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2A1ias

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  1. CONSISTENCY. But remove it's interaction with ambient light. Add synergy with other abilities. And treat current light levels like a meter. Tap to shine - every enemy killed makes you brighter & increases the damage. Half effectiveness for Helminth. Hold to hide - every hit you take fills your "shadow meter" and increases your DR. Max 50% DR for Helminth. Eclipse augment affects the hall of mirrors clones: When shinning - Works as right now. Clones get the damage bonus. When hidding - the 4 mirror clones are able to shot primaries & secondaries, no damage bonus. For Mirage: Casting prism fills your meter to the max. Kills from hall of mirrors also fill the light/shadow meter. Seight of hand: Actually don't know if this is also broken, gems are suppossed to react to light. But the gems should be decided by your eclipse status. And initially by your energy color brightness (like Equinox' starting form)
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