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About (PS4)Knightfyre

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  1. I have this same exact setup. I do not use the Ability Menu button--my abilities are bound to the Cross-Pad because the Swipe Pad is, and always has been since I started playing back in 2014, completely unreliable in terms of being able to accurately and consistently activate a specific ability at any given time... not to mention, since the introduction of abilities with "press-and-hold" functionality such as Ivara's Quiver, Vauban's Minelayer, Wisp's Reservoirs, etc, trying to use the Swipe Pad with those types of abilities is about as effective as trying to bite your own ear (how does one, exactly, press-and-hold a swipe?) I might CONSIDER mapping the Ability Menu button somewhere in my controller setup *IF* DE would make it so that, when configuring the button settings for the Ability Menu, you could assign abilities to the Cross-Pad directions--as it stands now, you can ONLY map abilities in the Ability Menu to the Triangle, Square, Circle and X buttons! And the Cross-Pad? Well, the ONLY thing you're allowed to assign to any of the 4 Cross-Pad directions is either: (1) Focus and Transference, or (2) Tactical Menu. THAT'S IT. WHY SO LIMITING, DE?????? I'm sorry, but I do not find this "solution" to be anything to cheer about. I have been playing this game since the launch of the PS4, and I have the controller configured in a way that works reliably for me (which is not much different than the ORIGINAL default controller setup). So having to move my Melee Attack button to somewhere other than R1 because DE insists that I throw six years of muscle-memory to the wind and utilize (read: be hobbled and limited by) their new "flavor of the month" controller setup just to be able to do what I ALREADY USED TO BE ABLE TO DO before they screwed around with the controller setup (AGAIN!) ... no. This is NOT acceptable. There is an old adage about fixing things that aren't broken that comes to mind here. As Angry Joe so succinctly puts it... YOU DONE F'D IT UP!
  2. Is the new Empyrean Supporter Pack coming to consoles? If yes, when (approximately) might we expect that to be available?
  3. Here's one I've been wanting to do for a long time, but haven't been able to figure out how to make work. I timestamped the particular part of the song where the beat, bass line, and finally other instruments kick in all together (just prior to the linked 00:52 mark, you can hear only the bass line with the drum beat)... but I'm not sure if pulling off all 3 simultaneously in the mandachord (or any of it, for that matter) is possible, despite the mandachord having 3 different "instruments". "Rapper's Delight" by the Sugarhill Gang ... and, if it (hopefully) helps at all, here is the "Rapper's Delight" without the, err, Rap: "Rapper's Delight" (Instrumental) Thanks! 🙂
  4. Doesn't the very first message of this entire thread, with all its giant wall of text, detail exactly what changes are included in the update that is currently in certification?
  5. I'd like to clarify that the bug regarding timers freezing in Sanctuary Onslaught (and ESO as well) is a problem that has existed since long before the introduction of the Hostile Mergers update--in fact, it has been a problem for over a year now. Please see my post here (https://forums.warframe.com/topic/1011708-the-grind-for-khora-needs-to-be-fixed/), from September 2018, for details. I have deliberately avoided that game mode as much as possible explicitly because of it (as well as the other problems I listed in my post linked above)... and it very much pained me to see that there were challenges featured in the new Nightwave system that require participating in that still-frustratingly-broken game mode. I would very much like to see a proper fix for this long-standing problem that has plagued Sanctuary Onslaught (and now apparently has bled over and infectsaffects Disruption, as well)!
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