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Disbelief

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Posts posted by Disbelief

  1. Some decay suggestions: 

    - Delay the start of damage decay by a few seconds

    This is so it doesn't feel like you are punished for killing enemies

     

    - Start decay off slowly

    This also gives some time to find new enemies, feels more rewarding and doesn't build up as much pressure

     

    - Maybe slow the decay with falling damage

     

    Personally I find spreading spores by reusing 1 very helpful but also a bit clunky. My idea would be giving Toxic Leash the ability to infest on melee attacks.

     

    Edit: Also with 55 Efficiency I can keep my build working but it still seems to lack duration for the decay, range for spreading and strength to get decent damage without dragging myself over the map just focusing on one skill. It's fine that Saryn is not one button and everything dies but the extra work should in return be rewarded.

  2. They should just get to the root of the problem and remove visibility to the whole nav segment thing. You do the mission and unlock the planet. For whatever reason they did it this way. IMHO the logical thing to do would be to try and remove the visibility. Only if that is not possible make them sell able or just ignore the whole matter.

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