Jump to content

MutoManiac

PC Member
  • Posts

    1,412
  • Joined

  • Last visited

Everything posted by MutoManiac

  1. I’ve used all the WFs and only really play a handful because I don’t really like the others, so no amount of tweaking will make me play them. New for me is better and they’ve been putting out very decent ones in the last couple of years.
  2. Hi! It just started recently without me changing anything, so not sure if it's an update bug. I do not have electricity on my Dex Pixia. I usually only use her for relic runs and there is usually a Volt in the group. It usually doesn't happen, but happens often enough. Anyone know why? TY
  3. Even in a squad, nobody stays near the thing that needs defending. They are still in affinity range, but usually I’m the only one right near it as enemies come out of nowhere and are on top of it quickly. I used Silence on Ash and it went ok. I’m sure there are better ways, but the frame choices are limited in DA if you want all the rewards. In the SP version where you can bring what you want, Zephyr makes it easy.
  4. That's also my average without the shortcuts mentioned above. For void's sake though, I don't know why the necramite doesn't use any of the newish enemy highlighting. Whatever time beyond 9 minutes is because I can't see the fakkin thing. Fast enough for me so I don't feel rushed or without it feeling like a chore.
  5. I hate all the dodge animations except for rolling. They take away nice landings when bullet jumping.
  6. Probably unpopular, but I’m not crazy about having to defend anything. These days, a lot of the time, everyone runs off so they can get maximum kills and that leaves me to defend the objective which is not a great experience. Or the opposite where in defense, there are three lazy people standing on the pod casting their abilities or buffs so it falls on me to run around killing so we can move to the next wave. Not a huge deal in the end since I approach every mission expecting a couple of AFK players, so am ready to solo anyway. It’s just not that much fun. I’d love to see a mode take place on the open worlds where you have to exterminate different camps with enemies that are OP and can one, two, three or four shot you. You would actually have to take your time and figure out how best to approach each camp and finally make snipers useful. Something that has an option where you can choose how many enemies spawn in total. Would probably need modifiers so we can’t just nuke everything from the air and can’t be cheesed with invisibility, etc. It would probably need to be a no abilities mode.
  7. I like that also and play WF because the movement is way better than any other game I’ve played. For quests I don’t enjoy, I just do them as quickly as possible and get back to the parts I like. I think DE was going to put in a way to pay and skip quests which I thought was fine, but everyone went ape sh!t for some reason.
  8. Before others come here and say all kinds of nasty things to you, can I ask what do you like about the game?
  9. Well I just saw a couple of videos where they go to level cap after the nerf. And barely using any weapons, only abilities, so I think he should be fine.
  10. You forgot Wukong and the ammo nerf 🙃 And Ember was apparently awesome, but that's before I started playing WF.
  11. 90% of the time doing SP fissures I’m either alone or with one other player, so the solution is to go to the normal fissures. I’m not an ahole about it though and don’t hog the mission. Can’t say the same for just about anybody else I’ve seen, so I get your point.
  12. For every toxic jerk, there are 1000 decent people out there who are genuinely nice. They are just bitter sad humans, don’t even engage with them, they lack critical thinking skills. Personally I find that chatting usually results in toxicity. I try to be courteous and if someone loads in my mission, tell them how long I plan to stay. They get all stupid saying things like that sucks, I suck, Yareli sucks, Wukong sucks, etc. Then they stay anyway, so go figure. People say things like that everywhere and not just WF. Has to do with not being IRL so they can't get punched in the face.
  13. I just saw a GHS video saying he's the go to for solo elite archimedea and now it looks like I have to overlook the visual buff. I put an Umbra forma and 4 regular forma on him along with health regen shards and built him as a tank. He literally cannot die, so tomorrow I'll try EA. 🙂
  14. It’s easier to go solo as you need 25 kills in granum void per player and you need to use a Zenith crown. The hand and you can’t be too close to the exit or you get no spawn. Sometimes it just doesn’t spawn regardless, but not often in a row. I usually just redo it and it works.
  15. From what I see, they overreact to community feedback. Now that everyone is whining about Dante, it's going to make them fix LoS. They do it quick these days so that they don't run into what happened with Wukong and the ammo nerf. So the Dante users now know what it felt like to be a Wukong main, so sadge.
  16. I agree with pretty much everything you said, you have good points. I would probably not attempt it solo unless it’s one of the handful of frames that I play regularly. The no self revives should absolutely be removed when playing solo. But in a squad, where some are struggling, everyone has to actually pull their weight and help each other, I do find fun in the chaos that such a mission brings. It might be because it’s new, but since I don’t really care about the arcanes or shards (I have enough through other means), it might just start feeling like a chore if they don’t add something to the rewards. They should put non tradeable new and good weapons (or even variants) in the reward pool to incentivize people to play. One or two weapons is not going to cut it, but more like 10 different weapons. The down side to these missions is that if one or two players decide to afk as I’m seeing a lot of players do with the rest of the new stuff, it would take forever and turn me off of the mode pretty quick. I guess for this mode, a strategy could be that you go pre-made where one person sacrifices their rewards and goes in with their meta gear so the mission doesn’t fail and then take turns doing that. I could see that strategy for the elite version at least. Update: Just tried elite archimedea solo going in with something I find easy (Revenant). Well I have to say it’s not the pick of warframes or weapons that will do you in, but the invisible things that just drain your health. One modifier has it that you need to be close in order to damage enemies while another drains your health if you get close. It was a total failure, so I can’t wait to figure out what will work. I guess DE was tired of hearing that players were not challenged, so they gave us this mode. Can’t wait to see if people will go for the no gear modifier on this one. Update 2: Ash did a lot better than Revenant. Got more than halfway through alchemy of elite archimedea solo and died. Having fun figuring out what loadouts work best. Yareli also did great up until disruption where I had to step off merulina to insert the key and it was called "enemy toxic weapons" and got one shot as soon as I inserted the key. Update 3: Qorvex built like a tank for the win. I guess it makes sense since those enemies are weak to radiation. I didn't turn on any modifiers though. I will wait till I'm a bit more comfortable playing the frame and in the meantime will go with a squad.
  17. I did get that feeling also and hopefully you are right and they made them a little less tanky. Otherwise I could see high failure rates and it taking a lot longer. Then there are the ones that get stuck trying to walk through a pillar so you can take your time with them, lol.
  18. I'll take anything that doesn't block the reticle like his oversized gloves do now. I'm not switching it to the left side, just doesn't feel right. Why does one side block it and the other side doesn't, it makes no sense.
  19. I just did it and the entire squad loved it and all agreed they had fun. Disruption was the easiest out of the three as everyone concentrated their fire on the necramechs which were super tanky if you went at them alone in the previous two missions. It's actually making players blood flow as there is a possibility of failure. While it can be easy if you have your meta frame and weapon just like in the circuit, having less than optimal gear made it challenging. And like the circuit, again I'm learning how to play frames I never play. The only down side is that the rewards seem a little meh, but don't really know what they could offer to make it worthwhile. Just for the fun of it I guess.
  20. Deep Archimeda is a hella fun even with a crappy loadout. Good job. I unlocked the elite version and that's going to be glorious chaos so I can't wait until one of my frames shows up. Not stupid enough to go into that with something I don't know how to play.
×
×
  • Create New...