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Owlrrex

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Posts posted by Owlrrex

  1. 1 hour ago, [DE]Megan said:

    Added on-hover tooltips to Mods with unique effects. Mods with a special mechanic will now appear bolded in its description indicating that you can hover over it to learn more about it.

    I absolutely love this feature! It puts important info exactly in the spot where users need it. I hope to see this expanded in the future, to also apply to abilities, and display more information. For example to label what kind of damage bonus you get from a certain mod (Base Damage bonus (serration) vs. Enemy-Type bonus (Bane, Roar) vs. Final Damage bonus (Eclipse)). This is a major reason for the obscurity warframe's modding system, and this UI is perfectly suited to provide users with the necessary information that's currently wiki-exclusive. If info becomes too numerous, a toggle in the option "show advanced information" could be introduced (off by default) on which these math-related tooltips depend.

    Imagine if you acquire a new mod like Master's edge and immediately knowing, ingame shown, how its damage bonus combines. Or seeing on Melee Animosity how the stacks exactly behave: Does acquiring a new stack refresh the other's duration? Do they drop off one-by-one when the timer ends, or all at once? Imagine having an ingame indication about how different Arcane Avenger's +45% Critical Chance behaves from True steel's bonus!

    By utilizing the power of keywords (like Overguard, Decaying Stacks, and whatever else we can come up with) and this UI, Warframe can become _so much more_ transparent.

  2. Wow. It's been a while since I've gotten a notification here. :)

    Yes, the server still exists. Mari has left, I've taken the server over from her. There's not alot going on recently, but I know that people still react when I prod it, so I'd say the server is dormant, but alive. You'd be welcome to apply to join, here's a link: https://discord.gg/czPkK2X
    (I obviously can't edit the ones previously posted by Mari, which are mostly invalid at this point)

  3. There's also an issue where orange-and-higher-crits are transferred through the tornados only as yellow crits, including the subsequent loss of the additional critical multiplier. Looks to me like they do a "if hit is a crit"-check for the transferred damage, instead of properly accounting for orange-and-higher crits. May or may not be intentional - clarification would be welcome!

    Seems to be an issue with the nataruk I was using instead, probably as reported here:

     

    • Like 1
  4. From my own (limited) martial art experience, I can say that absolutely "no hands" is pretty unrealistic, as they're needed to cover up some of the wind-up and wind-down times before/after the bigger kicks (large sweeps, for example). 

    BUT! 

    I want a stance that's, like, at least 80% kicks too. One that, ideally, has its range improved on the moves as well, because... y'know, them long legs. Some nice jumps, some nice sweeps & spins. Give us a bit of those acrobatics, it doesn't even have to be top-tier - make it worth playing for the style alone! 

    But then, speaking from a gamemaker's point of view... recording those animations is hard. Like, even harder than the rest. So I fear, we're not gonna get that anytime soon. 

  5. The Status-Increase in the Arsenal is the chance that "at least 1 of the bullets fired by one click will proc a status", according to the Wiki. 
    That's why when having multishot, it appears to introduce diminishing return into status chance:
    When having 20% status chance on 1 pellet, you see 20% in the Arsenal. Add a +50% Status Chance mod, you're at 30%.
    When having 20% status chance on 2 pellets, the arsenal lists the chance that neither of these pellets will proc. That's 0.8 * 0.8 = 64% chance. So the Arsenal lists 36% status chance. Notice how 100% added multishot have not straightup doubled the status chance! The Arsenal doesn't account for both bullets proccing at the same shot. 
    When you increase each pellet's status chance now to 30% as before, the arsenal will show 1 - (0.7 * 0.7) = 1 - 0.49 = 51% status chance. Now the mod appeared to have given _more_ than 10%!
    Same comparison when raising per-pellet-status from 70% to 80%: 
    Old Arsenal value: 1 - (0.3 * 0.3) = 1 - 0.09 = 91%
    New Arsenal Value: 1 - (0.2 * 0.2) = 1 - 0.04 = 96%
    Looks sad, is proper math though. 

    It's actually the Arsenal lying to you about the status-chance of multi-pellet weapons. It doesn't give you the ratio of "procs per pellet", as it does with single-pellet weapons. 

    Edit: The order of mods does not matter, by the way. 

