Hotfix 23.10.3

    Favorited colors still get wiped on login, which in turn removes it from every item that had that color. Sigil placements change and reset as well.
  5. The scaling of booster time was pretty nice to see, but seeing that the evergreen choices didn't really change is kind of disappointing. Not having something (cosmetic or not) unique post 1k, even as simple as a glyph or sigil makes it feel kind of empty.
  6. Please, anything but those evergreen packs. It's all stuff that can be easily farmed, or something that nobody at 1000+ days should ever need or want, and more rivens on top of normal sortie rewards just further points out that the current 90 riven cap is insufficient. Keep adding unique things to the pool of things to pick from and look forward to.
  7. ZinGrin

    Daily Tribute Dev Workshop!

    My only concern is will there be enough unique milestone rewards after 1000 to not have to pick duplicates or "evergreen" packs of easy to get things all the time?
  8. ZinGrin

    Thanks for Watching Devstream #114!

    Melee animations look buttery smooth, and being able to cancel is great, looking forward to trying every weapon again with proper mods. My only concern still is dumping your entire combo counter for 1 heavy attack, so I'll be waiting for that dev workshop. Also, with such big melee changes will we be able to take apart zaws in the future?
  9. ZinGrin

    Where is Update 23!? [LIVE]

    So at the bottom of the Sacrifice info page shows the twitch drops, but on the Free Prime with Prime page there are 3 locked items, Gear Bundles 1 & 2, and Prime Weapon Bundle. Are those coming when the update drops or are they for a later date?
  10. ZinGrin

    Melee: Present and Future goals!

    How are long ranged weapons going to work in smaller spaces? Will the game think that just because my weapon hit the floor or wall before it hits the intended target, that I'm trying to melee through walls and not do anything except alert the guy? I already get forced to melee the flying shield generator on nullifiers when I'm trying to hit the bubble down! Worst case I'm imagining is melee being blocked behind a small pebble on the floor. Assuming the above isn't the case, why not have a range penalty when striking through solid objects? Melee through walls is kind of a necessary function, when enemies decide to spawn in ceilings, walls, & floors (fissure missions are an example of that). Dumping your entire combo counter for a single heavy attack also sounds ridiculous. Will having 0 combo = no heavy alowed? Why not spend some combo instead? I use melee a lot more than I use guns, all kinds of builds. Stance combo focused, quick melee focused, maiming for high range weapons, status, crit & hybrid, etc. Based on the current information so far I strongly dislike it. If you want to make melee better overall, don't fix what isn't broken. There are plenty other things that are not melee that suck the fun out of the room. Negatives aside, dodging out of combos, combo buildup from blocking, and directional ground slam are good stuff. PS. If melee is going to change this much, we need to be able to disassemble zaws. Not looking forward for rebuilding them all a 3rd time.
  11. ZinGrin

    Shrine of the Eidolon: Update 22.17.3

    Ivara augment is fun, rewarding, and melts faces.
  12. ZinGrin

    Coming Soon: Devstream #109!

    Content hype! Is damage 2.5 or 3.0 still going to be a thing?
  13. ZinGrin

    Shrine of the Eidolon: Hotfix 22.17.2

    Any word on the auto-failing bounties + doors never opening?
  14. ZinGrin

    Shrine of the Eidolon: Update 22.13.0

    Must you always hotfix when the eidolon is out? PS. Yay new stuff!
  15. ZinGrin

    Coming Soon: Devstream #106!

    - Why do you allow so much time to pass when finally deciding on reworking/adjusting a frame, wouldn't doing it sooner have been more ideal so people don't get too invested/attached to it? - When will there be more Zaw weapon types, and of the 20+ weapon types what determines which ones you make first? Will there also be Zaw guns? - Will the Kuva Fortress be renamed to Fortress until Kuva is finally added to it?