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(PSN)Agent_CHAR

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  1. Eximus units are a terrible drop location for an item like Oberon that you only need 1 or 2 of ever. Something that you kill in the 100's or 1000's need to have drops that you want in 100's. Riven slivers are a really nice option and the type of thing that *should* drop from an eximus. Yes, this makes getting your first set of the Oberon BP's harder but you don't continue to get them constantly. Without looking I could probably build 400 oberons if I wanted to. Harrow chassis is another example of a really bad drop location choice.
  2. There are dozens of frames, weapons and strategies that are capable of clearing Lich/Sister and Steel Path star chart missions. The power creep in warframe over the years has been massive. But that means you need to be dipping into those areas of creep. Some things like the helminth system, arcanes, and a lot of newer mods (galvanized, etc) really shoot your power level higher. You don't say what of this stuff you have or not so it's hard to give specific advice. At a minimum your first priorities need to be unlocking helminth and the key powers from it (ie, gloom, roar, and a few others). Get the galvanized mods from arbitration and get them max rank. Do not ignore your operator. The operator is stupid powerful for certain things. Farm focus and get the good arcanes and have a meta amp. Get at least one meta weapon. My advice is target a kuva weapon or two or three. Tonkor or Zarr or Hind or Kohm or Tenet Flux rifle or Tenet Plasmor or etc. Invisibility trivializes Liches and Sisters... I have killed many of them with Ivara and the Spira prime. It is slow but very effective. The sporelacer kitgun secondary is stupid powerful. Honestly I could use that and nothing else ever it's so good. Tanky frames are good. The meta craps on Inaros for good reasons because he can't scale past level 300... does that matter to you when he's absolutely unkillable at level 120 (using gloom)? Same can be said for Grendel, Atlas and many other frames with a damage resistance mechanic (Citrine, Gara and so forth). You need armor strip and there are plenty to choose from. Frost is awesome right now. Several helminth abilities give access to this for all frame. Pillage and Shurikens with augment as two examples. Unairu focus tree is another good one. Figure out what arcanes are more or less mandatory and target farm them. Primary/secondary merciless and deadhead are must haves now. Those imply you've scaled up to killing acolytes on the steel path. Running the alerts on public is a good way to get started, but if you are set on solo then pick an easier exterminate or capture and just poke along through the mission long enough for the 5-minute spawn. Again Ivara or Loki or Ash can be slow but effective options. Or just be like me and Inaros + Tonkor all day long. Those are not the only arcanes you want though. There are many good ones from Cetus, Fortuna, Zariman, the OG bunch (grace, energize, avenger, etc, etc). That should be plenty of general ideas to chew on. If you have specific question always feel free to ask.
  3. The whole point of that simple concluding statement was to stop you from replying with a wall of text trying to convince me that cycle powers is good. Obvious failure. I've tried both methods and play with the one I like better. You've only tried one and are happy with it. Sounds like we are both (mostly) happy.
  4. Yes, it's a 5th ability which is an addition from the original four that work with swiping on the touch pad (up, down, left, right). As such it needs a button mapping that the original game did not. In your list of bindings you missed the gear wheel (but we don't need chat so that's a wash), mark / way point, and the ability menu is simply better for transference and hold abilities than cycle left/right + activate power. The menu accomplishes the same thing with one button that you need three buttons for. And cycling with button pushes is extremely tedious... I'm sure a scroll button works better. It's OK on frames where you primarily cast one power and only occasionally swap to other powers. Like I'd have no problem with using that setup on Inaros: cast gloom at mission start, swap to scarab armor for the remainder of the mission. Octavia on the other end would be nightmare. I constantly cast every ability she has. In the end button and key bindings are all very personal. What works for me might not work for you and vice versa. The only constant is the upper bound limitation of how many bindings you can make and that is lacking on a controller compared to a keyboard.
  5. I think that's a fair statement that can be applied to any frame with a tap/hold. Wisp is a clunky POS with a controller only made tolerable by the fused motes augment bandaid for another example. Really just any power that cycles (Ivara, Xaku, etc).
  6. I find that a controller with back buttons helps tremendously with this. You don't get more buttons with the backs but you can copy one of the others there. So my ability menu is on the D-pad but the controller software also copies that to the back button. Sucks buying a new controller but I burn threw them often enough because of stick drift that I was going to buy another one regardless. There simply are not enough buttons on a controller to do all of the things that you'd want to do if you weren't limited. The game has evolved to need more and more buttons. I used to map next and previous like you suggest many years ago. The first add that conflicted with that was alt-fire/heavy attacks. The second was operator transference. Tap/hold abilities was another innovation that is good for the game but bad for controllers.
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