Jump to content

-Krism-

PC Member
  • Posts

    7,135
  • Joined

Posts posted by -Krism-

  1. 11 hours ago, Tiltskillet said:

    She didn't really, although it could have been more clear.  And I don't blame anybody for misinterpreting before actually seeing the change in writing.

    The explanation starts at 11:30 in the short if you want to listen to it again.

     

    I did before posting this comment, & she says "If you don't own an item, it won't be flagged" which I interpreted as "It won't be flagged as available in Archemidea"

  2. 1 hour ago, [DE]Megan said:
    • Unowned items will now be indicated as such in the Deep Archimedea Loadout Individual Parameter UI - they will now be marked with a “!” icon and will have the “NOT OWNED” tag in the tooltip. 
      2cf3059256ae061e1ca6ffdd4783eef1.jpg
      • The tag will only appear if you do not own the specific item shown or any of its variants. 
    • In an effort to better communicate to players that they have enabled Elite Archimedea, we have made it more obvious in the Deep Archimedea screen by adding the Elite Archimedea logo and an “Elite Archimedea Active” indicator above the “Begin Research” button after unlocking with Search Pulses. 
      ictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). 

     

    What in the #*!%?

    In the last Devshort, Reb said that if we don't own a frame or weapon, it will not appear in the Archemidea screen, so what is this?

    • Like 5
  3. Sorry if I'm not replying to anyone here, but I'm done for now, between this, Dante's mess of nonfunctional mechanics, & CC getting beating so hard it reached Earth's core, I'm done

    Not forever of course, but as I said in the hotfix's thread, the accumulation of mistakes from DE over the 11 years I've played, & them never learning despite saying they do, my frustration has reached its limit

     

    I was always on the side of the dev team, even during its biggest flops; this is the second time, after the Heirloom pack, that's I've been this tired of DE

    I'll most likely come back for Jade & 99, but until then I'll neither play, nor visit the forums

     

    Here's the message I left on the hotfix thread:

    Spoiler

    This isn't the first time this has happened, & I'm sure it won't be the last

    Frankly, after 11 years & with my longest break being 2 months, I'm kind of getting tired of this, this made me re-install another game I haven't played for maybe 6+ months, & have no intentions of playing Warframe for now

    Call this an over-reaction if you want, but the accumulation of small & big mistakes, again & again over the years, with them getting more frequent, has left a bad taste in my mouth

     

    • Like 1
  4. 11 minutes ago, Dunkelheit said:

    They announced this as a very hard endgame activity, so maybe, just maybe, you are not ready for it?

    Did you read the other replies? My own thread?

    Tell me, how does RNG passes as difficulty? how am I supposed to overcome one-shots?

     

    & to show you I'm not the only one, H3dsh0t made a video saying the same things, although he has a much more positive view on it than me as he actually had fun with this mode, he still called out those two things being stupid artificial difficulty, & tiring

  5. 46 minutes ago, [DE]Megan said:

    We’ll use our learnings from this incident

    This isn't the first time this has happened, & I'm sure it won't be the last

    Frankly, after 11 years & with my longest break being 2 months, I'm kind of getting tired of this, this made me re-install another game I haven't played for maybe 6+ months, & have no intentions of playing Warframe for now

    Call this an over-reaction if you want, but the accumulation of small & big mistakes, again & again over the years, with them getting more frequent, has left a bad taste in my mouth

    • Like 6
  6. 34 minutes ago, helioth137 said:

    at this time i really feel they should add some kind of open beta program for balance testing content before release 

    Oh, you mean the test servers? They did those once with Railjack changes, & after positive feedback, never used them again

    Why? Because #*!% you, that's why

    • Like 2
  7. 1 minute ago, helioth137 said:

    no problem, you can do netracells instead, or, for that matter, all content, hell, even playing the game is entirely optional, people need to remember that. 

