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-Krism-

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  1. I did before posting this comment, & she says "If you don't own an item, it won't be flagged" which I interpreted as "It won't be flagged as available in Archemidea"
  2. What in the #*!%? In the last Devshort, Reb said that if we don't own a frame or weapon, it will not appear in the Archemidea screen, so what is this?
  3. Sorry if I'm not replying to anyone here, but I'm done for now, between this, Dante's mess of nonfunctional mechanics, & CC getting beating so hard it reached Earth's core, I'm done Not forever of course, but as I said in the hotfix's thread, the accumulation of mistakes from DE over the 11 years I've played, & them never learning despite saying they do, my frustration has reached its limit I was always on the side of the dev team, even during its biggest flops; this is the second time, after the Heirloom pack, that's I've been this tired of DE I'll most likely come back for Jade & 99, but until then I'll neither play, nor visit the forums Here's the message I left on the hotfix thread:
  4. Did you read the other replies? My own thread? Tell me, how does RNG passes as difficulty? how am I supposed to overcome one-shots? & to show you I'm not the only one, H3dsh0t made a video saying the same things, although he has a much more positive view on it than me as he actually had fun with this mode, he still called out those two things being stupid artificial difficulty, & tiring
  5. This isn't the first time this has happened, & I'm sure it won't be the last Frankly, after 11 years & with my longest break being 2 months, I'm kind of getting tired of this, this made me re-install another game I haven't played for maybe 6+ months, & have no intentions of playing Warframe for now Call this an over-reaction if you want, but the accumulation of small & big mistakes, again & again over the years, with them getting more frequent, has left a bad taste in my mouth
  6. Oh, you mean the test servers? They did those once with Railjack changes, & after positive feedback, never used them again Why? Because #*!% you, that's why
  7. Just another thing to add, I have pretty bad internet, (Not as much as some people, but still bad), & have quite frequent, minutes-long outages Normally, if that happens, I simply wait inside the mission until it comes back, 5-10mins usually, but what can I do in public missions that take a long time to finish like DA?
  8. I already made a point for that so I won't do it again
  9. I didn't say that anywhere, Netracells are alright, just very repetitive, (5 times the same missions every week), which is why I was looking forward to DA The RNG loadout + the unfair(IMO) cumulative modifiers if you want all rewards is what kills it for me; I have an entire arsenal, but if I get frames & weapons that I'm either not familiar with, not good at playing, or just not suited for all three missions, I'm #*!%ed for the entire week > Shield modifier so I can't use shield gate > Enemy brings me from 2000+ health to 0 in a single attack > Can't revive because Transference is blocked > Lose everything & wasted the only time I could play that day, making it very unlikely that I'll even try it again knowing the outcome could very well end up being the same Why should I put in effort if it's going to be deleted in an instant & blocking any safe guard I could have? As I listed above, shield gate was created to prevent one shots from happening > Modifier so it removes shield gate Maybe I can use Last Gasp then, & it's not a get out of jail free card since it gets weaker & weaker with each use, that's a perfect balance. Oh wait, no, that's also blocked
  10. Slinky's beam attack isn't short range, the hp drain was 100% negated by my motes, & I couldn't even pick up health orbs as I was constantly full Well, I'm exclusively a solo player, with the exception of relics for obvious reasons & as I said, I always hated that I only really said that because I could already see the smartasses saying "You're just bad git gud" instead of actually trying to help or being understanding that not everything is for everyone & that I'm allowed to dislike something Exactly, limiting our loadout is not a challenge, it's just artificial difficulty by heavily limiting what we can do
  11. I wanted to try to get the max points to unlock all rewards, so my choice of frames was very limitied Idk, if they're all the same for everyone or randomized per person, but the only viable one I have is Wisp, which as I said, got one shot because I couldn't even use my shield with that #*!%ing -500% shield recharge delay It isn't about me being unable to kill them, one-shots are the problem, I don't see how a green shard would've helped me survive that
  12. This mentality of you either one-shot the enemy, or the enemy one-shots you is something I always hated We have so many ways of healing 1000+ hp/s or straight up ignoring damage that the only way enemies can reliably kill us is with extremely high damage, which in turn makes the only solution being for us to one-shot them, & now combine that with the no respawn + the "You have to do everything in one go from start to finish" I never liked having to work hard on something only to get one-tapped & losing it all because I didn't see that damn snake behind the cluster#*!% of effects that has an arena wide beam attack that brought me from 2000+ health to 0 in an instant Not saying it's bad, it's simply not my thing
  13. This is beyond beating a dead horse, it's just a lump of red paste at this point CC is already #*!%ing useless compared to simply killing enemies, & you are nerfing it even more
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