Kontrollo
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Posts posted by Kontrollo
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Did not expect that, to be honest. Guess it's true what they say:
The
king is deadCreative Director has a new project, long live thekingCreative Director. 😉 -
1 hour ago, [DE]Megan said:
GARUDA ABILITY CHANGES
The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:
Passive
Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen....
As said in the Workshop preview thread regarding Garuda:
SpoilerThis is a disappointment and changes some of her "identity". (Also, I'm saying that as someone who bought her immediately when she was released.)
I guess now it's clear why it wasn't even mentioned in said thread -- the changes were already set in stone without even having a discussion.
It's funny how Pablo mentioned in stream (iirc) they would only tweak augments but not fundamentally change them, but here we are with a Warframe that got quite significantly changed -- at least in my opinion. It certainly makes her and her playstyle less unique.
I don't want to knock it entirely, I might still warm up to it after playing her some more.
But as I said previously: If you take away what makes Warframes unique, why would I not just play one of the meta frames instead?
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On 2022-03-14 at 2:03 PM, WoofyGoldberg said:
Wow very nice work i didn't see this post thanks ! Is it still current?
It's still the same in principle, but some parts of it are outdated now. The post was made in October 2016 and has not been updated.
Armour values for individual Warframes have changed since then and some got added while others got removed. The graph for them is useless now. Damage types themselves in PvP have not changed significantly, however, despite what happened in PvE in the Revised update. So everything that touches on that and the calculations are still relevant.
In general, the Conclave community and discussion has since moved to the Conclave Discord: direct invite link / easy to remember link (redirect): https://discord.me/conclave. There aren updated versions of some of these graphs on the Discord, too.
On 2022-03-15 at 5:46 AM, (PSN)Tomplexthis said:Radiation and impact
Not sure what you mean. But if you only want to get a general idea about damage types, check the graph at the end of the post: EHP of {Average}
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Just got this on NA, presumably a dedicated server, when I tried to join a Cephalon Capture:
I logged out, verified the cache and all was well. I'm assuming the servers don't have a failsafe that prevents this from happening.
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33 minutes ago, Trekka said:
Conclave PepeLaugh
It has its problems.
But still better than running after the green marker while shooting my feet with explosives. 😄
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1 hour ago, Captain_Rocket505 said:
We ain’t gonna talk about how bland the star days event is? Idk about you, but spending 1 minute buying the new items for most players isn’t a good experience. The majority of players who are fairly active should have a decent amount of bonds to trade, and for vets there isn’t much to do again. I get QoL stuff, but Star Days isn’t an event: it’s a simple click and purchase for most of us
Yes, I'd rather have Snowday Showdown back.
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As mentioned in earlier updates, there are still some outstanding Conclave problems that have made it into the game a while ago. The following are just a subset, but they're high on the list:
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Telos Boltace -- could simply be disabled if not reset to its pre Old Blood behaviour. It's been over two years now. Ragdolls on players should never have been a thing in a mode that limits CC to slows, impairs and knockdowns. In some cases it can even break the maps. E.g. here the player just keeps falling for over a minute until a reset happens:
Spoiler
In other cases one can get stuck in the geometry or even land outside the map entirely.
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Wolf Sledge -- its throw has it all: very high damage and range, retained the super-fast Glaive wind-up, homing projectile, knockdown, AoE explosions (both automatic and manually triggered) and can melee block while throwing, negating 100% of incoming shots in that direction. Here's an example clip.
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Fall-off bug. Causes a lot of shotguns and snipers to deal PvE damage (min. fall-off) instead of the originally balanced numbers. Has been reported numerous times over months. Latest here:
Spoiler
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Saryn's passive + any electric weapon. A bug introduced with the damage type rework makes it possible for Electric procs to refresh themselves. This gets exploited by some to get an unavoidable damage source which ultimately just kills without being able to do much about it. Especially problematic with AoE like from Castanas.
There are more problems, but these are some of the worst offenders right now. People would already be happy if you just disabled e.g. Telos Boltace and Wolf Sledge if you don't want to take the time to fix the bugs/balance properly.
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Telos Boltace -- could simply be disabled if not reset to its pre Old Blood behaviour. It's been over two years now. Ragdolls on players should never have been a thing in a mode that limits CC to slows, impairs and knockdowns. In some cases it can even break the maps. E.g. here the player just keeps falling for over a minute until a reset happens:
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I haven't tried to run it on Linux myself, but check out the following thread. There's a link to a Discord in there, it'd be the first thing I'd try if I did install it there:
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Looks like Venato is enabled. That by itself is not a problem, but as is often the case, its stats are too high yet again (almost a factor of 3):- 3
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There are several problems with Warframe UI stats in general, and specifically on the following Warframes: Ash, Ash Prime, Atlas Prime, Inaros, Ivara Prime, Loki, Loki Prime, Mag, Mirage, Mirage Prime, Nidus, Zephyr, Zephyr Prime.