     

    1 hour ago, -Krism- said:

    I already made a point for that so I won't do it again

  8. 31 minutes ago, quxier said:

    Lots of stuff is not great for solo or blatantly horrible. I remember trying solo Archons to get randomly "one shooted". With team it's not a problem, at all.

    Just another thing to add, I have pretty bad internet, (Not as much as some people, but still bad), & have quite frequent, minutes-long outages

    Normally, if that happens, I simply wait inside the mission until it comes back, 5-10mins usually, but what can I do in public missions that take a long time to finish like DA?

    • Like 1
  9. 38 minutes ago, (PSN)robotwars7 said:

    if you don't like Netracells, you probably won't like Deep Archimedia either

    I didn't say that anywhere, Netracells are alright, just very repetitive, (5 times the same missions every week), which is why I was looking forward to DA

     

    38 minutes ago, (PSN)robotwars7 said:

    it mainly just felt like "netracells +" but with regular objectives instead of trying to open a vault

    The RNG loadout + the unfair(IMO) cumulative modifiers if you want all rewards is what kills it for me; I have an entire arsenal, but if I get frames & weapons that I'm either not familiar with, not good at playing, or just not suited for all three missions, I'm #*!%ed for the entire week

     

    38 minutes ago, (PSN)robotwars7 said:

    I did have to put in a little effort sometimes.

    > Shield modifier so I can't use shield gate

    > Enemy brings me from 2000+ health to 0 in a single attack

    > Can't revive because Transference is blocked

    > Lose everything & wasted the only time I could play that day, making it very unlikely that I'll even try it again knowing the outcome could very well end up being the same

    Why should I put in effort if it's going to be deleted in an instant & blocking any safe guard I could have?

     

    As I listed above, shield gate was created to prevent one shots from happening > Modifier so it removes shield gate

    Maybe I can use Last Gasp then, & it's not a get out of jail free card since it gets weaker & weaker with each use, that's a perfect balance. Oh wait, no, that's also blocked

  10. 10 hours ago, Zakkhar said:

    All if not all one shots are from melee or short range. Keep your distance. Only reason you get 1shotted is because of the constant HP drain and not enoug Health Orbs.

    Slinky's beam attack isn't short range, the hp drain was 100% negated by my motes, & I couldn't even pick up health orbs as I was constantly full

     

    10 hours ago, quxier said:

    My point is that one-shooting is not requirement in the team. It takes more time but we rarely go to bleedout. I think someone get bleedout twice. You know, 6 "super hard" missions.

    Well, I'm exclusively a solo player, with the exception of relics for obvious reasons

     

    6 hours ago, PrinzeEugen said:

    Tbh one shoot things or been one shot is just how warframe is for a really long time

    & as I said, I always hated that

     

    6 hours ago, MouthfulOJoules said:

    You didn't have to worry, if you had said it was bad you wouldn't be lying exactly.

    I only really said that because I could already see the smartasses saying "You're just bad git gud" instead of actually trying to help or being understanding that not everything is for everyone & that I'm allowed to dislike something

     

    5 hours ago, Berzerkules said:

    What sucks is after playing almost every frame(i have not seriously tested some of the most recent frames), adding forma/potato and testing various builds I've learned I just don't like playing the majority of them. Playing SP circuit just reinforced how much I dislike some frames. The same goes for weapons, I have a lot of forma dumped into weapons that I don't use and don't like, I gave them a chance and things didn't work out. 

    Like this weeks rotation I got Banshee, Kuva chakkurr, cycron and reaper prime. I like Banshee, I've solo lvl capped that frame but I don't really want to run her without revives. Kuva chakkur is a beast, I liked that thing and used it to solo eidolons back when it came out but I got bored with it. I do like tenet cycron, its a great utility primer. Reaper prime is my 4th most used melee, I have a as/range/cd/- riven for it and it has almost 1/4 million kills but I've stopped using it because it's stances feel clunky to me now. 

