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Avadir

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Posts posted by Avadir

  1. Can we add an NPC decor on dojo? Like Ostron or Solaris

    For open space can we change what planet is shown or the backdrop in general?

    We can research some of the BG on tennolab same with NPC that can be research on labs

  2. It looks nice on top view but not so nice at other view

    this view looks bad guess sticking with liset prime

    Spoiler

    103719903_585354079071336_3313453155416326582_n.png?_nc_cat=110&_nc_sid=b96e70&_nc_ohc=ySVtvK0_q88AX-tPr4g&_nc_ht=scontent.fmnl4-2.fna&oh=c83f70d6fccdf0bdf8bb9b68daf906d5&oe=5F147501

    on the other hand this one looks awesome

    Spoiler

    103785704_566367357583453_5421977344955781595_n.png?_nc_cat=109&_nc_sid=b96e70&_nc_ohc=6xG6hC84d4cAX8kdNTp&_nc_ht=scontent.fmnl4-3.fna&oh=712270dbcc6a4f2737beed80d52e3560&oe=5F15606B

    It sad that i want to use it badly but that other view looks really really bad

    • Like 1
  3. 27 minutes ago, OvisCaedo said:

    You're probably not missing anything, just DE is. They forget to make it equippable on new weapons really often.

    hope to be patch soon so i can slot it on my tombfinger the flight speed is really slow

  4. Why i cannot slot Terminal Velocity on any primary kitguns? Am I missing something? BTW that PETT EGG KUVA Bramma is just tombfinger hahah

    Spoiler

    5EE5D0BC42DC9758BFDBDB99310C5D3BAEB2624F

    Spoiler

    64C3BA29DF884D297848DB2289B3E81374000A18 (1920×1080)

     

    • Like 1
  5. 3 hours ago, NoSpax said:

    More like 1st World Problem, you are comparing a car to a plane. Outside of PoE and OV, he can hardly use his full speed, as you get stopped by every door you meet.

    But he's great for excavation so far, carrying energy cells leftover from across the map to the active excavator.

    you can do that with operator dash as well

  6. My feedback on gauss:

    Redline suggestion A:

    in cast of redline it already start at 25% gauge power strength increase and duration decrease the gain speed on gauge

    on 100% gauge add 10-20sec to the redline buff (not affected by duration)

    Redline Suggestion B:

    in cast of redline it already start at 25% gauge affected by power strength it can be 100% at cast depend on your power strength 

    Redline Suggestion C :

    Just outright remove the duration and base the ability to the gauge if you hit zero thats it ability will turn off.

    50% base gauge on active(but need to full gauge on inactive redline) Power Strength will fill gauge faster but burn faster, while Duration fill gauge slower and burn gauge slower 

    Kenetic Plating: instead of 100% damage reduction cap it on 90%, its only fair for the buff on redline so it wont be to powerful

    I think this would be good so we dash less and kill more

    New Passive:

    Sprinting will gradually increase speed little by little and on jump or full stop remove sprint speed buff

    • Like 1
  7. 4 minutes ago, GnarlsDarkley said:

    In the appropriate thread maybe

     

    yeah i can its already too late when i saw that, but someone already said good feedback about kuva disruption over there so i wont put same comment there

  8. 12 minutes ago, Tangent-Valley said:

     

    The Reward Tables Kuva is NOT effected by Boosters, and there's nothing to be done about that. (Like any other Mission Reward other than Credits, I believe)

    So DE added Kuva drops from the Demolysts themselves, which I believe ARE affected upon pick-up by the Boosters. Don't take my quote for full 100% though, I'm still learning this too, and waiting a week after release for the concrete, For Sure numbers on things.

    yes its affected by booster. survival kuva is also reward type just like in disruption, it's a shame cuz this disruption kuva is alot of fun to play unlike kuva survival.

