Jump to content

Quill.Onkko

PC Member
  • Posts

    514
  • Joined

  • Last visited

Posts posted by Quill.Onkko

  1. 1 hour ago, Himenoinu said:

    Wut?! That, plus your 500 mobs limit, plus Banshee's RQ, anything Meme, Saryn's Spores (Elite-friendly) and you're getting something for doing nothing at all, till your computer fries. The efficiency is a good mechanic implemented horribly. The early boosters are utterly useless, the drain rate is illogical at best (increasing as you progress, when you have harder mobs to kill, fewer efficiency pickups and a continuously increasing chance of getting a frecked up map with only dredge or ancients or whatever). If nothing else, the current efficiency drain should be halved for NM and kept as it is for Elite mode, while also implementing various conditions (similar to nightmare missions and/or sorties), from no energy to pistols only and so on. It IS Elite Mode we're talking about after all, not kicking a broken vending machine to get all your favorite snacks when no one's looking.

    Granted, no mechanics should be altered before DE fixes the current version of Onslaught, both in terms of whatever crashes still are there and in terms of mobs types, density and behavior.

    the limit isnt 500 enemies, what i mean is that you will have 2000 enemies or more infront of you and in order to advance to

    the next conduit u will have to kill 500 enemies

    and another point DE can optimize their game to have larger number of mods, back in the day people said that warframe cant have an open world and i think you can see a really early post of when i talked about it and in the end they made it work, their are many ways to optimize having alot of ai on the screen like half refresh rate simulation like in "hitman" so if you give them time, they might be able to crank up the mob count

  2. so ive been playing onslaught for 3 days so far and the problem with it i think are as follows:-

    1- the spawns are too low:

    if the elite mode is supposed to be  challenge then the spawn counts have to be higher than this  and give the enemies proper armor the same armor they have in the simulacrum because as far as i tested warframe abilities cant one shot these lvl120 enemies in the simulacrum even with a buffer frame so players will be forced to use their weapons as well as their warframe's  abilities .

    2- add mini bosses to the elite onslaught

    this will actually make player comps that people run nowadays not be as viable as it is right now, it will force people to have to adapt their playstyle based on how the stages are layed out eg of mini bosses : Corrupted Vor, lech krill, grustrag 3, stalker, zanuka, alad v

    3- remove efficiency all-together

    you can keep this for the normal onslaught but for the elite one it will be more preferable to change it to a certain number of enemies that you need to kill before the mini boss spawns or before the portal opens

    4- add boss fights to the onslaught

    so the idea i have in mind in this section is that after 4 portals the 5th one will be a boss fight e.g. (tyl regor, vay hek, kela da theym, ambulus) eventhough it will make getting to the rewards harder but it will be the end-game that is hard enough for people that are looking for it

     

    so to sum it up heres what i i think should happen and i might be 80% wrong

     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    (starting levels are 60)

    1st portal  kill 500 enemies to open the next portal

    2nd portal kill 500 enemies and a mini boss will spawn and you have to kill him to advance to the next portal

    (enemy levels rise 5 levels)

    3rd portal kill 600 enemies

    4th portal kill 600 enemies and a mini boss will spawn and you have to kill him to advance to the next portal

    (enemy levels rise 5 levels)

    5th portal will be a boss fight that you have to finish to advance to the next portal 

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    about the drops:

    the synthetic eidolon shard should be a blueprint that uses 5xeidolon shards to make a fully synthesized eidolon shard that gives 50k focus  and has a 12h wait time to craft

    and also the thing about this game mode is that people want bragging rights for how deep they reach, so add cosmetics instead as rewards  that unlock based on the certain number of waves reached

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    and basically it cycles this way untill people cant go any longer, this proposed game mode will add alot of challenge and wont prioritize the meta of room clearing.

    i hope you will read this DE i really hope you will consider this because i believe that it will add alot of replay value to the game and especially if u add a new boss fight or a mini boss you will be able to add it to this game mode again so its pretty viable imo, again i will say i might be 100% wrong but at least i hope you will consider this.

