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Wolfiusz

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Posts posted by Wolfiusz

  1. Oberon's Hallowed gorund was reworked some time ago to be cast in a large circle (fixed radius around the frame). But now when I cast it - it only appears in front of my frame and not only that - the "weedy carpet" is really narrow. 

    I really do hope that this indeed is a bug (not a nerf) and gets fixed soon, because as of now it's even more useless than before the rework.

  2. Top 5 warframes:

    1. Oberon Prime

    2. Inaros

    3. Ivara

    4. Wukong

    5. Nezha

     

    Top 5 Primaries

    1. Lenz

    2. Vaykor Hek

    3. Ignis Wraith

    4. Braton Prime

    5. Convectrix/Dread

     

    Top 5 Secondaries

    1. Sonicor

    2. Lex Prime

    3. Vaykor Marelok

    4. Aklex Prime

    5. Azima

     

    Top 5 Melee

    1. Ack&Brunt/Guandao

    2. Jat Kittag

    3. Silva&Aegis Prime

    4. Destreza

    5. Redeemer

  3. Yes I know this has been suggested before. But this time I made a hopefully interresting, overall concept that, imo, could be implemented ingame.

    Yes I'm one of  those guys who would like to get my own Corpus Hunter as a companion.

    If you don't know what I mean... I mean one of those dudes:

    350?cb=20140110020514350?cb=20140305101000

     

    So here's my set of ideas on:

    How to obtain them:

    Alad V will have a chance to drop a "Foundry Hunter Segment", which will give a new foundry section allowing players to construct their own hunter companions.

    Every hunter currently ingame (Zanuka, Jackal, Hyena pack and that one from the arena) has a small chance to drop a "Hunter core". Hunter core can then be activated in hunter section of the foundry and player will be able to choose a random warframe neuroptics, chassis, systems (as Zanuka is built from random warframe parts I figured it may be an interresting mechanics). All player hunters look similar with only minor diferrencies that allow players to distinguish them.

     

    Depending on parts used during creation players may get one of the following companion types: (Every companion will have a basic melee claw attack dealing mild damage to a single target in addition to it's unique skills) (also x,y,z used instead of numbers, if DE ever implements those they will balance them out in their own way)(also also - unique skills mean hunter-speciffic mods - just like all the existing companions)

    1. Rumbler

    Spoiler

     

    - looks - Rumbler will have more "beefy" legs and will look overall heavier than other hunters

    - base stats - Rumbler will have more armor and health than other hunter companions, but it will also be the slowest of them

    - unique skills:

    A. Shockwave - Rumbler stomps the ground causing all enemies in x meter radius to drop their weapons for y seconds (if enemies don't have any weapons they are stunned for y seconds)

    B. Quake (passive) - Rumbler is so heavy that its walk causes all nearby loot crates in x meter radius to break open, additionally locked caches in y meter radius have a z% chance to get their locks broken

     

     

    2. Erradicator

    Spoiler

     

    - looks - Erradicator looks like a standard hunter, it is additionally equipped with a sniping turret on its back

    - base stats - Erradicator has very high shields, but lower health and armor than other hunters, normal speed

    - unique skills:

    A. Turret Deploy - Erradicator goes into a turret mode for x seconds, entering and leaving this mode takes 3 seconds, while in turret mode it will choose the strongest enemy in y meter range and shoot at it's weakspots dealing increased damage and causing the target to bleedout for z seconds (while this hunter is in turret mode it can be given orders, similar to syndicate guards,  orders include "hold position" - where it will stay in position untill turret timer finishes and "follow" where it will leave turret mode and follow the owner if owner gets further than 50 meters)

    B. Find Weakness (passive) - Erradicator releases a pulse every x (preferably 60) seconds that reveals weak spots of all enemies in y radius each enemy killed by attacking the weakspot reduces cooldown on next pulse by z seconds

     

     

    3. Tacticas

    Spoiler

     

    - looks - Tacticas looks like a standard hunter, it is additionally equipped with a laucher pod on its back

    - base stats - Tacticas has its stats ballanced, normal speed

    -unique skills:

    A. Minelayer - Tacticas shoots out x mines spreading randomly in y meter radius, each mine when activated by enemy deals elemental damage to all enemies in 2 meter radius and applies status effect for z seconds

