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ExPotato

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Posts posted by ExPotato

  1. So, I've always had this idea for some sorta of item that could make it easier on your side to farm that desired reward in one of your relics.

    After the Devstream #136 where they talked about how they would make it easier to get that Lich weapon you were aiming for, I thought how they could improve on the relic farming the same way.

    If they made a droppable item that could make you select your reward of that relic's table, I think that would be a GREAT addition to the game. Maybe if they make it a rare item that drops from Sorties it could even make ppl go back to the game mode.

    The item could be only be applied to radiant relics, or if it makes too easy to drop the rewards you could make this item an blueprint that requires you to sacrifice maybe 3 radiant relics or 5 normal ones to be able to "overcharge" your next relic, making it able to select the desired prize.

    What's you guys thoughs on this?

  2. Is there anyway of getting this after the event? My pc was broken down during the event and I didn't played at all, and I just got a Riven for the Keewar and doesn't seems that I can buy it from warframe.market :\

  3. Dark sector nodes currently have 0 tribute.

    It's pretty simple to run 3-4 5 wave missions and come out with 100k

    Plus if you want to grind out some void parts you'll end up with a ton of dosh for your trouble.

    Syndicate lvl 3 = 100k

    lvl 4 = 250k

    lvl 5 = 500k

    You can have up to two syndicates (3 actually, but let's leave that for now) to max lvl

    100+250+500x2 = Impossible to "Sechura all the way"

     

    New weapons like the soma melee one

    2 Kamas needed = 40k

    Dual kamas = 20k

    The final part = 20k

     

    Forma = 35k

     

    The "I ONLY ACCEPT DUCATS" trader = 50k~200k each part every two weeks...

  4. The main problem with this forum is just "Oh! He said something I can disagree with! F**k the rest of the post, I'll just say what I think is wrong and leave"

     

    But I support OP on that, once the game says you're dead, you can't do anything about it

     

    A Nullfier or Bombard will just hitkill you without you having the CHANCE to avoid it. You can't fight against something you can't see/hear/know that's going to kill you..

     

    "Use your skills"

    Mag against Slash = Nope.

    Volt against toxin?

    Anything against lvl 40 Bombards? Sure.. 

     

    "Just take Rhino and 222222222222222222222222 all the stage"

    Yeah, that'll give me so much fun..

  5. FUN

    I think mine over 1,4k hours of game tells me I actually enjoy playing the game but it IS frustrating that I have to go to 3 T4s over 40 mins so I can get what I need... I actually enjoy doing that 'cause T4 is hard, but why shall I do that in a T1? 

     

    60 mins mobs will still be easy to kill

    It will give me nothing but maybe 2 chances of getting something (and I might end up getting the same item 2x..)

    I might need to do that more 3 times (you don't know my luck T-T)

  6. The current RNG is just so broken...

     

    Ok, we have rotations A, B and C, right? So the logic should be:
    5m/wav = A
    10m/wav = B

    15m/wav = C

    Right? Well... NOPE

     

    For some reason we get A, A, B and C, and I'm really ok with that, but the problem is that giving us the rotation C drops at 20 mins is ok, not 40... Why the f**k should I stay that long when I can get the SAME item I did earlier? That makes Warfarm frustrating and pointless to go over 20 min/wav mark.
     

    Give me one good reason why I should do an 1hour survival if I can get (let's put Void in here) Forma, Foma and FORMA! It's stupid! 

    The good solution I have for that is:
    From now on rotations will be A, B and C not A, A. 
    You canno't get the same item as you did before OR, IF you DID get the same item it should be better, like rot. B you got 3r5 cores? Next B rot. you will get 6r5 cores...

     

     

     

    Plz, post your ideias bellow and don't let this die... 

    I'll try to edit every good ideia in here with credits, thx

     

    @BlazeBigBang gave this ideia:

    I think the game should have items classified on their rarity (and not like "mag prime is a prame so it's rare", the most recent ones should be the rarest), and the longer you're in a mission, the higher the chances you get one of these.

    For example, you're running a T1S, Volt Prime systems has a 5% chance to drop at 20 min. At 40 min it doubles, making it 20%. At 60 min it'll be 40%, and so on.
    This system would ease the grind for those who are able to last longer in these missions.

    And THAT'S what I want, just an ease at the grind..

     

    sorry about bad english

  7. Post-cap progression in terms of light statistical increases.

     

    Syndicates are nice, but Id like an XP bar that gives me a point to spend in a category...

     

    Example: With a point I could increase shields by 1 or 2 (whatever is deemed appropriate).  One or two points to a shield capacity seems small and thats the point...after about 50 points, it is a nice boost.

     

    Refer to the Diablo 3 paragon system, or the Elder Scrolls Online Champion system.

    This.

     

    You could have lvling formae'd weapons as the "aftercap" level and have status like in D3

     

    0/50 Shield (increases 2 per point)

    0/50 Life  (increases 2 per point)

    0/50 Energy (increases 0.5 or 0.25 per point as Flow may or may not influence on this)

    I would REALLY love this

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