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About Jherden

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  1. So, I get the intent, of making the Granum coins something you expend for standing. However, it feels really bad to earn one coin a map (possibly), and have way more captives that can't be freed. Perhaps the intent is to make the players feel bad, but I'd rather see these be side-objectives, where a key needs to be recovered from an enemy, or a puzzle of some sort. Allow some way that is "free" to free the captives, and then use the coins as a fast bypass or an optional standing multiplier. It makes the whole "Hero" aspect of playing the Tenno seem moot, otherwise.
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