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-Moctezuma-

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Everything posted by -Moctezuma-

  1. a void duviri powered warframe, with heavy melee focus, appereance wise it wil llook like one of those Dax skeleton enemies we've been figthing
  2. Yeah I didn't know what to do with nihil at first but then it becam ez
  3. one of my posts, which was constructive criticism of how empty Duviri's open world feels, was removed without any warning or reason, I even praised DE in that post, but for whatever reason the mods decided to remove it
  4. i've seen lot of people reject the idea of PVP in warframe because they look at the failure and mess that is Conclave and get turned off, and while they are rigth in that warframe movement is very messy to balance for PVP, it does not apply for Grineer Kahl type of movement take a look at this video and imagine it's 40 v 40 players, Grineer VS Corpus faction using their respective weapons, vehicles, etc then we could have other factions like the Infested or Sentients, who knows, it has potential.
  5. a 40 v 40 Planetside 2 style Grineer VS Corpus PVP could work
  6. Yeah, don't get me wrong I like the Circuit on steel path, it is diferent and fun, but forcing low level undercroft missions IN Duviri bounties is lame, I came here to play and figth as drifter, not to be forced into warframe combat
  7. it's not a rant, if you took the time to read my post you'd seen that I praise the good parts of the update, but I also display my dissapointment because of what the Devs promised us in many of their devstreams and articles, the world being empty and having almost nothing to do in it is not a "minor" thing that I looked for to be angry about.
  8. To me, duviri feels like they gave up at the halfway thru development, because there is so much attention to detail when it comes to the open world landscape in itself, the buildings,, the models, the music, so much work put into it, only for it to serve no purpose because the world is empty, quest and missions wise.
  9. Honestly at this point, i'd would rather have a mars open world with customizable buggies with machineguns that we can customize and have mad max fury road type battles with the grineer, prefer this over whatever they tried doing with duviri
  10. I am kinda surprised and dissapointed tbh, the devs kept bloating about how detailed and diferent this open world was gonna be, but it literally feels like a reskinned Fortuna or Plains of Eidolon, if this was a paid DLC i'd call it a cash grab, no offense.
  11. I remember Rebecca saying something along the lines of "We focused so much on making duviri feel not as empty as possible" when refering to the other open worlds compared to Duviri. But now with update out and after finishing the quest I wanted to explore Duviri and see what I could find. but it seems everytime I select either "Lone Story" or "Duviri Experience" the result are the same, I get forced into a bounty the moment i step out of teshin's cave. after exploring most of the map, I can say the open world itself feels no diferent than Plains of Eidolon or Fortuna, a massive map with very little to do, apart from the usual mining, fishing and the random "press X to open this hidden door that leads to an ....empty cave 😧, the enemy spawns seem to be very low aswell, I struggled to find enemies or someone to figth around the map, the only major diference is that the Vendors and sellers spawn at random locations rather than a single HUB. For example, see this big chunk of land? the king's palace and the castle city in which dominus thrax governs all of duviri? It is quite literally empty, there is nothing in this island, no enemies, no vendors, no interactable NPCs, no easter eggs, when I say nothing I am being literal, there is NOTHING, it is a huge empty chunk of town. if you don't believe me on how empty this map feels, go and explore for yourself, you'l see what I mean, When DE described duviri as a very detailed world with lots to do, I was expecting stuff like scattered NPCs giving you side quests, random events, actual objectives outside of a forced bounty this update feels smaller than what some people expected, at the start of the quest I was loving it, but the more I play the more I realize how empty this update is regarding Duviri. don't get me wrong, there is a lot of stuff I love about this update, the circuit steel path is something I find very fun and interesting, but the duviri open world side of the update is really lacking, or maybe I am just missing something, hopefully I am. PROS - Outsanding epic music - Amazing ambience, world visuals and voice acting - Horse movement feels quick and responsive - Good drifter combat CONS - Unresponsive AI enemies - Empty open world (so far) - Forcing players into bounty the moment they get out of teshin's cave (a lot of us want to explore the open world, not do bounties) - Duviri forced bounties consist of: 50% undercraft warframe only missions with level 20 enemies (boring) 30% "shoot at this floating ball of ligth and solve this puzzle without figthing enemies" 20% actual Drifter combat - Lack of enemies in said bounties and in the open world itself - Extremely easy Orowyrm boss, mostly time consuming. (keep in mind I am exclusively talking about Duviri's open world, not the circuit)
  12. I'ts not just the skin color but also facial features, I mean i don't really care I just thougth it was interesting lol
  13. White ? prob the most unexpected thing about Duviri so far lol
  14. it's been more than 10 months and there is still no real use to the dormizone other than eye candy, I think i'd be great if we could set it as our operations camp like how we can switch from our orbiter in space, to the drifter's camp allow us to change our equipment there, foundry, pets, etc
  15. at the extraction and it won't extract me, i now have to restart mission and do all those challenges again..sigh
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