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AlexVFrost

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  1. Greetings. I would like to draw some attention to a minor issue, but one that has been irritating me for a very long time. Finisher animations for nikanas consist of two strikes, both of which do damage to an enemy. https://i.imgur.com/amKfLSF.mp4 Problem is, with high enough damage, the enemy usually dies on the first strike and doesn't participate in the animation from this point on, which looks beyond janky, to say the least. That's my personal opinion, of course and many others might find it perfectly acceptable. https://i.imgur.com/hQB40v2.mp4 However, after the Duviri Paradox update. we now have Syam, used by the Drifter, and the animation for a finisher works in a different way, with enemy recieving damage on the last hit. Which makes me think, that not revisiting older animations is kind of an oversight. https://i.imgur.com/GDEuCER.mp4 I must also stress that I am not asking to remove one instance of damage during nikana's finisher, thus nerfing it's damage output. I would like to suggest either making both instances of damage apply on second hit, or make one hit, but double it's damage (which, seemingly, is the solution applied to Syam and its stance, when it's used by the Drifter). This issue applies to all nikanas wielded by warframes (confirmed by me for Dragon Nikana, Nikana Prime and Skiajati) in all stances, as far as I can tell, since Tranquil Cleave, Decisive Judgement and Blind justice all have finisher animations with two hits. This doesn't seem to be a complex issue that requires a lot of time to address, unless there are technical limitations with circumstances different between Duviri gameplay and Origin System gameplay.
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