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S33K3RsDude

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Posts posted by S33K3RsDude

  1. The button to open the Tactical menu in the Railjack for fast travel and using Warframe abilities is not present in the list of rebindable buttons in the options menu. Before the update dropped I bound L to change the camera view. As a result the L key did not open the Tactical menu after the update was installed. I pressed every button on my keyboard, no other button opened the Tactical menu. I rebound changing the camera to Alt, but L remained not opening the Tactical menu. With fast travel a very important tool of managing the Railjack is unavailable. Presumably this happened to anyone who had L bound to anything before the update.

  2. I'm sure there must have been internal discussions about using resources to craft Revolite, Flux Capacity and ammunition. What arguments convinced you to do it? I really don't think it's a good idea. Especially because it goes against everything else in the game. Warframes don't have to craft energy, they collect energy orbs or use one of the myriad of ways of energy regeneration you've given us. If energy for using abilities had to be crafted frames that use lots of abilities would get no resources at all. Using your resources to craft energy and ammunition fits RPGs and rogue-likes/rogue-lites, but Warframe is neither nor, and it shouldn't be. I think enemies should drop either a different set of resources, that isn't needed for crafting out-of-mission and can only be used mid-mission in the Forge, or they should straight up drop ammo and energy like in the rest of the game. It feels really bad simply to craft Revolite, knowing you're spending resources. It discourages the player from using active avionics and the secondary weapons or the artillery. This would also entirely remove all the current problems regarding the refining mechanic. I think it's worth considering the idea of energy and ammo drops and dropping the Forge entirely. Warframe is about the action and going to the Forge to press a button is the opposite of action. It's really not a fun mechanic.

    Secondly, the cost for repairing items compared to building researched items seem to be in the wrong order. At the moment repairing costs twice as much as building from scratch. Not only does that make no sense immersion wise, but it also seems counter-intuative. Surely you want people to individualise their Railjack by using the parts they aquire from missions. The way it is now most people won't even bother with them because the repair costs are so high. I would have imagined the repair costs should be lower than the build costs, not higher.

    I'm not sure if my next two points necessarily belongs to economy, but here they are: At the moment aquiring the most resources per mission requires the players to abandon the Railjack after the mission objectives are completed and scouring the map for resources in Archwing-mode. This process can take as long, if not longer, than the actual fight and while it is quite interesting the first 3 times it quickly gets extremely boring and tedious. After all Warframe is about the action, not about harvesting or space mining. Since you secure the sector in every mission and drive out all Grineer forces, it would kind of make sense for all the resources to be collected automatically at the end of the mission. Of course you could also increase the drop amounts from enemies and reduce the drop amounts from in-mission resource-nodes until it is more efficient to start a new mission over scavanging the entire map, but I'm not sure if enemies drop all of the resources.

    This one I'm not sure about, i didn't manage to test it properly, so I just want to mention it: Some people said that items picked up by players in Grineer ships and bases are not shared with the squad. If that statement is false than I applaud you for thinking of this during development, well done. If not: Railjack focuses heavily on squad-cooperation. If items, especially the blueprints of the new weapons as well as the Railjack-related resources where not shared, that would be punishing the pilot and the gunner/engineer for doing their part and remaining in the Railjack while the others bord the Grineer. Since Intrinsics are a thing the roles of pilot, gunner and so on are sort of finally determined, so you couldn't even argue people can switch roles every once in a while. Teamwork should lead to shared rewards.

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  3. Just a thought on the energy situation: Since the damage conversion from Kinetic Plating is constant it's probably better to use efficiency mods instead of Flow. That way you get more ability use per damage converted. Of course you'd loose some duration when using Fleeting Expertise.

  4. il y a 59 minutes, saradonin a dit :

    Ah, I see... so, you want to take down any <insert absurd level and equally absurd armor value> enemy in 10 seconds or less.

    Taking 10 seconds to kill an enemy isn't that fast. Not to mention 10 seconds only works if the status effect would proc. With some possible balance to status chance of the amps that could be quite acceptable.

  5. 2 minutes ago, Kainosh said:

    Apparently, Zaw uninstall stance mod as soon as you leave Modding menu.  And all mods that dont fit, also get uninstalled.

     

    Basically, Zaw reject stances.

    For me the stance is uninstalled, but all mods that go over the capacity stay, it just displays -10 mod points left.

  6. 16 hours ago, Chikunnism said:
    • Fixed the Redeemer not properly alerting enemies when fired. 


      PRESS F TO PAY YOUR RESPECTS

    F

    It wasn't even a bug. The stats state the Redeemer as silent.

    For all the people claiming it's a shotgun: As long as I can't put Primed Point Blank and Hell's chamber on it it's not a shotgun.