  9. the Kuva reward on each rotation is not affected by recourse booster, is that intended? cuz it's alot slower that kuva survival the only think that the recourse booster affect is the drop of each Demolisher which is 50 on each kill

     

    PS: not sure where to put this topic

  10. 5 hours ago, Teridax68 said:

    Molecular Prime does have an explosion component, but the explosion only chains if it kills enemies (which is unlikely to happen at higher levels, as the base damage is 800), whereas what I'm proposing would be a damage chaining effect that would basically turn any single-target damage into AoE against bunched-together enemies. You'd get chain-kills with both at lower levels for sure, but at higher levels MP's gonna be mainly picked for the enemy speed modifier, whereas ideally my proposal for Discharge would get picked for its utility.

    Yes and as far as i know, M Prime also got some damage multiplier, I'm not hating on your suggestion I actually like this idea, my only concern is its too similar to M prime to the point that ppl will not be happy about it for sure.

  11. 1 hour ago, peterc3 said:

    Cheap CC is bad, but just doing more unmoddable damage is better?

    20 seconds is not short in a game like Warframe.

    yes my current volt build is 10 sec and is more than enough to murder stun enemy with my weapons, i think 10 sec base duration is enough 20 sec is kanda overkill and make the dps even powerful, and i guess thats what DE is avoiding

     

     

    3 hours ago, (XB1)GearsMatrix301 said:

    Remove the Megathread and PSA tags, you’re not DE.

    Volt is the Electricity frame not the speed frame. Why do people care so much that he’s not going to be the fastest anymore?

    yes he mention that too here below

     

    13 hours ago, (XB1)Adaptabilty said:

                !Please give any and all feedback!😶😶

             Many people are freaking out about the prospect of Gauss making volt obsolete (Volt will not be obsolete in the slightest). At one point, I was one of these people. However, I realize this would be a great time to suggest volt changes while he is still a hot topic since the reveal of Gauss and volts appearance in the new Warframe trailer. Volt is considered the speed frame, but in reality, his electrical Abilities are his name sake. Yes, we attribute electrical Abilities to speed, and I love speed, though it would be nice to improve his other electricity based abilities ever so slightly. Primarily his 1: Shock and his 4: Discharge.

     

    7 hours ago, Teridax68 said:

    Beyond this, I also think making Discharge an even stronger stun should probably not be the way to go, because even now the ability is a press-4-to-win button that can nuke high-level crowds of enemies in addition to halting the battlefield, or at least whoever survives (which is ultimately why DE doesn't want to buff the ability's stun). I do, however, very much sympathize with wanting to improve its utility, and in this respect I'd personally want to sacrifice the ability's existing damage and stun in order to dial the Tesla tower effect up to 11, which could also include the debuff you'd want to apply on the 1: if Discharge debuffed enemies to take bonus damage, and then also spread it to other nearby enemies via electrical shocks with each hit, Volt's 4 would have the benefit of turning all weapons fire into potentially massive AoE damage. Going further, if this helped spread Shock's chain lightning, and enhanced its damage, it would establish a clear difference between the two without having to attach that many more additional mechanics. If Volt's CC ends up being weak after this, it would be all the more reason to buff Shock's stun instead, and have it spread via Discharge.

    I like this idea but i think its too similar to molecular prime? IDK haha.

  12. 5 hours ago, Tatann said:

    The only thing I'd change is removing energy consumption when moving with his shield. I mean it's already a 50 energy cast, and a duration based ability. And the shield is greatly reduced in this size when picked up. 

    Adding energy cost for moving with it seems unfair at this point, or make it a channeled ability and remove the duration (only when pick up) considering, for lore/balance that Volt's energy continue to feed it so it stays up

    I like this one

    • Like 1
  13. 11 minutes ago, Lutesque said:

    The only thing that bothers me about Volt's Speed is how much Strength you have to pour into it to get any decent speed out if it...

    You actually have to make a dedicated build for it.... which sucks because modding Volt that way hurts his other abilities and Vice-Versa....