    B. Scout Bots - Tacticas releases x scout bots that seek out and attack nearby enemies in y meter radius for z seconds. Attack is an electrical zap that removes shields/nullifyer bubbles (corpus), reduces armor by 75% (grineer) or stuns target for z seconds (infested)

     

     

    4. Savage

    Spoiler

     

    - looks - Savage looks like a standard hunter, but its claws are larger and sharper, it additionally has sharp spikes along its spine

    - base stats - Savage has no shields, it has more health and more armor and a higher movement speed

    - unique skills:

    A. Shred - Savage rolls towards a strongest target within x meter radius with high speed, knocking back all enemies on his way and causing them to bleed for y seconds. Main target after hit receives additional z% damage from all sources.

    B. Bioconversion (passive) - every melee attack done by Savage has increased chance of causing a bleedout on the enemy, every bleeding enemy restores x% of Savage's health every y seconds

     

     

    5. Ammok

    Spoiler

     

    - looks - Ammok looks like a standard hunter, it additionally has a small "backpack factory"

    - base stats - Ammok has its stats ballanced, normal speed

    - unique skills:

    A. Supply (passive) - Ammok produces ammo for currently equipped weapon every x seconds, if equipped weapon is melee, energy orb is produced nstead

    B. Thief - Ammok runs around for x seconds stealing ammo from enemies in y meter radius and forcing them to reload their weapons for z seconds, if target uses melee weapon his health is stolen instead, stolen ammo/health is given to the player

     

     

    6. Spynox

    Spoiler

     

    - looks - Spynox looks like a standard hunter, no additional attachments, a semi-transparent energy aura to create a stealth-like looks

    -- base stats - Spynox has lower shields and health, but greatly increased moving speed and increased dodge abilities

    -unique skills:

    A. Override - Spynox connects to a nearby console of x tier (there are 3 tiers iirc)  and starts reprogramming it reducing it's tier by 1 (tier 1 consoles are auto-hacked). Reprograming takes y seconds, if Spynox gets hit during reprogramming, procedure is broken and canot be repeated for the next z seconds. If a tenno starts hacking console during reprogramming, hacking time is doubled (stacks with "Intruder" mod)

    B. Interferences (passive) - Spynox interferes with nearby safety systems in x radius blocking their functionality (cameras can't detect Spynox or its owner, laser barriers are turned off, turrets can't aim, orokin laser traps don't turn on) (if spy gets damaged, interferences enter y seconds cooldown)

     

     

    7. Wildfire

    Spoiler

     

    - looks - Wildfire looks like a standard hunter, it has 2 "empty turrets" for weapons on his back, Gunner's weapons are chosen from primary weapons list (rifles and shotguns only) by the player in the arsenal (it is possible to install 2 identical weapons if player owns them). Turret mounted weapons have their accuracy slightly reduced and their reload time is doubled

    - base stats - Wildfire has its stats ballanced, normal speed

    -unique skills:

    - Left Turret - Wildfire's left mounted weapon deals x% (up to 50%) damage to a random enemy in y radius

    - Right Turret - Wildfire's right mounted weapon deals x% (up to 50%) damage to a random enemy in y radius

     

     

    That's it for now. I'll probably add some more later when I get some more weird ideas :facepalm:

    Of course any constructive feedback (both positive and negative) is more than wellcome :thumbup:

  4. Just now, Andaius said:

    It's more of a case of pets needing better AI. Sents only have shoot stuff and not worry about moving around and such. Plus you have pets that have abilities tha tsents have no comparison too. Like tracking and dragging down VIPS and stuff.

    Yeah on the other hand Sentinels can insta-revive you and heal you. Honestly if DE added a Kubrow or a Kavat that can provide a stable heal for my Frame and wouldn't run into walls or get stuck in closed rooms, I would switch instantly.

    As I said. I like them pets myself, I just want them to be abit better, cause my doggy is cute and bada** at the same time. But it scans flowers (how???) instead of fighting :sadcry:

  5. 3 minutes ago, Andaius said:

    Well you can also look at it that way too. If your sent get blown up you have what one more go then you have to personally die and loose out on affinity to get it back. With pets you don't suffer from this because you can mod for stupidly long death timers. You can pick up a pet unlimited times on the battlefield without problems but you have 1 or maybe 2 times for your sent a personal death.

