Core2024
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Posts posted by Core2024
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I got my daily quest from Simaris - kill 4 scorch. I then killed one, on Earth. Next I joined with a friend who had been asked to kill 4 seekers. From then on, only seeker targets spawned, even on earth (my codex tells me they don't spawn on earth) - now my personal quest log (on the syndicates menu) is telling me to kill 3 more scorch but if I visit Simaris then he tells me to kill 3 more seekers. Regardless of that, neither are spawning anyway.
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Minor graphics bug - if you use two accounts on one PC and one has a melee equipped and the other doesn't, then switching from the one with to the one without will show your frame as weilding the melee weapon that the other account is using.
Appears to be purely graphical and does not persist through switching to the dojo, for example.
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From my observations, only the host receives missile warnings and the host gets that warning whenever there is a missle in space anywhere, regardless of whether or not it's actively tracking anything or anyone.
At the moment it's acting more like an enemy jamming signal, filling your display with distractions.
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easier.
dont like it?
dont go to apolodorus, the first survival mission in the game.
Maybe I misunderstand what you mean, but I find Apolodorus actually has a decent chance of good players, since it's often people levelling up their gear - it's all the other ones where it gets really annoying - the higher level ones usually have no players, the lower level ones are filled with people using Life Support at 70%+. E.g. if you want to fight Corpus, then E Gate is the Apolodorus equivalent, but it's teeth-grindingly annoying to play there because of the idiots wasting air.
I think most of these problems would be solved if we just got a chat line "??? has activated life support". At least then we could actually try and convince people to play better.
Now if you combined the above chat with a "vote to kick player ???" then I'd be happy.
How Do I Get Flow Mod?
in Players helping Players
Posted
I see a reasonable number of both flow and streamline doing Apollodorus - run it a few times to 20 mins (in my experience quite a few groups are happy to go this long) and you will likely see them before too long