  3. first of all i wanna say that adressing impact and puncture is really hard since the game revolves around which can do more dmg and there arent many weapons that are used only for crowd control and such, however my suggestion would be the following:-

    first of all status physical procs would be seperated from forced procs e.g. [ hunters munitions , weapons stances] forced procs would scale off of the weapons base dmg but the status procs would scale off of the weapon's  status e.g.[ puncture, impact, slash ] dmg 

    status procs will remain on the enemy and open them up for the evolved reaction from the same status proc however the highest evolution of the status proc can be attainable instantly if the weapon's specific slash or impact or puncture dmg is high enough and it would proc the rest of its previous evolutions in the tree

    impact: first proc with low impact dmg weapons will [stagger] the enemy for 2s .// second proc with medium impact dmg weapons would [ragdoll] the enemy // third proc with high impact dmg weapons would open the enemy for [crush] which would reduce the enemy base armor by +2 armor for each hit after [crush] procs

    if a weapon that has high impact dmg that is like the [war] + impact mods if it procs impact from status the dmg of that proc scales from its impact dmg only however since the impact dmg is high it would proc [stagger] [ragdoll] and [crush] instanly

    if a low dmg weapon is used and it happens to proc impact on an enemy it would first proc [stagger] for 2s and the impact proc would remain on the enemy for 20s and if another impact proc occurs in these 20s on the same enemy then [ragdoll] will occur and so on...

    puncture: first proc with low puncture dmg weapons will [exhaust] the enemy reducing their movement speed by [20% does not scale with dmg] for 10s .// second proc with medium puncture dmg weapons would [fatigue] the enemy reducing their dmg by 50% // third proc with high puncture dmg weapons would make the enemy [hollow] which makes the dmg of your weapon bypass shields and each proc of puncture on a [hollow] target , the bullet will carry 30% of the enemy's shield as dmg to the next enemy it hits

    all puncture procs have punch through of [1m+scales with the pucture dmg of the weapon]

     

    and to make impact even better just give us a primary , secondary and shotgun version of this:-

    Image result for shattering impact

     

  4. Hello all!

       Today's menu is a amazing one:

    8rq85Eo.png

     Is there anything else I should say about this?

     

    Auction will last 72 hours from this moment or untill B/O price is reached.

    B/0 - 2.5K

    C/0 - 1K

    Please for the sake of fairness and transparency, post your bids bellow, no pm's and also

    this is not my riven, the person that's selling it is  ToxicYogurt

     

    Thanks for the visit! 

     

  5. the concept is pretty simple and can be implemented rather easily.

    so the idea is instead of needing to go back to ur liset u can stay in the mission and start another one while inside that one and since the game can generate more rooms u can do the second mission and keep on going.

    the thing about this is that it gives more immersion to the game and make someone feel like hes on the planet instead of having to go through loading and going to the navigation again and load back into the same planet.

    an idea is to have to do a spy mission first to gather the information about the location of the sabotage,capture,or mobile defense target and then u go along ur mission.

  6. will we ever get a quickdraw mechanic : pull out the secondary while still having the primary in the other hand shoot a couple of bullets and put it away

    the amount of bullets shot is limited to the clip size of course it would be awsome for pvp

  7. it was one of the best mastery rank tests i have played so and i hope to see a mission type that works the same way as the test for people who didnt see it

    i believe that a stealth mission type is a thing that we need in this game :D 

  8. carrier:

     para skin:            

     

    k1pBYiM.jpg

     normal skin:

     

    CpXcYsV.jpg

     

    -

     

    deth cube

     with skin:

     

    F7duKfu.jpg

     without skin:

     

    fKnnoWr.jpg

     

    -

     

    djinn:

     

    1b1MeJW.jpg

     

    -

     

    helios:

     

    l1tt9jF.jpg

     

    Kv65wvn.jpg

     

    -

     

    shade:

     without skin:

     

    ZpDv6U2.jpg

     with skin:

     

    rF5y0xo.jpg

     

    -

     

    wyrm:

     

    eTkDmZE.jpg

     

    9vPEPZN.jpg

     

    -

     

    wyrm p: "they're not at the same elevation"

     

    2WjHh2I.jpg

     

    -

     

    banshee :

     

    mWNfW0V.jpg

     

    H4MMZh9.jpg

  9. is it intended that the sechura dual cesrtas to have no skin costumizablity or is just not available atm because for some reason i can't equip my shock camo on my sechura cestras yet i can use it on my normal cestras

×
×
  • Create New...