    Thank you. exactly what i want to say. I know it sound hypocrite. but that why i want a little sprint speed boost

    And why I use duration instead of str is for CC and shield

  14. 10 minutes ago, (PS4)Ozymandias-13- said:

    Then the Volt in the intro is clearly high strength build, and I bet he didn't ask DE to boost running speed to do it. 😛  That Volt is using his ability guaranteed. The OP is asking for Volt's inherent running speed to be increased so that his allies don't get to be faster than him. Lol

    I don't disagree that it's a useful part of his kit, and I definitely don't disagree that it shouldn't be the only focus of his kit. I think the ability could use a buff to better emphasize the combat nature of the ability (maybe slows enemies near him to better emphasize his personal speed and effectiveness at that speed). But none of that would matter because it would likely be affected by ability strength which the OP refuses to mod for to get the speed that is obtained through strength mods. Lol

    As I mentioned before, and in several previous feedback on the topic, I wouldn't mind if Volt were the only one that received 100% effectiveness of strength on his Speed buff, where other's only received 50-75% of that buff since players keep complaining about unwanted speed buffs. It seemed that the whole community disagreed with me on that though, so it's not likely to happen. That would help maintain Volt's speed within his own buff without having to be compared to Gauss or increasing his base stats just to circumvent modding appropriately for what he wants.

    The whole issue here is that the OP is entirely capable of modding to get what he's asking for, like right this second. He's not willing to do it because he wants everything with no compromise, as is the entire game of balance in modding in Warframe.

    you're childish, still holding on your opinion like you're high and mighty and the only one know how to mod, i agree str is the way to go if i want that godly speed of volt, but dont restrict volt using on only modding for str just so i can be the fastest i can be, while other frame can be just as fast or faster then me, for building their ability, it think is fair for volt to atleast have fast sprint speed for being squishy, and i always thinking about this new passive on volt, the more you run the faster it gets and if you stop or bump on things this new speed buff will be gone lets just be civil and just agree to disagree ok?

  15. 30 minutes ago, (PS4)Ozymandias-13- said:

    I don't build Volt for only strength Lol. I'm not the one that is asking for insane speed without modding for the one stat that determines that on the ability. If speed is what you want then you have to build that way. Build diversity doesn't mean you get whatever you want, whenever you want. It means you have options to build different ways and still be effective. Since you are choosing the path of speed then you need to equip speed mods for yourself, or strength mods for your ability buff.

    I don't actually build for meta. If you have seen any of my old might've seen that I'm pretty anti-meta since we are still insanely powerful without the best of the best builds, and definitely without Rivens.

    But that has nothing to do with speed, or the topic you even posted. Volt is a ranged caster/gun frame. Wukong is a melee tank frame....

    lol im only asking for sprint speed, not insane speed as i said build for duration for CC and shield duration, that 1.2 or 1.15 is only an example, my current build is 40 str only so even if i use 2nd ability it almost amount to nothing, thats how i want to play my volt i only want some little buff on sprint speed, but on the way you comment on my post feels like i want an insane buff on already OP frame. Lets just respect each others opinion agree on disagree.

    31 minutes ago, (NSW)DeltaZiro said:

    You clearly dont understand. Wukong doesnt die quickly as he needs to get upclose to an enemy, while Volt is a range frame. Wukong needs to survive when he is in the face of danger - Volt has a shield and range powers to keep him far from enemy danger.

    Wukong is built to be the melee frame. Volt is the AoE CC frame, NOT a speed frame - Gauss will be the speed frame. The ONLY reason Volt has his 2nd ability is to catch up with allies and to get to an objective quickly and to have a faster fire rate, reload speed and melee speed.

    Comparing Wukong to Volt is useless. modding Volt with STR makes his 2nd ability faster, even faster with speed mods - but the choice of you playing a frame who is NOT built for close range and wanting to be quick is the wrong choice.

    Again, Volt is not supposed to be quick, he is the covering fire and AoE CC frame. Wukong is close range melee frame. if you dont like the speed of Volt, dont play him, its not his playstyle.

    again i only compare this two frame not base on there ability or play style just there general stats, and wukong dont always be on front of enemy he can use guns you know.

