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Yousho

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Everything posted by Yousho

  1. Saryn is far more effective as a weapons platform than as a nuke.
  2. How could this happen to me, I've made my mistakes...
  3. I'll stop posting these when it stops being funny. 😂
  4. I think the problem is actually enemy and mission design. There needs to be a reason to use other things. There needs to be things that aren't solved by AoE nukes. Back in the day, this uses to be Bursa / Nox / Juggernaut etc, but things have gotten so insane. Now AoE nukes do as much as single target damage sources, but to everything...
  5. The laser in void defense... When the objective was a guy, it could just straight up end the mission.
  6. Check this out. Some enemies just straight up one shot it.
  7. I think this highlights a problem with the game in general; there can't exist hard content when you can easily have infinite health.
  8. I found the defense this week took a few tries. Last week was very easy, though.
  9. I just posted this to Reddit. Are Hollow Veins really supposed to just be able to delete to objective like that, or is this a bug? 🤔
  10. Yes, but this isn't an unsolvable problem - look to other games, CC is either limited or has diminishing returns.
  11. Perhaps attempting to CC an overguarded unit could take a chunk out of the overguard itself?
  12. That's not true, though. For instance, recently, breach surge was able to blind overguarded enemies, now it can't. That's a *change*, regardless of whether it was intended to have been changed previously. I think this is a great take. I've always thought the place for CC would be to pin down extremely dangerous, tough enemies, like demo-units. That doesn't really seem to be the way things have played out, though,
  13. Which raises the question: why do they design frames with CC or CC focused frames? Ideally, I think there should be a balance between the two, but I understand that is hard.
  14. I think this is largely nonsense. If you simply keep the entire map CC'd you get no additional loot, affinity or focus. And if you keep nuking, sure more Eximus units spawns which you can also nuke for more loot, affinity and focus. Saying "We can't have nice things" because people choose the play-style which is both easier and yields more material rewards is a very strange take.
  15. That is, objectively, a kind of change. Also: But this is just pointless semantics, in either case, you know what I'm referring to.
  16. I agree with the spirit of what you're saying, but I don't think "Overpowered" can really exist in Warframe, as a concept. Everyone can oneshot anything and live indefinitely as pretty much any frame. I can only assume the balancing done is in regard to playrate statistics, which is why we see so many QoL nerfs.
  17. Not to sound like a tinfoil enjoyer, but with the recent CC changes to overguard - whether you want to call them an (E X T R E M E L Y) late fix or not, it seems they're really doubling down on making CC useless after it's already in a terrible spot. In fact, overguard as a whole disproportionately affected CC. Do they intentionally not want CC to be a part of their game? Have they ever said anything about this?
  18. With all due respect, entire new games have probably been developed in the time it took to "fix" this. It was so deeply ingrained in Wisp-ness at this point that it definitely feels like a nerf more than a fix. A moment of silence for breech surge, helping me blind level cap SP circuit Thrax and save objectives no longer. You will be missed.
  19. Maintain challenge? There never was and never will be a single piece of challenging content in Warframe. Almost every frame can indefinitely tank any amount of level 10k enemies and then one-shot them all ad infinitum.
  20. I don't understand. Every frame is OP. It's literally impossible to fail anything in this game if your monitor is turned on. What makes Dante so much worse?
  21. We already have immortal frames and every enemy being one-shot. How can there possibly be a concept of "overturned" on a game like this..?
  22. As somebody who has maxed our all content currently, whenever I see comments like this I often wonder if we're playing the same game? I mean, you actually notice what frames your teammates are playing? That's absolutly wild to me. I only do when I see something like a frost globe or Dantes flying owls, but I genuinely can't tell you the last time that I felt it made any kind of difference to the mission at all. As for a Meta... every frame is functionally immortal, has infinite energy, everyone can void sling for insane movement and one-shot everything constantly. I can't understand how Warframe can have any real notion of Meta, or how you even manage to notice such a thing.
  23. With the insane scaling, abilities and gulf between optimal damage and durability levels and "lesser" weapons and setups, it's not really possible for them to make difficulty on a "healthy" way. That said, I've never struggled with Jackle, nor have I seen a team that has...
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