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ExcaliburSpecter

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Everything posted by ExcaliburSpecter

  1. the second most likely realised it was PvP and left. The one you was playing with most likely left before the round end because they felt it was one sided fight. Most likely rage quit or new player realising its PvP. its not "weird activity" its just new players to conclave. there is a website https://conclave.uasclan.net where u can check what region people are playing on for conclave. I used to use this to find matched back when i played it. (taking break from it atm)
  2. I agree, at least having specters to fill the slots of players not playing would be decent for people (such as myself) trying to get everything from Teshin. and if a player joins the Specter will Despawn and the player will take its place. although the specters AI would have to be improved which could be a lot of work
  3. the passive is only effective to level 15 and under grineer, even with seismic wave
  4. ok after further testing its inconsistent. it doesn't work at point blank melee range and sometimes it does, it is so random and inconsistent, sometimes it works sometimes it does not, most times it does not work. and when it does manage to damage them most times the heat status doesn't even proc.
  5. While levelling it up I tried the special ability of the weapon and noticed IT DOES NOTHING no damage whatsoever, yes I get a hit marker but it deals no damage at all. so I decided after I got it to rank 30 I will take it to the simulacrum. so after finishing the ESO I go to the simulacrum and spawned in level 1 Grineer, the simulacrum map I was in was the new one with destructible objects, so I tested its passive on the level 1 Grineer, and yes it dealt damage.... but not to the grinner.... to the destructible objects. THIS WEAPONS PASSIVE DOES NOTHING..... its a useless slow animation and does no damage whatsoever to enemies. DE.... Please fix this weapons passive, and buff it because on paper it looks completely useless. and yes i get the weapon itself has good stats but what is the point of having the passive on this weapon if it doesn't work. I do like bug hunting... but I didnt even hunt for this bug. it just is there. it is useless.
  6. you wont be able to do steel path due to the mastery lock on the Oro node on earth being mr5 requirement. I've tried what your doing before, mastery 5 is the minimum.
  7. back in hotfix 13.2.3 the acquisition of arcane helmets was removed but the helmets still remain in the game. many people who have played for a while still have some, including myself. I currently have the arcane pendragon helmet on my Excalibur umbra. if the helmets could be introduced into a drop table of "endgame" content i.e. deep Archimedean (doesn't have to be that though). and could the stats be increased by a substantial amount to compensate for the loss of a arcane slot and how powerful arcanes are now compared to how strong they were back then.
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