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ArkNeither

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Posts posted by ArkNeither

  1. I was trying to troll my teammates in a Void Mobile Defense by standing in front of Void Laser traps to put radiation on myself then kill my teammates.

     

    I got a radiation proc on myself then ran up to my teammates with my Ignis...

     

    I accidentally destroyed the Defense Console.

     

    -_-*

  2. I prefer to interpret Mastery Rank literally to what the game considers "Mastery".

     

    Once an equipment has been taken to rank 30, it's maxed out; it's been, what the game calls, 'mastered.'

     

    If someone has a very high MR, that means they've 'mastered' a lot of equipment, meaning maxed out a lot. And that's the end of my interpretation of MR: they've maxed out a lot of stuff, that's it.

     

    MR gets misinterpreted as your character's level just like many (mmo)rpgs. And it probably will never stop being misinterpreted as such, because at least one other person is gonna compare it to rpg character levels. The entire community can't suddenly (or even slowly over time) have clarity to how Warframe's MR differs from other game's character levels. Someone's gonna be a dumb dumb, and someone is going to be shouting "H Raid, MR 16+ only plz."

  3. I would actually like to see Loki's invis be recastable mid invis.

     

    When running full stealth missions, having to run and find a corner every 12 (or 22 seconds, depending on your build) isn't really a balancing mechanic for Loki's invis; it's just a nuisance to deal with.

     

    Lokis in open combat can compensate for the small window where you're between invis casts by using Radial Disarm moments before the 1st invis ends so that enemies are stunned and you can cast the 2nd invis safely.

     

    Getting rid of the need to run for a corner isn't exactly 'op' so I think it would be nice to let invis be refreshable.

  4. I feel like, before the advent of Melee 2.0, the relationship between Shields and Health was similar to Shields and Health from the Halo games. You did basic combat with Shields up, but when you began taking Health damage, that was the signal to get the hell out and find cover (or end the fight immediately). That sorta applied to Warframe as well, when you began taking Health damage that was time to run and hide.

     

    With Melee 2.0, blocking, Life Strike, and all the viable tanking/brawler/melee Frames like Excalibur, Valkyr, Chroma, Atlas, and Ash, and mods like Quick Thinking, Rage, and even Primed Flow... tanking hits and simply regenerating the pain has sort of become the way to go, but because only Health can be instantly regained with something like Life Strike (unless you've got things like Blessing or Shield Polarity), Shields and building for Shields has gone out the window.

     

    When you jump into a thick fight with your melee weapon, your Shields are gone like instantly, and the rest of the fight is just you and your Health bar constantly bouncing between full and not full.

  5. As far as I can tell, the Rampart is hit scan despite all the tracers. The way Zephyr's Turbulence works against hit scan attacks is Turbulence applies an accuracy debuff over a wide area to enemies that use hit scan. I've never procced an elemental effect on a Rampart before so I'm assuming that no proc or debuff can affect a Rampart; hence the Rampart being unaffected by Turbulence.

     

    The getting killed instantly part is probably because Ramparts are probably the fastest attacking weapon any enemy in the game can pull off.

     

    I'm sort of... okay with how dangerous Ramparts are... like, it's a mounted chain gun.

     

    Reminds me of Troikas from Gears of War. U did not just waltz around in open space when there was a Troika pinning you down.

     

    Sure Warframe is more frantic and acrobatically chaotic than Gears of War and that might make it hard to notice a piloted Rampart before it's too late; but it still makes sense... it's a dayum mounted chain gun, not some basic Grineer's Hind rifle.

     

    Sometimes I have been pinned down by a Rampart and had to handle the situation like a cover-based shooter, but it was an appropriate change of strategy for the situation (my favorite way of dealing with Ramparts is swinging an arrow around to the Grineer's backside using Ivara's Navigator :D ).

  6. Alright, so you're bad at the game mode.

    But simply saying it's impossible for you to get better doesn't give you some inalienable right to get all the same rewards as people who can do it.

    If you can then you're rewarded. If you can't then you're not rewarded.

    You don't see the Void letting us keep all the primes we find if we die trying to reach extraction.

    If you can't do it then you don't deserve the Sortie reward. Simply exclaiming Spy is beyond your league doesn't give you disability accommodations for Sortie prizes, let alone denying the entire community Spy Sorties.

  7. Yeah. I used to always use my Kubrow. My Huras wud give me an invis that essentially didnt have the restriction of Shade's invis.

    But since I've been fighting in places like

    Moon Survival, which is Corpus and Sentients [END SPOILER].

