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ArbitUHM

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Posts posted by ArbitUHM

  1. If they wanted to reinforce the modular feel and give gilding a reason to exist they should let you disassemble the weapon and get your parts back before gilding it, that way you get to test it out the feel of the weapon before committing the parts.

    I guess the current gilding system is a bit like a free forma, which is theoretically nice because you then polarize the weapon depending on what sort of modular build you are going for, but... spoiler alert, you're gonna put a V on a weapon no matter what, so meh. If they're not going to allow us to disassemble weapons, they should just do away with gilding and give weapons a default V polarity.

     

  2. I could write a bunch about controller issues, XP and mod farming issues, bugs, overall quality, shooting at microscopic enemies, etc., but really what it comes down to is that I simply don't want to play a flight/space sim. Archwing could be an excellent space sim, the best there ever was, and I probably still wouldn't play it much because I just don't like that type of game.

    I know that isn't really actionable feedback but the reality is if you insert a totally different type of game into another, the added game type probably just isn't going to be up the alley of a lot of players. And, people that like flight/space sim style games and not 3rd person shooters are probably are not going to force themselves to play the 3rd person shooter stuff just to get to the archwing stuff.

    Imagine a Venn diagram with two circles - space sim fans and 3rd person shooter fans - and the small overlap between the two is the potential archwing fanbase. DE basically designed a gamemode for this very narrow target audience which is why you find so few archwing fans.

     

  3. 47 minutes ago, (PS4)guzmantt1977 said:

    The intended purpose of getting people to use different, lesser used weapons, instead of falling into the "this is the current meta build so it's going to be used by every person capable of figuring out how Google works"? 

    Because that's apparently the intended purpose. It's a way to combat people being stuck in the same rut. 

    As I said up thread, this is just a terrible way of achieving this goal. The system encourages putting a lot of time and Kuva into a Riven in order to get a good roll, then for reasons that are completely out of the players control, their Riven becomes worse and worse as time goes on. Then, if the player wants a fresh weapon with good Riven disposition, the player has to go out and acquire a new Riven either by unveiling it (i.e. the pray to RNGesus method) or go to the market (where Rivens for the newly buffed dispositions now have newly bloated plat costs). Yes, there is a chance that a Riven that they have been holding on to will get buffed but most people are not going to hold on to crappy Rivens hoping that they will gradually get buffed over who knows how much time.

    Or, DE could just adjust dispositions according to base weapon power and just let them be static. That way, when the player unveils a new Riven, it's probably going to be good if they invest some effort into getting a good roll, and stuff that is completely out of their control doesn't make their Riven worse.

  4. 9 hours ago, DiabolusUrsus said:

    Disposition changes do not only include nerfs. For example, my Braton and Penta Rivens were buffed slightly by the recent update.

    If people branch out more from the existing meta, fewer nerfs will occur. DE says Rivens exist to make less popular weapons more popular (setting aside the profit-based side of things). Obviously, if you only buy Rivens to power-creep meta weapons you are effectively shooting yourself in the foot.

    The issue is that most people haven't been keeping Rivens for mediocre weapons with moderate dispositions. People do invest a lot of Kuva into Rivens for good weapons with good dispositions. So yeah, people are going to be complaining about the nerfs to the weapons they care about and not celebrating the buffs for, like, the Javlok Riven that they dissolved two months ago. And that pattern will probably repeat itself as further changes are made. The system really seems to be set up to repeatedly create feels-bad-man moments.

    Like you were saying, having disposition based on raw weapon stats makes more sense, especially since under the current system DE is intent on somewhat arbitrarily putting their finger on the scales (e.g. Kohm).

  5. The swap mechanic we have now doesn't make the game more challenging or interesting, it just makes certain weapon combinations awkward or inconvenient to use. It's easier to rely on a single weapon that's passable at most/all ranges and using quick melee for when your magazine is empty or you need short range AoE (because it's easier and faster to take a battleaxe off of your back and swing it than it is to draw and fire a pistol...). 

  6. 1 hour ago, DrBorris said:

    They are 'bad' by the extension that they could be better.

    • In World A some people like Rivens (where we are now)
    • In World B most people like Rivens

    World A is not inherently "bad", maybe Rivens made World A better. However, I think we can both agree World B is better than World A.

    Why not go for World C, where everyone is happy, no one has to make compromises, and candy grows on trees?

  7. 1 hour ago, PossiblyMG said:

    How long do you think it's going to take for the Warframe forums community to start crying about dedicated Sanctuary Onslaught affinity/focus farms?  

    Obviously, in Draco the general team composition was a DPS (Excalibur, Nezha, Banshee, Saryn, Mag, or Volt essentially), an EV Trin, and 2 leeches carrying Corrosive Projection (And sometimes being semi-useful: look at Frost, Ember, Volt, or Saryn with 1st ability augments).  

    Now we have Sanctuary onslaught. WAY more affinity, WAY more focus, and even a tighter meta: realistically, the only viable DPS are Volt and Saryn. EV Trin is still playable, you just have to not use your 2 more than 3-4 times every 10 seconds. And CP leeches are just as useful as before.

    I'm calling it now- less than 5-6 months from now, everybody will be complaining about "SE dedicated farm" recruitment messages.

    I don't think this will happen because there are some many decent alternatives to ESO for leveling, whereas Draco was so much better than everything else that personally it felt like a complete waste of time to level stuff anywhere else. I remember I could equip one unranked weapon and have it fully ranked in three or so rounds, without an affinitiy booster. And it was easy! I could play Ember, jump into a game with some randos, turn WoF on, and flip and jump around the map, get 25%+ of the damage and kills, and level stuff passively. Any noob could do that.

