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STUVash

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  1. Welp, I tried everything, removed all the stuff, deleted waverider, leave, come back to save the new bounding boxes, replay the quest entirely. Nothing worked. This is bad and ugly :( Help requested.
  2. I'll be repeating myself on some parts from [Fun Experiment 5] Gas Status plans. - General Discussion - Warframe Forums but I'll quickly go over Lavos specifically. With Status duration being raised from his Ability Duration, Lavos can reach 18.36 seconds just from ability duration and add some more from weapon +Status Duration mods. All weapons can have decent +Status Duration but primary and melee can get +100% Status Duration in one mod. Using primary or melee and +306% Ability duration we now reach 24.36 seconds for our status. It's quite easy to stack Gas on an enemy but we don't want any Gas Clouds, we want Gas Clouds that deal the highest damage possible so we'll have to use either a powerful primary or a powerful melee weapon. We have much more choice on the melee side because of how the melee system is, with combo and heavy attacks, it is fairly easy to reach high damage. Unfortunately there's no strong Gas Weapon, so we'll have to mod our weapon to proc Gas consistently, so that we get Gas Clouds on almost every hit. Alot of melee weapons have high damage and decent status to allow Gas to proc often but not consistently. Infusing Nourish on Lavos through the helminth can greatly help to pull up the Gas damage ratio as to proc it consistently. From there we can either, melee with normal attacks and combo to get more Status chance through Weeping Wounds, spawning Gas Clouds wherever we go. Or. We can use heavy attack builds for a high burst of damage on each Gas Clouds. We might spawn less often because heavy attacks are most of the time slower than regular attacks but the damage is nothing to laugh at. When talking heavy attacks we could use the same weapons as the previous way or we could use weapons with specific mechanics around heavy attacks. Like Glaives or some bonker weapon like Vitrica. For most weapons we'll have to look closely at status chance but not with Vitrica, the glass shattering has 100% Status Chance unaffected by mods. So not only we already have what we wanted but adding more wouldn't do anything at all. The only concern is the damage ratio but we already covered that with our build and Nourish infused. Make sure to add a +100% Status duration mod to get that extra +6 Seconds, with a riven you could get even more. No matter the build you chose, all your Gas Clouds are now landmines for enemies to step in. And if the damage is high enough, death traps. In this scenario I have a preference for range attacks even if I use melee weapons, and spawning gas clouds in doorways or corridors is always a better trade. There are multiple hidden mechanics allowing Gas Clouds to synergize with some weapons and arcanes, curious players might be able find these few exceptions making this tactic even more effective. Happy Hunting, Tenno 😁
  3. I was making another build with Lavos revolving around Status Duration but I realised I wasn't getting what I expected. I'm pretty sure the resulted Status Duration from before was something like this Status Duration = Weapon Status Duration * Lavos Status Duration So it was rather easy to reach 36 Seconds status duration if you had +300% Ability Duration and a +100% Status Duration mod on the weapon. That's how I remembered it. But now it's like this Status Duration = Lavos Status Duration * Base Weapon Status Duration + Modded Weapon Status Duration Bonus With +300% Ability Duration and a +100% Status duration mod on the weapon I can now reach 24 seconds. So even if you had 0% Duration you would have a 6 seconds Status if you had a +100% Status Duration mod on your weapon. I tried to find old footage of players checking the status duration but all I can find is flashy guides to use the frame rather than the specifics around Status Duration. Does anyone know if it was different before ? I'm pretty sure I remember counting the seconds with a watch on multiple status duration tests but I can't remember if I did that with the weapons too, I'm wondering if there was a change and if it was accidental or not because I can't find anything in the patch history related to it. I got something decent to work with but I'm just wondering, some of these results from one weapon to another are kind of weird even right now. Thanks for your time.
  4. @(PSN)grayhyhA game as big as Warframe and with so much content can only be fun if you approach it correctly. It's the same with any other game solo or multiplayer it doesn't matter. If you have the right attitude and drive, any game can provide a good time. If you do come back to Warframe, I'd suggest focusing on having fun rather than farming. Try stuff you never tried before, explore builds or weapons you didn't want to invest time in, double check your previous impressions, turn the game upside down to have another game experience. If you only focus on one aspect of the game, it will seem very repetitive, quickly tiring and the fun will eventually dry out. I personally come back everyday and I always find a way to have fun.
  5. If we're talking about a Gas Cloud from a dead enemy that relay damage to the tornadoes then yes Gas is great on Tornadoes, but if we're talking living enemies then Gas is still not that great, there are lot more talks to change Gas and make it work properly rather than Nerfing it. We already talked on multiple topics why Gas is weird af but the short version is that new stacks overwrite old ones with a capped number of 10 stacks per enemies. The good part about tornadoes is that they relay any damage they take to nearby enemies, including Gas Clouds. The bad part is that they also damage enemies even when they take no damage while using the last element type that damaged them. Now you have 3 tornadoes spamming low damage on your enemies overwriting your Gas stacks which had decent damage stored for 6 seconds but now after 3 seconds it's all been replaced with low damage. It's even worst when you had a high status duration build. 12 seconds worth of high damage done in 3, and even more ridiculous with the augment to have even more tornadoes. I suppose you could keep applying Gas Stacks to overwrite the bad ones, fighting against your own tornadoes. The damage distribution will still be nice because of how this all works, but Gas on its own isn't doing that much magic unless the pack of enemies die under 3 seconds. If you want AoE you already have Tornadoes relaying damage, any damage type would be fine if you keep hammering them. Electricity is fine too, Gas should be the better choice when enemies are packed, but because we keep wasting stacks it's not as effective as it should be. Heat on the other hand, now that's an element working with Tornadoes just fine. You get the damage as a DoT but your tornadoes also keep refreshing the status timer even if they deal no damage they would extend the Heat status duration by refreshing it.
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