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Fl1ppR

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Everything posted by Fl1ppR

  1. The Foundry concept was something that made Warframe feel somewhat unique when I first started playing Warframe, and I tried to keep it as clean as it could be starting into my first months of playing the game. But sooner or later I realized, that the foundry will never be emptied out completely in the future. Nowadays with that much accessible content I'm more and more realizing, that there is so much content for the Foundry, that I keep overlooking the things I want to find, but more likely see too much things, that I don't need to build anymore because I already have mastered them / own them. I thought it would be a nice addition from DE if there was a toggle, so that only Blueprints of unowned / unmastered stuff would show up. This would make the foundry much more accessible for both high and low Mastery players as Blueprints like "Harrow Chassis", "Kavat Incubator Segment", or "Gorgon" continuously add "junk" to the foundry taking up one of the six available spaces, that can be seen once at a time. At the time, there is no other way to avoid that, unless to always sell those item blueprints immediately after you obtained them. Another useful change could be, to make the sections at the top ("Warframes", "Primary", "Secundary", "Melee", "Gear", etc.) a "toggle"-option, so if you e.g. press on "all", every blueprint is visible, and if you then press to toggle off "Gear", all the Gear related Blueprints don't show, until you press the gear button again, additionally a button to show nothing and then toggle on all the categories you want to look through. This is optional, but I sometimes scroll through the foundry to see what I could farm for mastering weapons, but then suddenly there are stims, Mutagens, Antigens, etc. lying around taking up much time to scroll past as well as blueprints for some weapons / warframe chassis, that I already build / mastered. This could improve the crafting system forever, especially with more content to come in the future.
  2. As of trying to piece together a list of drops for Arcanes I realized that in the "Mod Drops by Mod"-Category (https://www.warframe.com/de/droptables) Arcanes e.g. Energize and many more do not list their respective dropchances for Orphix-Railjack Missions (not, that the dropchances are better than doing Eidolons, but that's not the point). I was just asking myself if that was intended or if the Railjack-Mission Drops are somehow "lost in coding", therefore not being displayed in the "Mod Drops by Mod" Category. As someone working a bit for the german Fandom, it's just way easier to check droptables for the searched item (in this case, an Arcane) instead of searching every mission type for it. Please consider this as an effort to help achieving a more accurate list. Thanks in advance
  3. same for me today, 23.08, seems to be a thing still... had that bug occurring months ago aswell:
  4. This also seems to mess up the Deimos "Get higher Kill count than Grineer" Mission, as kills done by Razorflies won't count towards the Tenno-%-Bar, but instead seemingly towards the %-Bar of the Grineer
  5. Sometimes when Host migrating in the Index after a Person decides to stay while the host extracts, Index gets stuck in the Loading-Animation where normally Cephalon Cerc (or however he's called?) announces the start signal. Mission can't be abandoned, Program has to be shut down via Alt + f4 or alternatively Task Manager
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