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(PSN)TehMunkeyKing

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Posts posted by (PSN)TehMunkeyKing

  1. Ever since the Chimera update last week, I have been unable to log into Warframe on PS4.

    Immediately after updating the game and attempting to log in, there was a brief moment where the red <NETWORK NOT RESPONDING> message appeared and then changed to a "Login failed. Check your info." message (see attached image). Every attempt since to log into the game has been met with this screen and message.

    I uninstalled and reinstalled the game and Restored Licenses but nothing has changed. 

    f3cDcbDjulbdDMl8haBFUgYRK?token=eyJhbGci

  2. The bigger issue is streamers making new accounts to farm achievements. To paraphrase what I heard from another streamer comment on Warframe's Twitch Drops program, there's a lack of broadcaster/viewer interaction going on. Viewers are just opening up streams and leaving them on in the background with the sound muted or something similar. They're basically human viewbots. The growth and viewership is artificial if all people are doing is grinding the drops. It gamifies the system. 

  3. All Sentinels having inherent vacuum is a lot better compromise than the previous splitting into three mods, but why not just go all the way and make Vacuum inherent to the Warframes themselves? 

    That way whenever the game decides to 1-shot your Sentinel to oblivion, you still have Vacuum and nothing special needs to be done with Kubrows and Kavats. 

  4. The proposed "universal" Vacuum change is just as bad, if not worse in some aspects, than the current Vacuum situation. All it does is create 3 necessary mods you'd need on your Sentinel at all times, and STILL doesn't make Kubrows and Kavats and more viable vs. Sentinels. 

    Vacuum should be an innate ability for all Warframes. That solves the issue of creating more necessary mods for Sentinels and makes Kubrows and Kavats more viable to use. Even if it's up to 5 meters, it's a better solution than Scott's proposed change. 

    BUT, if universal Vacuum HAS to be a mod, it should be applicable to all Companions and the 3 proposed Vacuum types (Health & Energy, Credits & Ammo, and Mods, Endo, & Resources/Misc...), the effects should be applied to each level of the mod (1/3/5). 

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