General_Durandal

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About General_Durandal

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  1. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Can't really expect a sword a couple inches long to deal as much damage as a energy sword. Ranged weapons are another thing, Mesa's can fire super fast, so it being super strong would be OP. Her ult is still OP, even though it has reduced damage compared to other exalteds.
  2. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Exactly. Even though Surtr's sword is bigger then Excal's, it being an exalted weapon has to still to the same 250 total damage. So, the big heavy sword still only does the same amount of damage as a faster smaller sword. But, it has more utility, like a grapple attack, guaranteed knockdown attacks, AoE explosions, and stuff.
  3. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Think Lord of Cinder Gwyn from Dark Souls.
  4. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Is.
  5. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    A great sword is a claymore. Excal is fast agile swings, can esially swing multiple times in a second. Surtr's swings are much slower, with a longer physical hit, with a shorter ranged hit. His attacks also don't loop infinitly, like Excal's. Excal can just keep spaming E to make endless waves of energy. While Surtr's E combo is E, E, E, the 3rd E dosn't have a wave, because it's a punch, then the combo resets back to a swing. ~
  6. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    He annihilates by burning things with fire, in both myth, and concept setup. In what other way would he annihilate things? He has no base magic powers, so base energy bamage is a no. Lightning is a no. You want him to annihilate with physical damage? He ain't no Superman, capable of destroying earth in a single punch.
  7. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Shorter range, wider AoE, the wave does less damage, and only heat damage, so relying on it's range to do the damage is not smart. Excal's blade wave deals the same amount and types of damage the sword deals, so it is a reliable ranged killer. The waves are less air-born energy waves, and more bursts of flame lashing out from the blade as it is swung, kinda like a whip of fire extending from the blade.
  8. General_Durandal

    185 Bugs to fix (17 fixed)(4 possibly fixed)

    ~185 Vauban Phased Skin is broken on Vauban Prime Body
  9. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Well, he has low energy, and high health, and his powers take less energy, but also cost health to use. His 1st, takes 15 energy and health to cast, but normally takes 25 energy for other warframes. His 2nd takes 25 energy and health, his 3rd takes 35 energy and health, hold 3rd take 15 energy and health, with a 3 energy and health drain, and his 4th takes 10 energy and health to turn on, and 4 energy and health drain. Health cost might need to be increased, since he can have so much health. I think Rage would negate the need for energy, since he hurts himself when casting abilities, he'd get energy back. Still would need some energy to cast abilities, but less then other frames, so rage might still be useful.
  10. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    Build 1.7 Power 3 Immolation changes, Self Immolation now cause Heat damage to heal Surtr, as well as causes self heat damage instead of basic health regen. Immolation Augment now increases allies Power Strength.
  11. General_Durandal

    Surtr, the Doombringer - Warframe Concept

    No, can't see through walls, so can't hit enemies behind walls. Yes, hold 3 to turn on, then hold 3 to turn off the self flames. Unmodded 1200 health at rank 30, with maxed Vigor has 2640, with maced Vigor Prime has 3840, with maxed vitality has 6480, with maxed Vitality and Vigor Prime has 9120. Enemies effected by immolation dying give 8% max health per kill, 10.4% with Intensify. 12.4% with Transient Fortitude. 15.92% with Blind Rage. 9.92% with Auger Secrets. 24.64% with Intensify, Transient Fortitude, Blind Rage, and Auger Secrets active. So if modded for max strength Efficiency and Health, he could be pretty hard to take down. I think the self damage would work with the Rage mod, making it extra useful.
  12. General_Durandal

    Did not receive 2 of the three Twitch Drop Sacrifice items

    ~ Starting now, the Drops will be distributed following this schedule: Starchild Diadem - Watch any Warframe stream for 60 minutes during the following times: Now until Saturday, June 16 at 5pm ET June 22 at 5pm ET til June 23 at 5pm ET Teshin Statue - Watch any Warframe stream for 60 minutes during the following times: June 16 at 5pm ET til June 17 at 5pm ET June 23 at 5pm ET til June 24 at 5pm ET Cherry Tree Glyph and Forma - Watch any Warframe Partner stream for 60 minutes for a 50% chance to receive either the Cherry Tree Glyph or a built Forma* June 17 at 5pm ET til June 22 at 5pm ET June 24 at 5pm ET til June 29 at 5pm ET *Every 60 minutes, you will have a chance to receive either the Glyph or a Forma, limit one of each. ~ You missed it.
  13. General_Durandal

    185 Bugs to fix (17 fixed)(4 possibly fixed)

    That's what I put on the list so I don't need to change anything. Thanks.
  14. General_Durandal

    [Warframe Concept] Havoc, The Munitions Warframe (Visuals in progress)

    Fact is stranger then fiction. Believe it or not, most of the powers so far in Warframe are plausible to an extent today, and in a few years, even more-so. Cloth that reflects light making the wearer invisible, magnet powered tubes that can move things the speed of light, lasers that can freeze things, light-bulbs that shine brighter then the sun, piles of atoms that can form into almost any shape, self repairing cars, physical manipulation of objects using light! Science is Magic!
  15. General_Durandal

    [Warframe Concept] Havoc, The Munitions Warframe (Visuals in progress)

    Math is the best! 😄