For details, see here:
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Thanks for all the improvements.
Especially, I'd like to mention this one (because someone has to):
On 2021-11-11 at 2:33 PM, [DE]Rebecca said:-
Removed Tenet Grigori eligibility from Conclave.
With this and the other ones addressed, that only leaves Cadus from the Sisters update which is still way out of line.
Also, as usual, I'd like to point to problems from earlier PvE updates, as mentioned e.g. here:
It is over two years since The Old Blood now.
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On 2021-09-23 at 9:20 PM, standardheadache said:
Was also mentioned here and has since been fixed with a scrollbar.
On 2021-09-28 at 10:47 AM, standardheadache said:In case you thought this thread would die within two years and it would have no reason for existing, you would be unpleasantly surprised.
I don't think anyone has reliably reproduced this. Could it be a console only thing? I'd wager it's not a bug but just a consequence of weapon spread and/or the changes that made the actual projectiles fire from the crosshair instead of the weapon, which solved the parallax problem (but makes the visual projectile unreliable as a hit indicator).
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31 minutes ago, --TL--Sui said:
thanks for the hotfix :)
please fix at least some of the major conclave exploits, public lobbies have been painful to play in for some time now :(
Yes please. For example, as mentioned in the dev stream thread:
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Telos Boltace -- could simply be disabled if not reset to its pre Old Blood behaviour. Ragdolls on players should never have been a thing. E.g.:
Spoiler
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Wolf Sledge -- its throw has it all: very high damage and range, retained the super-fast Glaive wind-up, homing projectile, knockdown, AoE explosions (both automatic and manually triggered) and can melee block while throwing, negating 100% of incoming shots in that direction. Here's an example clip.
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Fall-off bug. Causes a lot of shotguns and snipers to deal PvE damage (min. fall-off) instead of the originally balanced numbers. Has been reported numerous times over months. Latest here:
Spoiler -
Saryn's passive + any electric weapon. A bug introduced with the damage type rework makes it possible for Electric procs to refresh themselves. This gets exploited by some to get an unavoidable damage source which ultimately just kills without being able to do much about it. Especially problematic with AoE like from Castanas.
There are more problems, but these are some of the worst offenders right now. People would already be happy if you just disabled e.g. Telos Boltace and Wolf Sledge if you don't want to take the time to fix the bugs/balance properly.
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Telos Boltace -- could simply be disabled if not reset to its pre Old Blood behaviour. Ragdolls on players should never have been a thing. E.g.:
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On 2021-09-08 at 10:25 PM, standardheadache said:
you know the deal
Just for completion: Ghoulsaw has since been disabled, so this can be considered fixed. The other things mentioned in the linked thread are feedback, not bugs.
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On 2021-08-11 at 4:44 AM, standardheadache said:
...
Not sure if this qualifies as a Conclave bug, but it does affect hosts of dedicated servers and may be indicative of some deeper issue.
Looks like that's not a bug, but simply how it's implemented behind the scenes, i.e. record keeping (thanks for the clarification there):
Quote... we 'reuse' some other stats, more specifically we use mechanics, kills, and deaths stats for goals, passes, and interceptions respectively.
7 hours ago, standardheadache said:Sometimes I wonder why I update this thread. Then I remember I love record-keeping.
This is definitely one, though. I don't even know when it got introduced, must've been a long time ago.
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Wow congratulations. This is OVER 9000 now.
Yes, someone had to do it.
Edit: Wow, this has grown so much since I last looked at it, thanks a lot for all of these.
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On 2021-07-30 at 4:14 AM, standardheadache said:
Copying my post from the dedicated forum, in case that gets disabled before anything happens:
TYPE: Weapons; Conclave
DESCRIPTION: New weapons should either be balanced for Conclave or disabled up front. So far, the following have made it in with too high stats and should be balanced/disabled:- Cadus (additionally problematic because the Saryn Passive + Electricity exploit has not been fixed in over a year; also mentioned here and in other threads)
- Tenet Grigori
- there might be others that have not been unlocked by anyone yet
The following are fine now:
- Ambassador (fixed, disabled)
- Tenet Livia (is fine, has balanced stats; side note: two-handed Nikanas don't even have a Conclave stance)
VISUAL:
SpoilerCadus compared to Bo. Almost 2x the damage with the same attack speed. Also, procs.