  16. 6 minutes ago, (PS4)Ozymandias-13- said:
    • And now you have learned your first lesson about modding. You have to balance what you want with what you need. This is literally universal in this game. Every frame is subject to this, this isn't DE picking exclusively on Volt.
    • So why not make every frame the exact same speed, so that you don't feel like someone is faster than you? Have you ever stopped to think about the fact that you're comparing two unrelated frames? Volt specializes in room wide AoE damage at the snap of a finger, and enhancing the damage and speed of ranged weapons. Wukong is a melee frame that has to physically run up to every single enemy he wants to kill. In what reality do you think it's more practical to ask for Volt to be undeniably faster than him in every situation when you can already kill every enemy from range before Wukong even gets close enough to attack the enemy?
    • So...you are literally complaining that in the end someone could be faster than you. You sincerely want to be the fastest around with no competition, along with one of the most powerful AoE abilities in the game, a damage enhancing, invulnerable frontal shield, and one of the most useful 1 abiltiies. You are playing the wrong game buddy. This is a co-op game, and you're already playing a top tier frame. 

    Fortunately for you, in relation to my original comment about other players complaints, I think the strength buff should be capped when affecting other players anyway. But that means nothing to you, since you're not even willing to mod correctly to get what you are asking for to begin with.

    so you mean str is the only way to mod volt? cuz i can smell you only play on meta builds and all, you talk about "build diversity" and yet you want me to build only for str to get the speed that i want? I get your opinion you play volt for str for speed and his ult to clear thinks fast, it's just that I only compare volt and wukong so you get the idea that volt is easily killed and wukong is not.

  17. 8 minutes ago, (PS4)Ozymandias-13- said:

    That's your problem right there. The diversity in choice that you have with him because of what his abilities can do let's you choose how to mod him. But, you are also responsible for modding appropriately for the play style you are aiming for. 

    You are 100% capable of modding for strength, increasing his damage and speed to crazy levels. You made the choice not to. Asking DE to increase your stats for you when you chose to mod against them is not the solution. That's like saying I ask DE to make my abilities to cost less because I chose not to mod for efficiency. Doesn't work that way, sorry.

    see but you can't mod for all str dur range and eff its really hard to balance it, especially with augments on

    ps: i really like using all of volt skill thats why i put range on too

    4 minutes ago, (NSW)DeltaZiro said:

    Hes right.. its the reason mods like Rush and Speed Drift exist

    so you mean to say that other frame can chose not put rush or and still be as fast as i do with rush? well not as fast cuz that would be 1.3 sprint speed but still you get my point

    and if you say my 3rd will offset that speed difference that buff will still be carry on whoever is near me.

  18. 8 minutes ago, (PS4)Ozymandias-13- said:

    He doesn't need to be faster, even in light of other fast frames.

    He just needs to be unique in how he does it, and he is. He has the ability to grant that speed to allies, that's what's important compared to other fast frames. Electricity is his central focus and he does it well, using it for crowd control, speed, defense, and offense.

    The common complaint with him is actually how he goes about buffing his allies' speed. It doesn't bother me, but I don't see why it couldn't be made more convenient for the seemingly endless hoards of people that bring it up.

    I informed the moderators so they can take the other posts down. No worries.

    Why exactly do you think that he has to be the fastest frame? It's not his theme. He's more well rounded that most frames in what he can do, and still has insane damage and speed compared to most frames. If you're allies end up faster than you then they aren't in range when you recast the ability and you still end up faster. What's the problem?

    i dont exactly build my volt for str, I build him for duration for all the CC and 1 speed on squishy frame is not good, yeah i know i can just put shield down to be tanky, but i dont always want to play that way, sometime i just want to be free and when i pick up that shield i end up slower that most tanky frames 

  19. 2 minutes ago, (PS4)NewcastleDisease said:

    you should post in just one forum instead of two... (gerneral/warframe)

    Volt has his speed ability to make him speedy, no need for a general speed buff i think. it's not the speed what makes him a mass destruction frame.

    sorry about that i don't know how to delete the other one on general, yeah i see you're point but still its dumb how some frame is faster that him if you buff them with my 3rd ability

  20. Can you DE please buff volt prime sprint speed to like 1.2 or 1.15, I think its only fair cuz how can a tanky wukong prime(1.05) be faster that volt prime??? 

    especially now Gauss is almost here

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