    Yeah with primed regen it gets 3 revives so technically 4 lives. If it dies after that - tough luck at least it helped and didn't waste my time. It's cool that my pet can be bleeding out for 2 minutes or more, but this means I have to waste time resurrecting it and during that time I'm not concentrating on my main task - fighting...

    4 minutes ago, Xyhon said:

    Also, comparing gun damage - well, sentinels fall short in higher missions, except for providing some status chance/small CC. 

    Yeah many people say that, yet when you take a Carrier Prime with properly built weapon to Akkad (ok it's mid-level but still) it is able to solo 1 or 2 waves of enemies, while a Kubrow is not able to solo even a single wave.

     

    But ok, I guess I finally got it - it's the topic title that makes people not read my first post and understand it's point, so maybe I should edit it.

    I don't want to insult any Kubrow users. I'm using a Kubrow right now myself. I'm just sad to see that it's totally not viable for the game content I'm playing through and I would just like to see it improved.

  6. 1 minute ago, Andaius said:

    Well if your talking sortie level, then anything that does some AoE will nuke your sent in 1 shot too. With pets as long as your melee damaging something you can keep them up as long as they have the tiniest bit of HP left after the attack. Since your always goign to be maxing the HP with the amount of lifestealing.

    Yeah, but what if it doesn't have that 1 HP left? It simply dies. And I don't agree on the nuke part. Vay Hek was concentrating on my pet 1-shotting it every time, because pets are pulling alot more aggro than Sentinels. That's why my Carrier Prime survived identical boss fight without issues. (it was compleetely ignored). So unless enemies do AoE damage Sentinels have alot better survivability imho.

    Pets survivability on high level missions is a myth, because of thse 1-shot-kill enemies.

  7. 3 minutes ago, Andaius said:

    Not really, My doggy can live through lots more and uses less resources thanks you life stealing mods then sents.

    Don't want to argue really, but I'll just say that  - lifesteal mods are useless when mobs/bosses can 1-shot your pet. And sortie bosses can do that easilly.

    I do agree that on normal low-mid level missions pets survivability is nice, but it's never as good as Sentinels survivability, especially, since I prefer melee combat which means I can't always be there to save my pet's sorry a** from incomming damage. ( it would be better to have an option to order pets to stay by my side and attack the same targets as me or very close ones and not run away to addack a random dude on the other side of the room.

     

    4 minutes ago, Keyan said:

    Kubrows and Kavats have much higher survivability than sentinels.

    Hmm guess I'll have to quote myself again and again, since people apparently can't read.

    8 hours ago, Wolfiusz said:

    I took my maxxed out, 6 forma Chesa Kubrow on a sortie assasination yesterday with Inaros (so it ended up with 6k hp and some insane armor value) and still I had to res it like 20 times during that one battle, while previously my Carrier had no issues whatsoever with surviving... (with basic Regen mod installed)

     

  8. 47 minutes ago, Reifnir said:

    For all the extra commitment they require, "living" pets don't offer nearly as much extra benefit compared to Sentinels, plain and simple. They either need to be significantly better, or equally undemanding as Sentinels, IMO. 

    Finally someone understood my point. Thank you :thumbup:

     

    To all. Don't get me wrong guys. I'm now a pet hater. I still have all my fluffy buddies in the fridge in hope that one day they will actually be as usefull as my Sentinels. But as it is now, I just feel what @Reifnirsaid - that life pets are not worth all the hassle they require.

    7 minutes ago, Andaius said:

    The dogs and cats do tons more damage are more survivalble due to life stealing mods.

    Strangely enough all my ingame tests show the exact opposite situation. Sentinels, especially with Primed Regen are waay more survivable (sure I can't ress them when they die, but at least they live long enough to deal any damage or do their job). And sorry, but Sentinel weapons are waay more powerfull than any living pet's attack. Even if not via pure damage, then by simply their attack speed.

