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Banette

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About Banette

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  1. Very fun and strong frame. Bit of an energy hog, though. Battery Bar is easy to manage. Thermal Sunder doesn't seem to be of any use.
  2. I've only played him for like 2 hours so far, but I find him to be really fun! My most played frame is Titania, so I've never been one to care about the meta. He's tanky spanky. A bit spammy on abilities, which is something I enjoy. Activate Redline then smash into some walls with your cheap Mach Rush. I usually finish missions without even really knowing what happened as it all just blurs by. He's unique in his playstyle and is a positive addition to the game that I think will appeal to some people. Maybe not a ton, but certainly more than Baruuk. Even though I'm definitely no master of Gauss, I have seen some other players that don't seem to enjoy him in missions. Ones that don't activate Redline once it drops off or ones that aren't mashing Mach Rush. Do those two things, maintain Kinetic Plating, and drop Thermal Sunders occasionally to go back and combine them later and he can be pretty involved and fun! If you just want to run around, then you're probably not going to enjoy Gauss. But! Am I going to be playing him a month from now? Maybe. I can see him making his way into the rotation. Not top 5 for me, but in the upper-half of frame for sure. Looking forward to his best friend, Grendel.
  3. As a solo player, does this mean the only thing changing is Arbs are going to get harder? Not terrible since they were pretty easy with the right loadout (usually tank). Just wondering! The problems I have with Arbs is the annoying anti-fun drones preventing frames like Titania from being used and the reward:time ratio. Thanks for taking a shot at fixing a game mode that I rarely read anything positive about! But, I think this update kind of misses the mark. Looking forward to the cosmetics.
  4. I've already left feedback a couple of times in this thread, but eh. She's just a couple tweaks away from being amazing and I would like to see some of those happen. - I don't think Balefire is justifed to have a slow effect. It's one of the smallest weapons in the game with a very unimpressive charge mechanic. What exactly is slowing her down? I legitimately think it would be a buff to the ability to just remove the charge all together. The exalted weapon does decent raw damage, but there's not much reason to use it outside of Aegis Storm. The slow when charging is just the nail in the coffin for it. - Shield Pillage is great... against Corpus. It doesn't even need to be great against the Corpus though since Corpus have nearly no means of killing Hildryn. While stealing the shields of a heavily-shielded faction sounds great, there are also plenty of other ways that makes this a fairly small benefit. I'd love to see a rework/buff to this ability that allows it to be effective at granting Overshields when fighting the Grineer and Infested. Hildryn's greatest weaknesses are Slash Procs and Toxin Damage. While the status procs from Slash and Toxin aren't likely to oneshot a decently built Hildryn (ie the Hildryns that have more than 315 HP because they didn't just slap Vigor on and thought it was a good idea), they'll eventually win the war of attrition unless you have Arcane Grace or Arcane Repair (100% suggest running one of these, it's mandatory on Hildryn). The cleanse is great, but you're going to be spamming this often if you want to avoid all proc damage. Toxin Damage (not the proc it often gets confused with) will kill any frame unless they are built specifically against it. I wish I could think of a good mechanic to reduce the amount of casts needed for Shield Pillage since you're spamming it way too often in higher level missions. But, just increasing it's effective against Grineer and Infested would be great. I would trade away some effectiveness against Corpus to achieve that. - Haven is (like most of Hildryn's kit) either really great or really not. The low base range means allies have to hug Hildryn and the effectiveness varies wildly depending on your team. The damage is only useful against Lith Fissue level missions. I think this ability gets undersold a little bit, but I'd still be hesitant to call it a great ability. Allowing it to affect defense objectives that aren't alive such as excavators would be nice! And! Give it a reason to use when playing solo other than protecting your companion (which really just ends up highlighting how ineffective this ability can be in practice). Any other support frame makes using this ability more of a downside than something useful. I find there are a lot of times when toggling this ability on would only hurt the Hildryn. - Aegis Storm is a lot of fun! Thanks for the dodge! But! Why doesn't Balefire appear during this without the need to toggle it on? Even if you purely want to CC with Aegis Storm, there is no reason not to have Balefires equipped. All it does is add a tiny little hurdle to start having fun in Aegis Storm. Tiny hurdle can get grating after having to jump over them so often. It can also be a little difficult to see while in Aegis Storm (even more so with a bright Energy color), so I think the FOV could use another take or it's own slide bar in the options. A bit of a stretch, but being able to use a heavy weapon while in Aegis Storm would be great. I disagree with the ability to use primaries and secondaries during Aegis Storm since this would make Balefire completely useless. But! Since heavy weapons have a cooldown, then maybe they wouldn't completely replace Balefire. Her signature weapon is a heavy weapon, so even more fitting! Put all that muscle to use! I do really like Hildryn and will continue to play her regardless. But, she could be so much better with a couple of tweaks and shifts!