Tenet Grigori (shown) has even about 2x damage of Cadus. For a class comparison (scythes), Ether Reaper has the same attack speed but only 65.2 total damage.
REPRODUCTION: As soon as the weapon is available.
EXPECTED RESULT: Cadus and Tenet Grigori should either be balanced for Conclave or disabled.
OBSERVED RESULT: Their damage is too high for Conclave.
REPRODUCTION RATE: Always.
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5 hours ago, Leontiesh said:
You are mistaken. I wasn't surprised by its ending, it was surprised by it ending 1 day after being announced its ending. And I didn't reaped what I sowed at all. It bugged out and something else prevented me from reaping. Had it worked correctly, as advertised, I wouldn't be talking about it. I payed attention, I saw the announcement. I logged in daily. Wasn't enough. The fact that you are saying that it's my fault instead of DE's is comical. As long as DE said that this is possible, to finish Nightwave with recovered missions, then I expect it to be true. But it wasn't so, it's bugged. Here I am with rank 25 and no missions left to complete. If this was working as advertised by DE then I'd have finished this already instead of writing about it on the forum.
Lol, they still haven't fixed this.
I think I've pointed this out previously already, that the shop itself doesn't properly reflect when it's ending.
Luckily, I was around and was able to spend my credits. But despite that, again the facepalm is just very strong in DE and their battlepass system. And as said in previous feedback:
How hard would it be to keep the shop open until the next one starts and just stop the challenges when it ends?
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Still a thing this week:
QuoteWARNING: setSlaveOk() is deprecated and may be removed in the next major release. Please use setSecondaryOk() instead.
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14 minutes ago, standardheadache said:
Ambassador was in Conclave before the first Sisters of Parvos hotfix, and Cadus still is, presumably with PvE stats intact.
Please rebalance these instead of just yoinking them. We haven't gotten any new toys in a while 🥺
They have Electricity procs, though. The Saryn exploit still exists, so they're better left disabled.
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I've already posted this in an update thread, but I guess it'll need a more permanent home, so I'm copying this here:
Oh right before I forget, it was nice that it said that the mod description on Triple Tap got fixed, so thanks for that. But from what I've heard, the mod itself hasn't worked correctly in a long time. I've searched and seen a conversation on the Conclave Discord (March 2018) that seems to point back to as far as Update 17.4.
And from what we've gathered: The damage buff is affected by host/client/ping, so as a client you don't get the buff for the final hit in a burst as expected. However, it can trigger on the next burst and affect multiple instead of one bullet. In a lot of cases, that can cause the damage buff to be applied on a full burst of Burston Prime. We tested it again just now, this is from a client's perspective (thanks @Zemo):
https://gfycat.com/generalliveamericanavocet
First burst has no bonus, but last bullet should have it (40-40-56).
Next burst has 3x the bonus, although again, 2 bullets should be normal and the 3rd should have the bonus (40-40-56).
Note: That's for clients, for me as a host it seemed to work correctly. But you know, there are dedicated servers at least on PC (and it's unfair otherwise), so it's definitely a problem.
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Hey thanks
But you know, I'd rather play Quick Steel or Snowday Showdown instead of this again.
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Some more examples for these:
On 2021-05-18 at 12:43 AM, Kontrollo said:- There are now short freezes when new people load into a running game. It can happen when they change loadouts, as well.
Clearly visible in this video right after 3:50. Link is set at that timestamp:
On 2021-05-18 at 12:43 AM, Kontrollo said:- Models flickering and a delayed start-of-match announcement.
Another example of flickering models and delayed announcement (just the first few seconds). It also shows an even older but minor UI bug before the round starts:
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Three not-so-new problems that I think have not been reported yet. I guess people were just hoping they'd get fixed with one of these patches after the last big update:
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It's not possible to start private lobbies if there is an open, reachable dedicated server in the region. It'll automatically connect to that instead.
And that means the game will be public -- although I guess no one has tested it with a limited (Clan/Alliance) dedicated server.
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There are now short freezes when new people load into a running game. It can happen when they change loadouts, as well.
- Models flickering and a delayed start-of-match announcement.
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It's not possible to start private lobbies if there is an open, reachable dedicated server in the region. It'll automatically connect to that instead.
An Open Letter from [DE]Steve
in Announcements
Posted
Wherever this may go, I'll likely keep an eye on it, as well. 👍