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Pertev

PC Member
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About Pertev

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  1. Pertev

    Update Failures

    Nether on DE installed launcher
  2. Pertev

    Update Failures

    Well after some trys with different settings, like admin, check download cache, optimise download cache, no aggressive download, it still doesn't work Mhhh...
  3. Pertev

    Update Failures

    ๐Ÿ˜ฅ๐Ÿ˜“I thought I was the only one with the problem. Now I am relieved that I am not alone with that problem, despite the current problem. ๐Ÿ˜ƒ That means for me, the problem is not local. Conclusion, no need to worry. ๐Ÿ˜˜ Time to be patience ๐Ÿ™‚
  4. New Update 27.9 cannot installed after download. Also happens when I start the launcher as an admin.
  5. I am wonder if it would be more appealing if we getting our newly crafted through a quest like mission. ๐Ÿค” To be more accurate, this is my suggestion ๐Ÿ˜ƒ You collected you Frame as Warframe and build it regularly but instead of the frame itself you get a key and the coordinates to an Orokin vault in the void towers where all Prime Frames are hidden or sealed. The normal Frames are sealed on earth. In the Orokin towers you go to the navigation point where there is pod with your build Frame in it. You transport the pod with your frame to extraction. End. The Frame is now yours and can be select in your arsenal. ๐Ÿคฉ๐Ÿฅฐ โ˜๏ธ I have also the idea, instead of building the complex key for you frame, the foundry is sending your collected and build parts to the Orokin tower, where your frame gets finally assembled, in 3 days. ๐Ÿ™‚ Either your transport your build prime parts to the orokin tower or your parts are automatically teleport to the orokin Tower. ๐Ÿ˜ But their need be created an extra room for the orokin tower tile set that almost looks like a assembly line. ๐Ÿ˜ฌ So how do you thing of it? Making the reward of collecting new Frames more to part of a quest or mission. ๐Ÿ˜ƒ
  6. True, but rescue mission failed when freed prisoner dies. This could be funny when there is a 3-5 minutes execution timer when ships alarm get triggered before freeing the prisoner. Maybe.
  7. What's with Ivara, Loki? ๐Ÿ”ช๐Ÿฉธ ops that was not intended ๐Ÿ˜‚
  8. I know this that's why we need a new mission type or add a "Mission Failure" punishment when ships alarm in spy mission are turned on. I mean think of this. Ships crew are alerted because of intruders. Shut down all security data consoles, erase all valuable data or safe and transmitted them out of the ship to a safe spot.
  9. That's exactly what I wrote down in my OP.
  10. Double lol I didn't see you coming from 100 meters away ๐Ÿ˜‘ and you didn't properly read my comment ๐Ÿ˜
  11. But why I can't play in stealth in a squad. No one is interested in brilliant distraction tactics (Communication and Voice Chat not needed). Playing in style is not possible. They always do it in the fastest way possible. I rarely see it when players take it slowly and I only see this at players blow MR 5 or so. Also the reputation system is pretty strange. You're thinking out of box or not funny, you never get likes.
  12. Hell is closed. No rip and tear. ๐Ÿคญ
  13. Thought so. Blinded by one play style and not seeing the possibilities.
  14. Nailed it! That skin concept should make it's way to a deluxe skin. This could be a new idea of an warframe otherwise. With abilities like .... oh wait no this frame would end up almost like Titania. Then we should replace or change the visual effects of the useless ability Lantern. Would look nice if the target is wrapped in a cocoon.
  15. For a game with the original core meaning of ninjas, no one plays anymore in that style and goes full "rip and tear" mode instead of "sneak" mode or even worse they do full speed run. This problem is, in my opinion, pretty worse for spy missions. Changing a mission type is impossible and also not advisable, I think. Maybe we need a new mission type, a more punishing. But normally players should get punished in spy mission with "failed mission" when ships alarm is activated, just like in rescue mission when the prisoner dies. Also DE should do something for those level scaling in relation of the amount of enemies. Why it also needs to be more enemies when they are getting stronger?
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