  5. Please please please let Haven affect objectives. It's not like it's really a strong ability, anyways. I've been playing Hildryn almost exclusively since she's released. I agree with a lot of feedback here! She's just a few tweaks away from being amazing, much like Garuda was on release. Aside from fixing bugs (such as not being able to dodge roll after jumping for the rest of the mission after using her 4), being able to affect objectives with Haven would be so nice and give that ability a nice use. Edit: I don't mean to imply that Haven is completely useless. It just isn't great, and even more so when playing solo. Affecting objectives would be a nice bonus. I guess it could get out of hand if DE decides to rebalance Haven's numbers, though! Edit2: AND! While I don't really agree with the ability to use other weapons while in Aegis Storm (not really against the idea either), I do think she should be able to use archguns while in Aegis Storm. At least make Balefire auto activate on Aegis Storm since even if you don't want to spend the shield on using them, there's pretty much no reason to not have them out since it's all you can do.
  6. Hello! Loving Hildryn. I've been waiting for a new "top 5" frame for a while. So glad to add Hildryn to that mix! I think she's great, but there are a few opinions I'd like to share. - Absolutely love her stances. ❤️ - I feel like I'm missing something with her dodge. Is it just a new animation? It's a very cool animation! But, I would really surprised it didn't knock enemies down or that I couldn't use it as some form of minor upward thrust. A small knockdown on this would be great. Or! It's likely I'm just missing something here. I thought at first maybe it carried your forward momentum a bit or it was slightly longer than the roll, but this doesn't seem to be the case. 1. The slow walk during her first ability isn't fun and I have no idea why she even does that. It looks really goofy. Nothing like a big and strong frame to do. I could understand if she summoned the massive weapon platform that she carried strapped to her back or something, but it's just a little hand beam thing. Removing the walk would be amazing. Maybe even add the ability to dodge during the charge. It also swaps back to your Secondary weapon after using it. It would be nice if it swapped back to whatever weapon you had before. This is more of a "learn-to-play" issue. But! The hitbox on this projectile is extremely small. Maybe add a tiny bit of tracking to it? You can miss smaller stationary enemies when your reticle is red because of small the hitbox is for it. 2. Her two is either really great or really not. The scaling with non-shielded enemies can be a little bit of an issue. It's not as detrimental that Mag's effectiveness is increased against Corpus since she still has options when her abilities are slightly weaker. Hildryn does have issues when she can't replenish her shields, it completely shuts her down. Not being able to use it during her 4th ability also isn't fun but I get why y'all didn't allow that. I'll talk more about this later. 3. I'm not 100% understanding her 3rd ability. Mostly not understanding why it doesn't affect objectives. The buff it provides seems to be very slim. Not totally useless! It may be because I'm running with 155% strength and that isn't enough. I pretty much only toggle this on when Arcane Aegis procs. Otherwise, it feels like a bad use of her shields. Feels really weak over level like 40ish missions. 4. Her 4th ability is the reason to play Hildryn. Feel like Iron Man! I really enjoy it. BUT! Still some issues. Her two becomes unusable. I get that it was probably a balance decision. Can we maybe have her 2nd ability change while in Aegis Storm mode? The part that really doesn't feel like Iron Man is the lack of explosions and general weapon prowess. Maybe allow her two to become a missile of some kind? It can deal damage is a small area and refund some shield back to Hildryn (not enough to pay for itself) if it deals damage. It can restore some shield if it hits an ally. Much like Garuda was when she released, she's just a few tweaks away from being amazing. Looking forward to Hildryn's future! - Pyrana Prime's animation for the second weapon doesn't function properly on Hildryn.
  7. Eh, nevermind. Here's to hoping for more changes to Titania. Just a quick reminder she is extremely squishy and her defenses currently rely on RNG while being a very energy hungry frame. Unlike a frame like Limbo who is also very squishy, but has complete control over his damage taken while also being a low-cost energy frame. Please tune her around enemies higher than level 30 or 40 since she currently isn't.
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