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Namastyler

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Posts posted by Namastyler

  1. 4 hours ago, [DE]Rebecca said:

    Yes and no - we are cataloguing important feedback, but we are in a patience-streak as we work toward some bigger development goals. Our ongoing-development model allows us to cyclically return to things, sometimes the waiting game is a bit long, but we'll have the feedback ready as the team is ready for it!

    Speaking of "bigger development goals", any ETA on the second stage of the railjack?

  2. 40 minutes ago, [DE]Rebecca said:

    Yup, I completely respect your care, and it's a challenging situation when 'all game devs are bad and only want money' rhetoric enters the conversation. As I mentioned, the major remaining things we see are pacing/commitment, RNG, and co-op friendliness which we will discuss openly.

    It's a gamer's prerogative to say 'You're being like Bioware and Bethesda!!!', but it's really hard to engage with constructively. Do you have feedback on the things I mentioned? Trading Liches was something that was meant to ship with Liches as we indicated on streams that you'd be able to trade them, but it came 11 business days later. which has had a lot of thrash (pros and cons). To set expectations, you may indeed to wait another week for comprehensive addressing of more macro commentary from our goals and intentions (plus a lot of data!), but there will definitely be hotfixes inbetween.

    (Duviri is no where near around the corner, btw)!.

    Reb, listen, or not, that's up to you.
    To hunt liches we have to select a specific mission in which it will not always spawn (1st level of grind), then we have to look for murmurs to know how to kill our lich (2nd level of grind), then we have to find the right Requiem (3rd level of grind) from the right relic (4th level of grind). At this point, when we have all the instruments to kill the lich, we still have to find the right order (5th level of grind). All this, to be able to reach the final and last part, wich will only reward a random kuva weapon and a ephemera (6th level of grind).
    Then, you have to consider immunities, which make the lich stronger than any enemy in the game. Then there are mob higher than level 100 all around him, making this hard doing solo, which at some point you have to do if you want to spawn your lich instead of every other lich in the group (without considering that you get no reward for assisting others fight their lich, which does not encourage it).
    So, we have 6 levels of grind+rng, little or no reward even from your personal lich, no lore and no fun.
    To all that, we now have a whole room to just be able to trade liches. Not cool.
    To me, all this seems strongly oriented to wear us out and then milk us when we have being killed/punished enough because we have the wrong stone equipped.
    This whole ordeal, which is not hyperbolic, is tiring.

    I'm happy to spend 1h doing a survival, because after that I have rewards I can use, I can spend time with friends and so on.
    I'm not happy to spend 1h hunting liches, because after that I have no rewards (besides what you return to me, which I would get normally from missions anyway), I have to play alone and so on. 
    Having to farm that much just to get a weapon, it's not worth it.
    Make me sacrifice 50k kuva to convert one of my existing weapons into a kuva version of it. I'm more ok with that than this whole update.

    But this is just my opinion.
    Because then you can show me how many liches have been killed and that's data, numbers, facts.
    Numbers alone can't talk about how happy your playerbase is about killing them.
    Millions of teeth are extracted yearly, but that doesn't mean that people love to have them removed, that's what I'm saying.

    I hope this gamemode will be revisited and redone soon, or I think it will build up dust like Lunaro did, which is a shame because you guys spent 2years working on this.

    • Like 3
  3. My feedback is simple: too much grind for too little reward. Reduce grinding or increase rewards. As it is, I have no reason to look for more Kuva Liches.
    Kuva weapons are just old reskinned ones with random elemental added damage, not worth the hussle to farm relics, open relics and search for countless Thralls to understand which Requiem Mod is needed, then hunt him to understand the order.
    If Eidolons are a 5/10 on a rewarding level, this is a 2/10.
    And I'm here to tell you this because I'm pissed you used this new design to justify the lack of content so far.
    Really disappointed.
     

