Blame the game then for only making it 30mins every 3hrs, with a 1% drop rate and a even less chance for the Ephemera.
Why blame the players for going for the hardest items first, out of the what? 7? other nodes you can do.
If you honestly just want to do the sentient ship once every 3hrs and complete the mission, then you're going to get no where.
If you think the players are at fault, then you need to take a step back, and look at how many runs you have to do to even get the items the ship offers.
If you're not interested in Shedu or the Ephemera, or the Scenes, then stay off the node.
If you're there for the quest, you can break the crystal then leave the mission/fail the mission and still have the quest obtained.
There's EVERY REASON to go for the ship and leave if you don't get anything so you can go.
There's NO REASON to finish the mission if you don't.
"Exploit" or not.
"Intended" or not.
It's clearly a DESIGN FLAW.
NOT the players fault.
I'll repeat myself.
IRL time and life is more important that finishing the mission.
Not going to spend months doing the ship once a day maybe even twice a day.
When you can do it more than once in a 30min span.
When you can save your time and life by getting what you want, and finally moving on before you burn yourself out and end up not wanting to play anymore.
It's ridiculous to even defend this RNG.
and it's ridiculous to defend DE for it too.
DE doesn't always intend to make RNG/Drop rates/Material Rates a snails pace, but they do listen to the players.
So instead of bashing people for a flawed design, why not give feedback to DE about how we can remedy this situation for both parties.
Such as, putting the ship as it's OWN node on it's spawn. Similar to a phorid assassination node, that opens when it's marked.
Or when the ship spawns, make it the ONLY objective.
Let's NOT - lock people out for not getting to it, and not punish those who are trying their best to get the only items they need.