    I know I can make that random loadout work but I also know it won't be fun. I'd rather put together a loadout that I know can accomplish the task and is enjoyable. Being able to make informed choices is what I really enjoy about warframe. I've played enough and tested a lot of thing to figure out what I like, removing that choice sucks all the fun out of it and makes it feel like a chore. 

    Exactly, limiting our loadout is not a challenge, it's just artificial difficulty by heavily limiting what we can do

    • Like 3
  11. 3 minutes ago, quxier said:

    I've played with some Dante so I had little bit of Overguard (it was nerfed!). Still, with team, corrosive armor strip (with 2 shards) it was ok. It's kind of easy setup. With solo it will probably be different.

    I wanted to try to get the max points to unlock all rewards, so my choice of frames was very limitied

    Idk, if they're all the same for everyone or randomized per person, but the only viable one I have is Wisp, which as I said, got one shot because I couldn't even use my shield with that #*!%ing -500% shield recharge delay

     

    6 minutes ago, quxier said:

    And how many options are there that doesn't require to run monster setup? I don't know. Corrosive archon shards are relatively good options compared to other options.

    It isn't about me being unable to kill them, one-shots are the problem, I don't see how a green shard would've helped me survive that

    • Like 1
  12. This mentality of you either one-shot the enemy, or the enemy one-shots you is something I always hated

    We have so many ways of healing 1000+ hp/s or straight up ignoring damage that the only way enemies can reliably kill us is with extremely high damage, which in turn makes the only solution being for us to one-shot them, & now combine that with the no respawn + the "You have to do everything in one go from start to finish"

     

    I never liked having to work hard on something only to get one-tapped & losing it all because I didn't see that damn snake behind the cluster#*!% of effects that has an arena wide beam attack that brought me from 2000+ health to 0 in an instant

     

    Not saying it's bad, it's simply not my thing

    • Like 10
  13. 22 minutes ago, [DE]Megan said:

    Enemies with Crowd Control immunity (ex: Overguard) have had the following interactions removed: 

    • Frost's Ice Wave Impedance Augment (specifically the frozen trail that slows them)
    • Rhino’s Stomp (slow effect)
    • Primary Obstruct (weapon jamming)
    • Exodia Epidemic (enemy suspension)
    • Zenurik Temporal Drag (slow effect)
    • Wisp’s Breach Surge (blind)
    • Halikar (disarm)
    • Mesa’s Muzzle Flash (blind)
    • Proboscis Cernos (stun and pull)
    • Mag’s Counter Pulse Augment (robotics disabling and disarm)
    • Mag’s Fracturing Crush Augment (immobilization) 
    • Malicious Code (immobilization) 

    This is beyond beating a dead horse, it's just a lump of red paste at this point

    CC is already #*!%ing useless compared to simply killing enemies, & you are nerfing it even more

    • Like 56
  14. 20 minutes ago, Zahnny said:

    It's more of a Reverse-Isekai.

    Rather than being transported to another world, another world is more or less invading our world through Portals.

    Conventional weaponry, including guns has no effect on the creatures from within, which requires specialised hunters using RPG type of gear and magic to fight against them, these "Hunters" stay at a stagnant level, unable to become stronger once they reach their Awakening.

    The protagonist is at the lowest possible rating for a Hunter until plot happens, and he gets designated as a "Player", meaning unlike others in his world. He is able to grow stronger.

    Eh, not my thing, but thx for the short prologue

  15. 6 hours ago, Theblackmoonx62 said:

    Entendu dire que les missions netracell restauré a 0 apres la maj... Vrai? Car pas encore fait du coup....

     

    5 hours ago, Bab2mars said:

    C'est la question que je me pose aussi. Les entrées pour les cellules de Netra se cumulent ou s'annulent ? 

     

    Les Netracells vont être reset avec la maj, donce faite-les en vitesse si vous voulais pas perdre vos runs

×
×
  • Create New...