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-Moctezuma-

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  1. Halo Forge implemented into Warframe for custom games would be amazing
  2. Correct me if I am wrong, but I recall Rebecca or someone in the Devstream saying "The update will release as soon as June hits" do you think they'll drop it today?
  3. power creep on top of power creep on top of power creep we should just rename Warframes to Living Gods at this point
  4. because you are bad at figuring out stuff? the quest is pretty straigth forward minus the fortuna section, but that's about it
  5. foolish of you to think DE is gonna work on railjack related content, all they do is bounce around ideas and abandon them, watch duviri get abandoned for some weird crazy new idea in a few months jokes aside I like this boss idea
  6. this post makes more sense than those complaining about the circuit's random gear
  7. if your head gone, how u type this?
  8. I put them in B because their story is good but the gameplay is way too repetitive, in Harrow quest we literally spend 25 minutes chasing goofy looking faces to trap them, the only fun I had in that quest was the boss battle. Sacrifice has good story, music, but the gameplay is pretty much figthing the same grineer and corpus, and then ocasionally shoot umbra over and over again. Octavia anthem is A because of the cool amazing battle at the end, which has lots of cool moments like Ordis joining the battle, then eventually Simaris joining aswell, it was a diferent type of boss battle, a boss battle that doesn't rely on boss inmunity, unlike that anticlimatic ballas boss battle in The Sacrifice.
  9. I am talking both gameplay and story wise The sacrifice had consistent good story, but was a 15 min quest in which we go around figthing regular grineer and corpus and then ocasionally shoot umbra. The New War, despite its dissapointing story, had very cool and diverse gameplay like Teshin combat segment, Veso, Kahl, Drifter, Railjack, Necramech, Archon bosses etc.
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