    7 hours ago, Wolfiusz said:

    I took my maxxed out, 6 forma Chesa Kubrow on a sortie assasination yesterday with Inaros (so it ended up with 6k hp and some insane armor value) and still I had to res it like 20 times during that one battle, while previously my Carrier had no issues whatsoever with surviving... (with basic Regen mod installed)

     

  9. 30 minutes ago, Oxstarz said:

    Another titty frame? I don't mind that too much, but DE seems to have this idea that every bulky frame is male and every agile frame is female, which is absolute nonsense.
    Male warriors who valued agility over raw power and employ a more graceful style of combat have very much been a thing both in fiction and reality for god knows how long.
    And muscular female warriors who use brute tactics are also not unheard of. My point being, DE could at least try to mix things up a bit. This beefcake male and slender female frame stereotypical thing is kind of getting old and tiresome.

    Erm... Nezha, Limbo, Excalibur, Oberon (especially in Deluxe skin) not to mention the 2 dead bodies - Nekros and Inaros.

    But I agree that we didn't really get any beefy females other than Saryn. 

    As for the glass frame... it's fugly as quack. Unless it's super easy to farm or insanely powerfull I won't even bother to get her. Don want my other frames to get infected with fuglyness...

  10. 4 hours ago, (PS4)robotwars7 said:

    I second this. all Tennogen creators I've seen do a pretty amazing job with skins and Syandanas, I would love to see them work their magic on Armour sets!

    Yeah the only differrence is - skin is fitted for a particular warframe and syndana is a "one fits all" type of accessory - while armor pieces are differrent for each frame (compare armor looks and sizes on Rhino Prime and Nezha and you'll know what I mean), for that very reason I highly doubt DE will allow Tennogen armors.

  11. 59 minutes ago, KenthNisshoku said:

    I use sentinels sometimes and it let me die because it couldn't do crowd control nor does it refill my shields regularly

    The sentinels use is only for vacuum and that's it

    Djinn (and I guess Wyrm) can CC a whole room, with Shield Charger mod it restores your shields + it has a gun that actually kills enemies (+ you can add blast status to it to ragdoll enemies around) and it gathers loot - better in almost every way. 

     

    56 minutes ago, TheErebus. said:

    My companion does what he does well enough. 

    Well, that's my biggest issue is - mine doesn't. It dies constantly on high level missions, deals absolutely no damage to enemies and it's main skill doesn't work at all. Other than looking badass it's not worth the hassle. I'm actually preety salty about it, I know, because I like Kubrows alot, but I feel they are just a waste of time and resources. I know I can do everything on my own - cool, but I like having a usefull companion with me... not one that runs around and scans random flowers when it should at least fight enemies :/

     

    2 minutes ago, Hypernaut1 said:

    This is such a ridiculous post. There are many reasons to use Kubrows.

    And yet you haven't given a single one of those reasons. :thumbup:

  12. I will say it this way:

    It all depends on how skilled the player behind the warframe is.

    A skilled player is able to effectively CC any mobs with preety much any Warframe. (I mean the warframes that are acutally capable of any CC)

    On the other hand an unskilled player can bring an Umbra-Prime-Turbo-Maxxed-Out Booban/Limbo and force the team to run away at 500 cryo.

    In other words, for some players a better option will be Vauban, for some Limbo, for some weirdoes it may even be Frost (although that usually is only for Frost players themselves... ), for me personally... my best ever Hieracon run was with 4 melee-only Inaroses. (like a walk in the park :thumbup: )

  13. I agree that this login reward system is preety unfair, especially in my current position. I have played Warframe, preety much since the beginning and it has always been my fave game. My biggest problem is - I got seriously ill shortly before they implemented the login progression milestones and all the mods/weapons rewards and I spent well over a year in hospital, not beeing able to log in to progress it. I am slowly catching up right now, still it seems to be unfair, that there are people who didn't even spent half of the time I did in the game and yet they are further with their rewards...

     

    For me a reasonable solution would be:

    You can advance ammount of days equal to your MR once, every 7 days for the price of a Forma or Exilus Adapter. So for example an MR 21 player can advance the logon progress (catch up) 21 days, every 7 days. It may seem alot, but if you look at it this way - to progress a whole year forward (365 days) an MR 21 would still need around 17-18 weeks (over 4 months and 18 formas, or Exilus Adapters).

