(PSN)FULLMETAL_SONIC
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What changes would you suggest?
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(PSN)FULLMETAL_SONIC started following Ability changes , Moa's and Sentinel weapons and Grendel Prime
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One weapon stands out above the other and because of this I believe the other weapons should get a buff to make then all stand on even ground or at least close to it. Doing this would make the others more viable whilst allowing variety and potently diversity inbuild/setup
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When a clan of over 20 is sitting on over 1000 each slivers each they are clearly relatively common as a drop
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Grendel Prime
(PSN)FULLMETAL_SONIC replied to (PSN)FULLMETAL_SONIC's question in Players helping Players
I totally forgot about that *facepalm* -
Has anyone else noticed Grendel prime health is lower than the base frame as well and energy? For example 1295-1095 and energy 225-200 but he only gain 30 more amour
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Don't underestimate a overall gun damage buff like the ember augment but sadly its an augment, everlasting ward just more of a quality of life where all chroma build can play support despite their range. Fair point and the quake augment but the small current changes I suggest are more of a quick fix that elevating those frame a little at the end of the day pretty much most frames need a passive or ability/ability's revisiting. Oberon passive for example
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Some augments need to be just built into frames like Yareli Merulins augment, Loki Invisibility augment, Protea dispensary augment, chroma Everlasting ward, Banshee quake augment, Frost Ice wave augment, Nova escape velocity, Volt Transistor shield but only the pick up shield part, Ember fireball frenzy and Atlas Ore Gaze. Augments like that should already be in the kit because they are all band aid augments and I'm not asking for anything over powered or ground braking it's just thing that would improve the frame or like Ore Gaze why is it even a thing at this point. Oberon passive should just be allies not pets but maybe lower the %
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100-300 steel essence but we can only get 1-2 slots a week
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apologies I was half asleep when I sent that
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A little power an augment could be the deference between 15-50+ strength and I'm asking for augments that would improve on a frame like ember first, frost ice wave which make sense built in or an augment where its like why is that a thing like atlas 3rd the gaze one. ember need every mod she can get in her
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Okay then I should push for reworks is what I'm hearing because augment slot a no go. It's a joke we have to push for reworks when some augments in all honesty they should have just been a rework change that got add to the ability like in the small list of augment I mentioned
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The only reason it's a small portion pushing because we see the potential in it and it's only really people who push content pushers for it
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Yareli Merulins augment, Loki Invisibility augment, Protea dispensary augment, chroma Everlasting ward, Banshee quake augment, Frost Ice wave augment, Nova escape velocity, Volt Transistor shield but only the allies picking it up part, Ember fireball frenzy and Atlas Ore Gaze. Augments like that should already be in the kit. I wouldn't want any of the ground breaking stuff built in. It's just what honestly should have been built in
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Can we at least agree some augments should be already built into a frame skill? Granted I never pointed that out in my post
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If we push it enough they may give in and with some of the augments they honestly should already be built into the frames