  7. 9 hours ago, Fylas said:

    love the mirage indicator, btw, the skill description says mirage is harder to see in shadows with the skill, but even on maxed out eclipse, on mars enemies will notice her at 12meters with and without the buff :< 

    It has nothing to do with detection range, it just means enemies are more likely to miss her when they shoot at her.

  8. 16 hours ago, Brasten said:

    Veteran player since February 2013

    sunKRtT.png

    5,000 mutagen samples for (500 per 10 people) remains a....

      Hide contents

     

    Correct it.

    That's only assuming every clan was filled to it's max size. I'm in a Ghost Clan with 2 (including myself) active members. That's 2.5k per player.

  9. 18 minutes ago, SimpleYetcrazy said:

    i noticed the Manic Bombard isnt firing there gun anymore but they are instead running towards you and hitting you with there gun then teleport away then repeat the process. They sort of act like normal Manics

    Don't tell them! ;) It's hillarious.

  10. 19 minutes ago, [DE]Megan said:

    Archwing Inventory system now utilizes our Inventory Slot mechanic. People are grandfathered in who had a large inventory, but future slots will need to be purchased with Platinum.

    The inventory slot system you have is by far the worst and most outrages system you've ever had and has needed removel for ages, instead you spread it? I understand, that some time ago, when the game had a smaller playerbase you needed people to buy plat and the slots might have been a big part of that, but that time is long gone. Right now you should be making more than enough money with all the players buying cosmetics and your Prime Access'. The Slot system is the biggest hurdle to any new player. It should at least be tied to Mastery, giving you some slots while rising in the ranks and leaving you with the ability to buy some additional ones if you want to keep all weapons, but every player should be able to house every Warframe, when team compositions actually matters quite a lot in the game's endgame, and breed at least one of every type of Kubrow and Kavat. Slots are like peanuts to you, but mountains to those of us who are actually following the game's motto, being Ninjas and playing free. Stop forcing us to make use of the trade chat, which sometimes feels like the most horrible place on earth.

  11. 1 hour ago, Lichformed said:

    Spy vaults give so much Affinity that it would make it too easy to focus farm

     

    Also needing to kill stuff amplifies the "Fighting style" way of the Focus system.

    Mo lore, No bore

    There are a lot of Focus trees for which the description clearly explains that they're not about just fighting the enemies, but eg. at understanding them (aka gathering intelligence --> Spy). They're called Tenno schools, the Tenno are supposed to learn. You don't learn by constantly repeating the same slaughter strategies in the same spot, unless you want to learn about gore animations. Isn't DE constantly trying to make us play all of the mission types instead of just one grinding mission? Then every mission type should somehow enable us to get stuff like Focus and Affinity in the same way, Spy shouldn't be excluded.

  12. Please reconsider some of the Eximus Challenges on the early game junctions, because in the low levels it's really unlikely that any of them spawn. The only way to get them is by staying longer in those missions which a new player might find very difficult as they can only use the small amount of gear and mods they got from their beginning planet.

    Can you please reenable crossbreeding at least for another week? In this state everybody who was gone or just working while the update launched had no chance to get any of those lovely creatures. /Why would you even think about forbidding that? Do you hate them just because they're different? Same rights for Kuvats and Kabrows! Think about the message the game is sending ;) / Also, currently the only people really being able to have these undeniable status symbols are those who either rushed all their research, crafting, incubating and imprinting with plat or bought some of the stuff outright, considering the scan-drop-rate-thingy on Kavat DNA. For which you now need Void Traces to get into the Derilict in the first place, for wich you have to do lots of Void Fissure missions for wich you have to farm lots of Void Relics. Please reconsider using Void Traces for ANYTHING other than reforging the relics as they are far more difficult to obtain than to actually use them on relics reliably and the cap of 100 is outrageous and quite a handicap for those wanting to make their relics radiant. The only other and much more pleasant option would be to make them a general drop from all enemies (/all Exisms) in the Void, hence calling them VOID traces. Actually you could also make the Derilict an allways accessable location like the void, which would make a lot of sense.

  13. I'd actually be happy if they'd finally make the sortie reward table work. As far as I remember they announced it saying if you get a reward it's taken of your personal reward table so you don't get duplicates. I have 2 Karak Wraith Blueprints and 2 Karak Wraith Barrels right now. Those could have been Dera parts or even a Legendary Core. I would have thought that was a more important issue than the reward table not being in alphabetic order.

  14. No fix for Zenurik's energy regen as a client...? Sigh. Guess I won't be playing with friends any time soon.

    All passive abilities only work if you've used your Tenno ability in the mission at least once. Don't ask me why they thought that was a good thing, because it isn't. A lot of missions don't even last 3 minutes for me.

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