Jump to content

OniGrimm

PC Member
  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

60

About OniGrimm

  • Rank
    Silver Initiate

Recent Profile Visitors

172 profile views
  1. It kind'a buggers me, that i cant kill level 40 corpus foes with Sevagoth's Sow + Reap at 200+% Power Strenghth in one, or even four casts.
  2. Yeah it's a bummer, but it not the end of the world. It IS a challenge, and point of all challenges is that you can fail it, by various reasons. So yeah, just abort the mission and start allover, what else could be done there? Anything better than nagging like that black-red edgelord boy does.
  3. Since main update, when i go to any interception mission i have a broken UI, regardless if i'm a host or a client. Sometimes i can see only A B C points in the UI, D is just absent, UI and map icons never show - which points are captured, they don't change color, either blue or red. Also UI never shows which points are being captured, i can only hear the sound and have to run around whole map to visually confirm which one it is. And this leads to next problem - i can't see consoles on some points, the ones that enemies use to capture points, they're not there, empty space, no model or collisio
  4. Happened to me once when i was playing solo. Bummer i had to abort mission since my gunners farmed me about 30 MK3 parts.
  5. That's the problem, it's not holding that wastes time, it's all the animations. Sure i can hover instantly, but to exit hover i need either jump or roll. Not other it takes extra time, but it launches you allover the place.
  6. I'm a rational, calm, peaceful person. I understand that hatred is a very strong, dangerous and unhealthy emotion. In my life i try to abstain myself from feeling hate to things and stuff, always trying to look on the other side of things, watch it from a different angle, come to understanding. But this... This tile, i ABSOLUTELY HATE. Not only it's overly big, it's unreasonably twisted. It is awful to navigate there. I want to go down to the floor - can't, there's stairs and extra outstanding levels. I want to go up - can't, BONK, hit my head on stairs and extra outstanding levels. Want
  7. With latest Railjack update, my cats(kavats) stopped teleporting and running to me. All they do is going full aggro, if they see an enemy, they will attack them until either one of them is dead. And if i run into another room, they(cats) aren't following me, keeping aggro on enemies AND keeping enemies aggro on them, preventing enemy flow. So if i go to survival and looking for a room suitable to fight in, my cat holds most of the mobs in another room far far away and refuses to follow me. It happens every time on every mission. Also with this update my loading time in regular star chart
  8. Sorry for posting multiple times. I clicked "Submit Reply" but it didn't get updated, so i clicked it three times. Also i cant delete my replies, only edit, what the heck?
  9. Yeah it is quite useful, but ONLY on flat walls that you can latch on. Most of the time i end up standing on some rubble, or ledge above the door, or rock, or any other of many props sticking out and keeping that blasted momentum while standing. And you can't latch while standing. Going into hover mode in those situations is the same as keeping the momentum, it takes time to activate and more time to deactivate. That bs is really messing up my flow. I'm trying to be fast, i have an ability that should help me be fast, but instead it gets me stuck in places that would never got me stuck if i ju
  10. Yeah it is quite useful, but ONLY on flat walls that you can latch on. Most of the time i end up standing on some rubble, or ledge above the door, or rock, or any other of many props sticking out and keeping that blasted momentum while standing. And you can't latch while standing. Going into hover mode in those situations is the same as keeping the momentum, it takes time to activate and more time to deactivate. That bs is really messing up my flow. I'm trying to be fast, i have an ability that should help me be fast, but instead it gets me stuck in places that would never got me stuck if i ju
  11. My main problems with Zephyr preventing her to be my main: Tail Wind keeps inertia and momentum when i cast it slightly upwards or straight up and hit a wall/ceiling. When i hit a wall or ceiling, Zephyr sustains movement energy and continues to "move" in pointed direction even if there's an obstacle, preventing me from moving until energy is dissipated. She should STOP when she BONKs her head. It happens so often, when i want to dash upward and hit some bulging debris or piece of set and get stuck there, waiting for ability to stop working. Airburst's pulling ability should b
  12. My main problems with Zephyr preventing her to be my main: Tail Wind keeps inertia and momentum when i cast it slightly upwards or straight up and hit a wall/ceiling. When i hit a wall or ceiling, Zephyr sustains movement energy and continues to "move" in pointed direction even if there's an obstacle, preventing me from moving until energy is dissipated. She should STOP when she BONKs her head. It happens so often, when i want to dash upward and hit some bulging debris or piece of set and get stuck there, waiting for ability to stop working. Airburst's pulling ability should b
  13. When i was leveling up my Zephyr in sanctuary onslaught, i dive-bombed with her 1st ability, from up to down right into a portal leading to next zone. When i loaded in the next zone i was stuck in this pose, unable to move; shoot; use abilities; spawn operator. All though it was funny, reminded me of "Hot Shots 2" with Charlie Sheen, it is a bug so i'm reporting it. Sorry, but i don't know how to insert an image here, when i paste those links in "Insert image from URL" it flashes red and doesn't work, so i just paste them here. It's on google photos. https://photos.app.goo.gl/4doZmC
  14. Thought it through. It isn't terrible idea. But they wouldn't do it, because of first - thematically, it's a single ability, and second - coding is expensive and time consuming. Anyway, in The Lost rotation, Gaze is only one good ability, since Accuse is a gimmick and Deny is weak. And you know how DE deals with useless abilities - they leave it like that for years to come. Sorry if i sound mean spirited, it was not my intention.
  15. That vest, do we have to have it? Can't we remove it? I understand, that modeling/texturing/animating is a hard work, but, do we really have to be stuck with it? Also, where's the shoulder wings? EDIT: Ok. Now that it released, i take it back. I take it AAAAALL back. This skin is AMAZING! Love it so much, all of it, best skin in the game imo. Thanks to this and revisit, Zephyr is my main now.
×
×
  • Create New...