  14. As the topic title states, I believe there's no valid reason to use Kubrows anymore (other than mastery foder)

    I mean if I "have to" take a pet companion I'll choose Kavat (which is totally not my style):thumbdown:because it at least has some buffs. (but damn, them Kavats are fugly)

    Still I think a Sentinel (my preferred one is Carrier Prime) is waaaay better choice, because:  

    Spoiler

    1. it has vacuum, so it saves me time and collects all the loot. (Yes, there's a Kubrow that technically does that, but mine for some reason prefers to scan flowers (I'm not even gonna ask how), instead of bringing me any loot :facepalm: which, btw should be fixed) and yeah I don't find it very entertaining to run around like a beheaded chicken collectin loot when a nice QoL sentinell can do that for me.

    2. It has a gun that actually deals a crap ton of damage (compared to my Kubrow it's able to kill 20 enemies in the time that allows Kubrow to take down 1...  tested it on multiple missions)

    3. It doesn't cost any resources to keep them alive (no maintenance needed)

     

     The only advantage of a Kubrow over a Sentinel I may think about is survivability, but then again, it doesn't really work that way.

    I took my maxxed out, 6 forma Chesa Kubrow on a sortie assasination yesterday with Inaros (so it ended up with 6k hp and some insane armor value) and still I had to res it like 20 times during that one battle, while previously my Carrier had no issues whatsoever with surviving... (with basic Regen mod installed)

     

    It's preety clear to me that pets need a serious rework at this point.

    A few possible ideas to solve the issue: (I don't say - put them all in, just pick out a few)

    Spoiler

     

    1. Put an "auto-feeder" on our orbiter, that would feed (apply DNA stabilisers) our pets for us, We just need to put stuff into it (and it notifies us when it's empty) - this would be usefull for people who go out on a vacation and forget to put their pets into stasis... (or for new players who don't know, that they have to do it)

    2. Buff up pets' skills and make them usefull. For example allow one of them Kubrows to heal allies,(f.e. by bringing in some healing stuff "randomly found" in the environment), maybe allow one of them Kavats to hypnotise enemies opening them to melee finishers?

    3. Increase pets damage output. Or even better - add a "Link Damage" mod that increases pet's damage depending on Warframe's weapon damage. (they're supposed to be trained, skilled killing machines and yet they can't kill a single mob in any reasonable ammount of time)

    4. Make all the "Link" mods (heath, shields, armor) work both ways (all in all it's called "Link" not "One-way Link"). So taking a pet actually would buff up my Frame. (yes, it could get abit OP with some Frames *cough* Inaros *cough*, so it may need abit of balancing, but it would give me a more than serious reason to actually take a pet companion with me).

    5. Add a pet "vacuum pack" - a separate, craftable/purchaseable attachment (similar to armor/collar) that sucks in loot, or at least fix Cheesy Kubrow's "Retrieve" ability

    6. Give them ability to "dodge" some incomming attacks, (or maybe a mod that gives them up to 50% dodge of fatal attacks or something?) it's cool that I can ress them (unlike Sentinels), but doing it 20 times in a row with a pet that has more health than whole team altogether is abit of a nonsense

     

     

    And at the end a small "Fashionframe" idea.

    Spoiler

    For each color pallet, add 1 furr color for Kubrow/Kavat. (so it's a color pallet + an additional single furr color) Right now it's abit unfair that I can use all them cool colors on my Sentinel, yet they are preety useless for pets (if I decide not to use "armor"). I don't expect 100 furr colors for each pallet, but at least 1 additional color to personalise our fluffy friends would be nice.

     

  15. Oberon Prime is an updated version of the frame that carried me throughout the whole game. I have experimented with multiple builds ("healing", "ult-spam", "shaggy carpet much") on the normal Oberon, both before and after his rework and right now I'm using the most effective one imo on the Prime. Oberon is and always was a "jack of all trades" frame, but since his rework he's actually very good at his thing. So I agree with the friend above that a balanced build is the way to go. And I actually happen to run an almost identical build, with a small change - I mostly use Armored Agility instead of Steel Fiber, for that extra agility in some missions.

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