    I don't doubt that an optimal ESO group makes more XP than a Draco group but as long as people don't feel they are compelled to play ESO (and as long as DE's stat tracking shows diversity in the types of missions people are playing), ESO will be fine.

  8. What I miss was unlimited affinity share radius. You could play pretty much your choice of endless mission and get decent XP. Now you are pretty much required to play defense or ESO and pray for a series of tiny maps. Vazarin helps but you will still get garbage XP from missions like survival (still my favorite mission type :(), even after 30 minutes against high level enemies.

    Also I preferred the mobile defense mission that used the same tileset as Draco, as that let you play in little chunks rather than committing to 4+ rounds of interception, but still had a crazy spawnrate.

  9. 7 minutes ago, Synpai said:

    Looks at Arca Plasmor, looks back at Castanas...yeah similar range effectiveness, but one gets the job done in a much more effective way with more damage and no threat of self destruction o-o

    Other explosive secondary weapons technically have a further effective range since they don't arc as well.

    That's more an issue of the Plasmor being stupidly good and self damage on explosives being just plain stupid, IMO 😉 

  10. I kinda like the increased spread combined with Fulmination, as it allows a pretty decent amount of overlap between the AOEs at ranges where the weapon is most useful i.e. short to mid range. I could see narrowing the spread by 30% or so because it can be difficult to use in hallways and doorways.

    The thing I like least about it is how the spread changes depending on what multishot roll you get. With Barrel Diffusion and Lethal Torrent (+180% multishot), about one in five throws won't include the leftmost projectile.

  11. 5 hours ago, DeMonkey said:

    I really think that's one of the major difference between players. Some feel they need certain rivens or rolls to feel satisfied, others, like me, can just roll with it and see it as a cherry on top of gameplay. 

    Which is really just another way of saying "envy". We're back to square one.

     

    No I think it's closer to what he actually said - that some players have very different standards about what a "decent" roll is. You have people in this thread saying 50 rolls will only get you a decent roll. I have not rolled any of mine (I have 48) more than 15 times, and most of them are just fine for sorties and adjudications. Rolling a single Riven 50 times is crazypants and completely unnecessary to me.

    Similarly, there are people saying that low-tier weapons will never be usable even with god-tier Rivens, and honestly I don't think they have tried or have a very different definition of the word "usable". Even bottom tier weapons with like Bolto and Flux Rifle will pull you through a sortie with just a mediocre Riven.

    I get that it's kind of unfair and not real logical that a Tiberon Prime is eligible for the same boosts that a Flux Rifle is, but that doesn't stop a Flux Rifle from being a fun and usable weapon with a Riven. 

  12. The "balancing" argument isn't an effective one IMO. The reason weapons have been rebalanced in the past is because they were generally pretty easy to get, easy to use, ridiculously powerful, and ridiculously prevalent, the last being the most important because stuff like two or three Synoid Simulor + Mirage combos basically turned every game into an eyesore snoozefest, and that S#&$ happened all the time. The handful of weapons with super powerful Rivens are just not that common.

    Frankly, the most OP weapons out there i.e. the ones that simply slaughter everything in a brainless manner aren't even weapons, they're warframes e.g. Saryn, Equinox, Volt, etc.

  13. No one is ever going to see eye to eye on this because it comes down to a moral or ethical stance on whether an RNG-based system can be fun, fair, or rewarding. As a pro Riven person, I really enjoy reading that the fun I'm having couldn't actually be real fun and that I'm a covetous monster (despite me having bought and sold a total of two Rivens, one of which was a Deth Machine Rifle Riven....). I'm sure the anti crowd really enjoys being told they are envious, irrational tryhards.

  14. On 2018-09-17 at 1:35 PM, (XB1)KayAitch said:

    How is this weapon supposed to work? Am I missing something? Did it make sense with Damage 1.0 or something?

    It was made before beams had damage ramp up. The concept of a beam weapon that sweeps, rather than fires on a single point, is at odds with concept of ramp up, so.... I dunno, they just left it as a piece of garbage?

  15. It's OK for an overview meant for casual players. Breaking stuff up into tiers doesn't make a lot of sense when so many frames excel at certain types of missions and are awful at others, but I guess it works well enough for a "how useful overall is this frame going to be" rating.

    The most glaring error is certainly classifying Equinox and Saryn as mediocre AoE nukers when in reality they are pretty much the top tier mass-murder machines right now.

  16. I got a Convectrix riven for my "shotgun" riven. My other shotgun rivens are for Phage, another "shotgun", and the Sobek which is pretty good but I've rolled two of them.

    Of the few that I have, all my secondary rivens are for trash weapons or extremely low disposition weapons. I was stoked to get a secondary riven yesterday, and voila I get my second Bolto riven.

    Feels bad man

  17. I would guess that someone with 100k+ platinum is a legit longtime veteran and/or hardcore trader. It is one thing to buy $50 of platinum and do a chargeback - it is another to buy thousands of dollars worth of platinum and do a chargeback. That would probably get some sort of investigation for credit card fraud. (not that the smaller sum isn't fraud, it's just that a larger sum is more likely to be investigated)

  18. 14 hours ago, nameomnz said:

    Asking for immunity to self-damage when playing solo is like asking police to not arrest you for setting your house on fire.(Yes, It's illegal)

    Is the penalty for setting your house on fire instant on-the-spot execution?

    The problem with "self damage" in this game has always been that it is actually "self annihilation". Yes, you can just never, ever make mistakes and then self damage isn't a problem but I would just rather use a weapon that doesn't instantly kill you for making a mistake.

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