    Without an ability to tell my kubrow to back off or be passive, she just runs into all the aoes and ever since the new update I've been using a sentinel :(

  8. So, exactly what is it adapting to, when a Sentient enemy has adapted to your attack?

     

    Is it adapting to your specific skill like Slash Dash so switch to Radial Javelin?

     

    Is it adapting to your damage type like Impact therefore switch to say Radiation?

     

    Is it adapting to your equipment? Adapted to your Soma so take out your Lex?

     

    Whenever I'm facing a Sentient and it 'adapts' I just brute force my way through its damage reduction with even more Artemis shots cuz no matter what I throw at it, it's damage reduction remains universal against me.

  9. I think Chimera Breath will be a little more tolerable with more levels and more subsequent skills.

     

    The skill that turns the laser into an AoE can synergize with the lasers, allowing multiple lasers to hit a single target by AoE'ing off of others.

     

    Having three lasers also allows for three trails of fire, from the fire trail skill.

     

    Assuming Chimera Breath levels up linearly. R0 = 15%, R1 = 20%, R3 = 30%, so a maxed out Chimera Breath will deal a total of 90% of the original damage, spread out over three beams, with each beam causing AoE and trails of fire.

     

    So it sounds like, with enough levels (and mind you this is Focus so they designed it to be end game and have a long shelf life), Chimera Breath can be worth it.

     

    Personally I wish Chimera Breath and the AoE skill switched places in the skill tree.

  10. I think the point with the chosen MR requirement number was not to find the best, suitable, spot-on MR requirement that would filter out all players incapable of Sorties, but to deliberately give an underestimated prerequisite, as to accommodate all kinds of players, which would include low MR players but can handle themselves.

     

    Something tells me the MR prereq is to give people a little nudge that they need to know what they're doing (or not, depends) rather than a big shove telling you "grind a ton of MR before you can enjoy the luxury of avoiding 1 hour Survivals just to get worthwhile enemies."

  11. Yes MP was changed to grant credit to the one who started the chain reaction. But the point is, focus farming benefits nuker frames more than utility/support frames.

     

    People should be putting lenses on their favorite frames and equipment, not the best nukers.

     

    An image I'm sure no one wants is the entire Warframe community using only Embers because no one wants to bring their favorite frames like Nyx or Trinity because they're gimping their Focus gain.

     

    Even worse which I think I've noticed is: Focus exp isn't an exact duplicate of Affinity, meaning certain rules of Affinity don't apply to Focus. Like, if you brought four rank 0 equipments and had a teammate nuke everything for you, all four items would gain Affinity. However, if you have a lens on all four of your equipment, and your nuker teammate goes guns blazing, you get no Focus, it has to be you landing the kills.

     

    So, not only are nuker frames preferrable for Focus farming, but they also hinder all of their own teammates' attempts to Focus farm. The best case scenario I see out of this, is four Embers in T4S literally competing against each other in a "team game" fighting over Focus.

  12. I had a friend that liked everything as easy as possible. He rushes, looks up on google or youtube the fastest way to do something in a game, and begs for freebies from me and other friends.

     

    I'm MR17, and he's MR15 now, he's powerful enough to go as deep into end game as I can but gosh he's dumb as S#&$ when it comes to this game. Because of how stupid he is, he's one of those meta fotm players that can't think outside of said meta/fotm. His brain can't extend past frames like Nyx, Frost, Loki and the like.

  13. I would dislike this a lot...

     

    I keep health bars of my teammates open all the time, and easily I see a huge majority of players use Vitality, Redirection, and/or Vigor.

     

    My playstyle results in very very few of my frames actually using any of those mods. I like playing glass cannoney on almost as many frames as possible. I take advantage of the environment and the fact that parkouring literally lowers the accuracy of your enemies to stay alive.

     

    Almost always I go down far less than any of my teammates if I ever do go down, and I am definitely a worthwhile contributor to my team.

     

    I might go down sometimes if I were to use such a build with Hydroid or Banshee in a Raid... But Loki, Limbo, Nyx... easily viable without tanking mods in Raids and end game.

     

    Last thing I want is people browsin' up my builds and kicking me 'cuz I don't use those HP/Shield mods that I just don't need.

     

    I have all the information I'll ever need from my teammates. Equipment ranks, and type of aura.

  14. I was hoping in the Saryn rework/balance-pass Miasma would be changed away from the instant nuke it is, and it would be changed into a more damage over time poison effect (because well, she's the poison/toxin Warframe, but ofc by making it a slower damage over time, keep it just as strong or make it stronger than the old nuke explosion).

     

    Buuut still seems like Miasma is still an explosion no different from Overload, Avalanche, Fireblast, Radial Javelin, on and on and on T_T

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