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Drophys

PC Member
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Everything posted by Drophys

  1. Many games have it, is a separated chat reserved for combat, all the damage take, received, buffs, items used etc is registred in there heres a example: our current floating damage numbers is not a reliable source to keep track
  2. So we can keep track of our damage numbers, buffs percentages mine and from my squadmates
  3. Change how the passives are activated, instead of having the selected kubrow head floating around voruna, make her wear the head like a mask, itll fit more in the lore and the visual representation of her "using" the kubrow's passive
  4. Agree, Inuzuka's skins are too visually busy, is a nightmare to try to fashion over it
  5. while active you can hold right mouse button to aim, there
  6. Dont tell me what to do, if i ever get in a squad with you im gonna leave at 4 minutes
  7. Agument for his Spectral Scream hold the aim button to focus the breath into a laser beam increasing damage and reducing the target's defense, just like godzilla's
  8. Yeah, Wrathful Advanceis better, you wont need elemental damage when raw damage is on the millions scale
  9. 3 of the 6 augments are usefull "Path of statues" "Ore gaze" "Rumble Heap" Atlas need a rework, 2 of his 4 abilities are really useful Landslide Petrify Some trailers are not equal, or ALL trailers get the same treatment or NONE of them
  10. Atlas trailer is not even 1 minute long. No Ballas monologue. No custom animations. No prime tectonics and prime rumblers I love Atlas, and it saddens me, how bad he is been treated no voidshell no new deluxe no rework no new augments It only shows that DE play favorite frames
  11. Feel free to suggest a replacement for the %damage, something that can help us during the game
  12. Glad to hear you liked the idea, the intention is give something that help the player on all stages of the game to trully compensate for the grind
  13. In my personal experience with syndicates i have only seen them as a barrier that i must grind to get the shiny reward, when i get that it servers no other purpose than to get a ocasional relic pack, it feels like a wasted potential and it could be more engaging to the gameplay instead of a isolated mechanic, when you rank up u get to chose a free item and nothing more. So instead of a free item per rank i think a small passive that gets significant as your rank goes up could be a better reward for your time griding for example: I dont have % value in mind while thinking about it, but i could see a 5% at rank 1 that increases to 15% maybe 20% is up to the devs to decide NEUTRAL FACTIONS Ostrom %Discount from buying from other syndicate's shop At max rank %More Plains's resources (extra drop) The Quills %More focus per kill At max rank %Operator damage Solaris United %Crafting time reduced At max rank %More Fortuna's resources Vox Solaris %More Toroids drops At max rank %Kitgun damage Ventkids %K-Drive speed At max rank %It gets hard to fall off the K-Drive Entrati %Infested weapons damage (even the ones from the dojo infested laboratory) At max rank %More Cambrion Drift's resources Necraloid %Necramech damage At max rank %More Matrix drops Cavia %More Voca drops At max rank %Netracells debuffs reduce slightly The Holdfasts %Reduce resource needed to activate incarnon weapons (Less combo count, less headshots) At max rank %More Zariman Ten Zeron's resources FACTIONAL SYNDICATES Steel Meridian %Moderate Corpus Damage per rank The Perrin Sequence %Moderate Grineer damage per rank Arbiters of Hexis %Small Grineer and Corpus damage per rank Red Veil %Small grineer and corpus damage per rank Cephalon Suda %Moderate Orokin damage per rank New Loka %Moderate Orokin damage per rank (I know bane mods exist, is just a little extra damage and we all love a little extra damage lol) So, what you think?
  14. I understand that but i still need basic attacks to up the combo to activate the incarnon
  15. double damage when it crits, you'll always be crit with wrathful advance, at max rank its always 100% double damage
  16. Let me show a true one punch man build Get furax with incarnon, build as much damage as possible with crit damage MORE CRIT DAMAGE!!!! and a bit of energy sustain Slap a wrathful advance to get that sweet extra crit chance that is 1:1 with your strenght, about 231% crit chance And you'll punch up to millions of damage per punch
  17. Im not complaining i'll love is that the case i hope is not just a single skin for excalibur at the end of the quest. I want to know more about the humans before they're turned into infested weapons
  18. Pros: -Very fun to use -Kills anything that you can landslide it Cons: -Expensive! -Time consuming! -After you kill anything with one punch there's no more difficulty Frame build Is vital to subsume Kullervo's skill, thats where red crit comes from. Archon build for sustain and more damage Furax build (With incarnation) For that extra crit damage (You'll need it for more dmg output) Millions of damage, one shot anything! And yes is just as powerful in the steel path https://youtu.be/YSy8TZenWh4
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