-Krism-
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Everything posted by -Krism-
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I assume you're talking about the Nourish changes they plan to do Complains will always exist for everything, but complaining about complains isn't any better, just let them be, ignore & move on with your life
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Where are you launching the mission from?
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Gauss Prime Noble animation set as seen in Trailers
-Krism- replied to Tabvee's topic in General Discussion
So instead of giving us the better version from the trailer, they just messed up the inferior version by making it even worse 10/10 would DE again -
Please add Prime trailer animation sets to the game
-Krism- replied to Jarriaga's topic in Art, Animation, & UI
#*!% that, I'm not waiting 4 years to simply have him move constantly instead of stopping like he does now -
What is the prompt showing you?
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Please add Prime trailer animation sets to the game
-Krism- replied to Jarriaga's topic in Art, Animation, & UI
Bump, DE, do this god dammit You made a new animation that is far better than his Noble, but it still remains unused -
I need a chess mini game in DOJO or in Duviri.
-Krism- replied to Paraloft's topic in General Discussion
No, it'll just end up like Frame Fighter -
1. Ce topic à 9 ans 2. Rien compris 3. Si t'as un problème, fait un nouveau topic
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What graphic settings are causing the most strain in newer areas?
-Krism- replied to Zahnny's topic in General Discussion
As said above, pretty much everything that has to do with light & shadows Try disabling one at a time to see which impacts your game the most -
What graphic settings are causing the most strain in newer areas?
-Krism- replied to Zahnny's topic in General Discussion
They said in the last Devstream & Devshort that there were issues with the new lightning/shadow system, disable that if you want a more stable frame-rate I personally don't have that much problem with it so I still have it on -
I got a few that look cool, but this one is my favorite:
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What are some obscure tips or tricks you use in Warframe?
-Krism- replied to Zahnny's topic in General Discussion
This, it's fun to do void fissures with Xaku as simply dodging will always get me to extraction before Gausses & Volts -
cant kill my sis of parvos
-Krism- replied to tristanprime85's topic in General Whispers in the Walls Bugs
You most likely don't know how the requiem system works & didn't bother to look at a guide before calling it a bug -
What are some obscure tips or tricks you use in Warframe?
-Krism- replied to Zahnny's topic in General Discussion
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What are some obscure tips or tricks you use in Warframe?
-Krism- replied to Zahnny's topic in General Discussion
Hey, some of us just don't like spending two hours in a single room -
I may not be a founder, but I'm still 2013 old with this game
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I 'member when abilities were mods you had to put on your warframes I 'member when high lvl invasions required 5 missions to be done instead of 3 I 'member revives costing plats, & being per day I 'member when Stalker used to be a threat that would kill you before you even saw him spawning I 'member when we didn't have an Orbiter, just kneeling in space I 'member stamina & wall run I 'member we couldn't equip our melee weapon I 'member when Kubrows used to perma-die if you didn't gave them DNA stabilizers every single day (RIP my very first pupper)
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Remove/reduce the Murmur fissure mechanic
-Krism- replied to -Krism-'s topic in Game Modes & Nodes Feedback
That's answered in the linked topic, Captura only has a handful of scenes, forgetting hallways & smaller rooms that also have a lot of stuff to look at I didn't say say anything about idling, there are numerous details on the walls of many rooms, & just a lot of details everywhere The skybox also has a lot of details, yes, but it's not the only thing in this new tilesets -
As discussed on the thread linked below with other people, some of us do not like, or even hate, the Murmur fissures that continuously appear to spawn enemies 1. Those fractures spawn way too frequently, almost every 20-30s at designated spots 2. The enemies are very slow to emerge from it 3. They force us to backtrack because enemies have time to spawn while traversing an area 4. They keep spawning even after the objective has been completed, preventing us from looking at the detailed environment (at our own pace), that the team has worked so much on
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"Any sufficiently advanced technology is indistinguishable from magic" -Arthur C. Clarke
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Thing is, even during the mission it's a #*!%ing pain For the last couple days I've been farming Vocas while testing older weapons, & just entering a room not hearing/finding any & getting out, I still have to deal with it That god damn sound every time you enter a room, even if you're fast there are still one or two enemies that have time to spawn because the area before it disappears is so #*!%ing big, so you have to backtrack to kill that one concrete arm, so the enemy marker can finally point to the next location It must happen more than 20 times in a single mission, I'm sure you guys can understand how infuriating it becomes
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Judging by the size of the ship overall, I'd say the glass should be about here (forgive the very low effort editing):