  4. I'm failing to see how this update is anywhere near a "mainline update", but that's on me apparently.
    Besides that, 1 reward after 4 nodes is the only thing I don't like about it.
    Some lights are kind of "this should not be this bright\clear\exposed", but maybe with FHD-4k textures it will be less visible.
    The Leverian feels like a cheap way to badly tell a story but a great way to describe and show weapons, accessories and aesthetics with a narrating description of why they are like this. Quests were way more interesting and cool for warframes.

  5. Hi Megan 😄
    So, not today. That's ok, realistically I wasn't expecting Fortuna today, but thank you for letting us know!
    Last hotfix was a week ago, and the last content was added 3 weeks ago tomorrow.
    I doubt we'll get Fortuna this week, this post is not quite noisy enough, and I guess you were referring to the ARG channel ond Discord anyway.
    What I would love to know is this: from now to the release date of Fortuna, we'll recive more ARG content-events-rewards or at some point everything and everyone will go dark like in the past?
    Please, don't go radio silent on us. And yes, the ARG is the right step in a good direction, against silence, and we all thank you for that.
    I get hype, I get not as much hype for generating passive advertising, I get creating anticipation, and I understand the being prudent with dates and information to avoid bad things from happening on a social and social-media side.
    But please, let us in when you can.
    Take for example DE_Steve or DE_BadHorse on Twitch. I (and many others) love their little stream, showing code, showing bugs, and bugs being fixed in real time, letting us being part of it even if from a bystander point of view.
    And yes, I know, if they are streaming they are not as focussed as much, so more time needed for the final product to be given to us.
    But.
    If someone there have already done with his part, or wants to just have some distraction/fun and avoid burnout in this period, take a phone, stream some pieces of life at Digital Extremes, or just a screen with a voice in background, totally informal.
    Just let us be there with you all.
    Let us show you our
    demonstration of affection.
    Let us lift together with you.
    Have a nice day and thanks for everything.

  6. Feedback about Arbitrations.

    What do you like?

    • A different warframe\weapon bonus each mission

    What do you dislike?

    • the extremely slow flow of enemies (I see the Onslaught rate better suited for this mode);
    • the lack of worthy rewards, in quantity and quality;
    • "Rewards are earned at double-the-usual interval" it's bad in Onslaught, here it's even worse (which being not worth the risk\time makes me wonder why I'm playing it);
    • secondary rewards locked behind vidus essence are not worth the effort;
    • the "shoot the flying thing first or they are invulnerable even to being stuck inside a wall" mechanics;
    • the cheap feeling I got after I compared this mode to Onslaught (there is no actual reason for Arbitrations to be there in the first place);
    • lack of bleedout on the ground (why taking that away in the first place? I get the "one live" thing but bleedout should stay there);
    • a random lucky hit can one-shot me without even knowing from who (at least tell me who was like in the Index and with how much damage);
    • while protecting someone risking to die any second I should be able to tell the target to stay in a place or not;
    • let me choose if I want endo or kuva or any low-end reward at least;
    • mostly boring, feels like a cheap ripoff of a normal mission.

    What is the issue?

    • I totally get the concept "here, have something to chew on" while waiting for Fortuna, but it doesn't taste good and I already chewed something really similar until now, so now I'm bored already with something new which is not amusing or interesting, lore side and play side;
    • lack of mission variety;
    • there are no sentients waves\missions.

    How would you fix/improve it?

    • I don't know honestly, I don't like this new mechanics. I would just throw away the immortality thing linked to enemies, transforming it in "they received the blessing but are now enraged by it, so they'll be faster, stronger and hit harder until you destroy the flying thing";
    • Sure thing is, I would delete the "rewards earned at double interval" taking the reward from 100% every 10 to 60% every 5, this way every 10 we would get a 20% more from before, still far away from farming endo, but at least it's better suited to the "you can die right now" mechanics;
    • Being able to select which faction I want to fight would be cool;
    • If by design I have to stay in mission for 30-40m for a defense, I don't see why I should be ok to go right into it waiting 20-30m. Let me go out first, then I'll do stuff before going back to it.

    After aving said all that, thanks for the bone to chew on, but I don't like the taste very much.




