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Wixtop

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About Wixtop

  1. Just ran into this bug today. In the midst of a rearrangement, I noticed my spawn points were increasingly erratic and random (sometimes out of bounds or in rooms that were in the middle of construction/deconstruction). I decided to try changing which hall was the spawn point. Changed it to a different one, then reverted back to the original one (starter hall). After that, all my transporters disappeared. Built a test one to see where they all ended up, and most of them were out of bounds. I was able to recover two, but some others I had to remove and rebuild. I'm peeved about this last point, as I rushed most of these transporters' builds. Would love to see a fix or a workaround. There are currently 3 transporters still broken that I can't access to remove or return to their original locations.
  2. Bug still exists as of Hotfix 33.0.1: The Duviri Paradox. After some testing, it seems the tethers don't work 90% of the time when placed on the bare ground. However, when thrown on slightly elevated pieces of ground (e.g., environmental grates/panels sitting on top of the ground or raised sections/bumps), the tethers work nearly 100% of the time. On walls, it's still wildly sporadic.
  3. Bug still exists as of Hotfix 33.0.1: The Duviri Paradox. After some testing, it seems the tethers don't work 90% of the time when placed on the bare ground. However, when thrown on slightly elevated pieces of ground (e.g., environmental grates/panels sitting on top of the ground or raised sections/bumps), the tethers work nearly 100% of the time. On walls, it's still wildly sporadic.
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