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OnnaJReverT

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Posts posted by OnnaJReverT

  1. Entropy would utterly outclass both rejuvenation and energy siphon

    that said, i think both Need a buff of some Kind, so i'm fine with that

     

    and immortal sounds ridiculous numbers-wise, would be a must-have for anybody in high-Level Content (because we all know: Dmg >>> anything else in warframe)

  2. i encountered the same Problem multiple times on the defense map in the shipyards-tileset, up to the Point where no enemy moved from their spawn whatsoever until somebody entered the small room they spawned in for 5 waves straight (this was a singular case, but a few infested chilling at spawn is pretty common)

  3. farther rolldistance is meaningless as Long as enemy bullets still magnetize toward you, would only be useful against bombards/Napalms and the like with fixed AOEs, but that would unfortunately still not be enough to make the mod worth using

  4. if he invented archwing he should have some ability related to it, so how about this for an ult:

     

    Deploys a personal Archwing-unit, giving him increased mobility (think Zephyr, but better controllable) and the accompanying weaponry (the huge sword and gun we saw in the Trailer). (Alternately: it could simply superbuff damage-output/firerate of his normal weaponry, would lead to a more consistent playstyle) When the Archwing runs out of fuel it Drops to the ground and detonates after a few seconds, Setting enemies caught in the Explosion on fire (aka stun) (that part might be optional).

     

    think of it as a valkyr-ult: completely changes his playstyle while up

     

    my only gripe with this is that it doesnt really synergize well with the turret-ability as that is more Point-defense, whereas this would be a high mobility skill, so maybe my idea isnt really good or the turret skill Needs to be changed as well

     

     

    Massive Edit:

     

    i think you Need to overthink what role your Frame is supposed to take: while rivet-gun and shield-drone are pretty much universal, the autoturret suggests a more defensive engineer-type playstyle, yet we already have vauban to fit that archetype, which is why i think this idea should take a more offensive approach

     

    considering he is supposed to be the Inventor/developer of archwing, as i said in my Suggestion above, he should have something to do with that or it's just a useless Addition to his lore, hence my idea for a different ult

    archwing is all about mobility and freedom of movement, so a fixed Point-defense has no synergy with that whatsoever

     

    one Suggestion for auto-turret would be that it acts similar to shield drone: a bonus-sentinel with very strong attacks yet no Utility outside of sheer firepower

     

    an alternate Option would be to Change the ability completely (as a de-facto passive skill would be rather boring)

    my Suggestion:

     

    Carpet Bombing

    Sends out a Swift drone out in a straight line (~length of slashdash, increaseable by Duration) that Drops mines (similar to the mine-ospreys) that detonate when enemies draw Close, when shot at by the Player or when their timer runs out (increaseable by Duration) to deal blast-damage and proc blast (knockdown)

    you can only have one Group of mines out at a time (as long as one mine is still active you cant reuse the ability, similar to Nyx' chaos)

     

    each mine would have mediocre damage (increasable with Strength), yet have a sizeable AOE (think a bit smaller than penta-size, but increaseable with Range) and always proc blast-knockdown, allowing for crowd-control

     

    the ability could function either offensively by sending the drone ahead, then wiping out the downed enemies left behind, or defensively by laying mines out around a defense-target to stop enemies from approaching

     

     

    i also have some suggestions for shield-drone:

    as it stands now, shielddrone is a passive buff that is active for a fixed time

     

    my Problem here is that this is a drone you have to protect and yet only lasts for a short time anyway

     

    My suggestion:

    make it a passive AOE-buff that refills and supercharges shields for the whole Team without a drone that lasts for a fixed time (should probably be more than 10 seconds then) 

    or

    make the shielddrone last indefinitely as long as you can keep it alive, enhancing your shields (and those of allies within a certain range) the whole time

     

    both have Advantages and disadvantages (the latter would probably become hard to use in high-Level Content since AOE would instagib the drone, yet the former would be relatively useless since "burst-damage" isnt really a Problem in warframe)

    the survival of the drone could be enhanced by letting its defense scale with Strength

  5. no, buffing everything to boltor P/Soma/dread/insertOPweaponofchoicehere Levels would break the starchart completely

     

    the Problem is that everybody is trying to accomodate to extremely high-Level Content, aka endless-type missions, so anything that doesnt contest up there gets practically thrown out the window (or airlock), and that is the reason why i say every weapon should be made to be good on Pluto with appropriate mods, not to get you into 60 mins of T4S, and endless-modes Need some other Kind of scaling

  6. it goes in the right direction, but i think the absorb should simply only work on the controlled unit, effectively leading to instant-death as soon as the control fades because they receive all damage (or a Portion thereof) taken during the duration

  7. @ Jacate

     

    you described the Problem perfectly, and it doesnt lie with snipers, it lies in enemy-scaling around the solar map and weapons highly outscaling those normal enemies

     

    as Long as a full-Auto rifle can kill even heavy enemies at any range in under a second, snipers will never have a place

  8. at least the vectis should be moddable to 100% ccrit, as it stands right now with ~75% (pointstrike+critical delay), in one out of 4 shots you will be screwed because the heavy that should've died is still alive and very angry with you

     

    dont know if vulkar should get the same treatment, and lanka is more of a status-gun and has innate punchthrough, but at leasrt the vectis should be able to crit reliably

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