     

  7. O̵̲̖̲͖͍̪̫͆͐́͐͞M̷̨̼͙͎̼̱͉͂̏̈̈́̑̉̄͟F̞̙̜̥̬̳͐̄͒̋͋̚G̢͉̘̼̜̹̪͒̀̾̈͆͋͞ w̬͚͕̙̌̀̿́̌̋͗͆͢ȟ̡̧̟̲̬͔̜̾̈̎͒͌̾͛̚ā̵̛̞̱̩̰͉͙͉͍̊̀̎͊́̈t̸̲͇̭̥͙̒̄͆̄͋̆͜͞ į̵͉̪̺̤͓̎͗̒̑̎͜s̱͓̲̭͙̦͋̑͒͋͘ h̸̜̘͕̟͉̺͕͋̎̇̉͞a̶̳͕̪̩̳̗̼̥͚̔͑̇̋̃ͅp̢̤̳͚̠̪̫̲͓̾̐̓̉̎̋̌͊̏͜͞p̪̼̣̹̣̹̼̞̓̋̀͑̔̽̚͜e̬̹̫̮̺̦͙͙̺͗͋̐͂̀͗̓̉͟͝͝ņ͈̠̲͍̞̞̙͋́̈̀͡ḯ̶̲̖̥͎̗̉͂̚͜n̨̡͎̲͈͇̝̩̬̱̂̽̽̈͂̑̌͋ģ̞̹̞̺̀̓̃̀͛͐͡͡

     


    ̴̧̛̩̦̺̮̼͙̈͛̐̄̕͟͞
    ̼͇̖̖̠̬͓̊̈́͛͑̾̒͑ͅm̵̢͙̟̳̪͔̐̿̃͊̽̏͐̚̕͢ǒ̡̻͈̬̠̼͉͓̋͆͗̀͘͢͝m̢̡̧̜͖̬͈̳̙̎͆̾̅͟͡ ḯ̱̜̩̙̹̦͕͍̔̿͐͗͠ͅͅ'̸̢̞̥̥̹͇̓͌̍̊͒̎̆͐͠m̴̢̢̛̪̰͍̥̘̺͊́̐̓͊͜ s̵̪͎̞̮̏̋̋̆͠ͅc͓̩̠̹͇̿̾̓͐̀̓̍̚͟ą̸͉̭͔͉͕͂̽̅͂̓͋͞r̛͔̤͔̼̟̙͙̋̈͋̿̓͢ē̴͔̱̝͇̭̪͕̖̋͂̑͟͠d̦͈̰̯͋̓̂͋̈́̊͢͝

  8. Hello there,

    I searched for a suggestion like this but I did not find any, but if there are, please link it below, I'll add it to this post if it's a similar concept.
    So, here's the idea. We all got a bug playing, or we got stuck, or we got something somewhere bugged or broken, then DE looked into it and fixed it.
    As an inside joke like it was Clem in the beginning, I would love to have an actual bug on my liset as decoration.

    Picture this model in your mind:
    g4ojfbwj09801.png?width=1024&s=4bfda47e8
    It's already in game, so nothing to do there on the model-editing-creating side.
    Let's put in on the ground in our liset with the decorations placement tool. Once you log in, it's there, in its original spot, on the ground, but then after 5m (for example) it will be on something else, the foundry for example, and after 5 more min it will be placed on the windscreen, or the ceiling. Even fixed positions would works, as long as there are many and there isn't a linear placement.
    For each teleport, it would be perfect a little glitch effect, like when the Operator goes into the void.

    Why teleporting around? This would be done to symbolize the elusiveness and changeability of some bugs, both in space and time. And also spare DE the trouble to create flying path and collision check.
    Then, on the lore side, an old experiment
    from the Orokin era survived and got free in the wild, always in the middle of our reality and the void, glitching between the 2, as an immortal being, never aging, living on Cetus.
    To actually get the thing, I was thinking about obtaining it for standings from someone on Cetus (like the boot), or as suggested below from a quest involving moth memes.

    I know it's a lot of work for just a decoration, but I think it might be worth it.
    Let me know what you think of it.

    Thanks for reading this and have a good day.

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