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Adamant80

PC Member
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Posts posted by Adamant80

  1. I know during the exploiter orb fight things get pretty darn laggy, but it seems to be getting worse, at least for me. Ive had matches where it takes roughly 10 attempts to call the arc-gun down. My last match was the worst where I couldn't and apparently my squad mate couldn't deploy the arc gun at all and I had to quit.  Yes, I am checking to see if there is a timer and no, there is not one during these attempts. Jumping in a lake does nothing to fix it, switching to operator does nothing to fix it and is pretty laggy by itself, deploying arcwing doesnt fix it and is also pretty laggy by itself. Regardless, it seems that out of all the necessary actions to complete the exploiter orb fight, deploying the arcgun is the only one that decides to completely stop working some days.

    Some days it gets called on only the third try, other days it takes enough that I have to retreat in an attempt to spam the gear wheel.

    Please, for the sake of the game, fix this.

  2.  Trade breaking Bug after this update: When trading at a dojo trade station, it give you an error, something along the lines of " you cannot trade in an unfinished room. You probably should not be in here anyway."

     

    Past arcwing melee bug that needs to be fixed: When melee attacking in arcwing missions, it will fail to autolock. Melee reach is already inconsistently and insanely small on arcwing melee weapons, this makes melee combat require physical contact with the "bump box."

  3. There need to be other ways to get the items from the heist bounties. Especially less repetitive ways.

    Also I know that holidays hit and DE deserves  break, but its been 17 days since a hot-fix. Returning events are cool but I kinda burnt out when the grind became more repetitive.

  4. Had a host migration while extracting from an Arbitrations. The host died and went afk. He got pushed into the next wave of defense but the 3 of us who extracted ended up getting a "mission failed" screen with none of the 3 rewards we had acquired over the 30 waves. All we received was XP.

  5. Music option:

    Can we get a special audio slider for Octavia? I have played long enough to be tired of the Warframe's music BUT when I turn it off I cannot hear Octavia's music.

    Arbitrations:

    The time spent on certain missions like defense feel too long and slow paced compare to other missions and the rewards feel limited. The mods are disturbingly diluted in endo. Do you plan to do anything about this?

  6. Servers have been throwing a fit since chimera 10.3. The Lag is unbearable at times. I shouldn't have to wait 20 seconds to switch from operator to warframe during an eidolon capture. sometimes it takes 30 seconds to get the portal to the next stage of ESO to appear. My connection is fine and the people ive played with have all claimed good connections and seem to be in the same region.

  7. 6 hours ago, Lockhart77 said:

    From the lore fish you scan in the plains, seems to say that the tower is actually regenerating its broken off pieces and the unum is telling the ostrons on which places is okay to take and not, all to keep the tower flesh on a sustainable level of consumption.

    yeah i learned that a little after after posting. kinda creepy but life is life

     

  8. Tune in next hotfix to find find out what new ways DE can break nekros.

    To be honest though this new skin and his binds are very complex and currently not priority, but I really hope everything gets fix and DE doesnt settle on a "good-enough." Its like trying to glue a model back together while at work; it just keeps crumbling in your hands into a worse and worse abomination.You eventually begin to question you ability to panic-fix things and perform you job at the same time.

    1 hour ago, sir_deadlock said:

    Konzu is occasionally saying file destinations instead of speech text.

    Confirmed: Konzu is robot spying on us all. No one is safe. Robot uprising immanent.

  9. 22 hours ago, Mr.Holyroller said:

    Too busy blowing up a massive tower from the bottom up because that's smart and totally wouldn't cause it to come crashing down 

    I noticed this too. The idiots will potentially kill themselve. I think they do this because the support columns must be incredibly strong and the higher up they go the more security systems they have to deal with. (Which explains the lack of on ground militia). The probably figured they will deal with the higher security levels when they have no more options. Idk maybe im trying too hard to make sense of the senseless here.

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