  6. Souna

    Since Tacis had not formally dismissed her, Souna faced Grandmaster with the clean conscience of having the literal rules on her side. If he had really wanted her to leave, he could have dismissed her. He hadn't, so she had taken her chance. It's really his fault, to begin with. 
    Still, she now obediently saluated with a fist to her heart, and then turned on her heels, which made her warframe's talons creak on the metal floor, to head for the exit of the bridge. Sema was greeted in passing with a quick, but clearly recognizable nod that Souna tried her best to put the respect into that Sema's position as Rangemaster deserved.

    They had seen each other often during the travels, Souna did not neglect any bit of her training, be it simple fitness, shooting a variety of weapons or melee. Many could have noticed by now that Souna's strength was that her skills were all roughly on par with each other, so switching from gunplay to melee and back was no impediment for her. 
    Souna thought about going back to exactly that now, training. She hadn't gotten her full regiment of running yet, due to her work on the report, and she valued her endurance as one of her most valuable traits. Running, jumping and playing her varied skillset to the enemy's disadvantage required an extraordinarily long breath, and strong legs. Even if it meant not being able to wear tight dresses. 

    Good thing about that was, Souna didn't need to get ready in any way. She had her hands free and her warframe on, that was all that she required to run endless loops around the third deck of the ship, which was not too out of the way but still not as crowded as passing the public halls one deck below.

     

    Maina

    Maina nodded smilingly to Atlanta, after all this was her area of the ship, and the last thing the green Banshee wanted to do was annoy people. She gave a little wave to the surrounding people, whoever had the time to look, and to Xiu who had offered his help so kindly.
    "Oh, I would think so, I mean, you have to love to tinker to be an Engineer, right?" she agreed with him, unknowingly giving away her quite uneducated image of 'engineering'. "If you want to help, maybe we can go to the gardens?"
    Eagerly, she pointed towards the door behind the other Tenno and started to lead the way. She had offered help to Atlanta - who she believed would take the offer sooner or later - and also found someone to help her with the bracelets. This visit to the more unfamiliar part of the ship was definitely a success!

    Speaking of bracelets, when she had pointed to the door, Xiu had a chance to see that she did indeed wear a multitude of colorful bracelets around both her forearms and wrists, some very thin and only made of colored yarn, others more ornate with different things woven into them - small feathers, metal shards, all kinds of junk. She also wore necklaces of a similar fashion, though those were decorated heavier. If it weren't this loud in the Engineering bay, her steps would be accompanied by a constant clattering of all the things she had hung and strung around her. 

  7. Valerie held her Panthera up with one sawblade levitated in front of her, as a replacement-melee weapon to ward off the tentacles as they shoot out, and hunkered down to bullet-jump away if any came too close. But as she wasn't the primary target, she had little problems, and tried to hit some of the writhing extensions as they grabbed and abducted Badger - without significant success. 

    "Oy, no running away, you $%&§&§# walking blister! My axe is no bone to chew on, don't you have some rocks or an Ancient for that?!!" she yelled after the beast, as if she hoped to provoke it to return and fight back. As it ran further and further away, so did her voice quieted down - but her temper didn't. "If there's just a single scratch on those blades, Imma put my poison on a fork and stab it until it's got cancer!" she fumed, her mood much more appropiate of an ember right now.

    Pluto's suggestion sounds great in her ears, anything really that brings her back into round 2 of this very uneven fight. "I can't wait to get it! If it's by me, get going!"

  8. Valerie had been prepared for the infested beast trying a few shakes left and right before it would do anything this drastic. As such, she didn't have a good hold on the creature's head before it went into a violent bow-down before the Nova, and Valerie was flung around by the momentum.

    She did have the instincts to only let go of the axe in the last moment, so she wouldn't be flung far away, but it took a few rolls and tumbles and a little bit of her shields to slow herself down on the rough terrain around the wreck.

    As soon as Valerie had basic control of her movements again, she withdrew her Panthera from the back and fired a few sawblades at the beast. They weren't well-aimed, and not even a "warrior's instinct" - just an emotional reaction of 'F*** you, I'll pay you back for that!'. 
    "Whoooo, no riding, so boring! Now I really wanna chop you up!" she yelled, sounding annoyed and new Sawblades whirring in excitement in her weapon's magazine. 

  9. When Valerie had finally had plummeted low enough to pull the parachute - as low as sanely possible - she had a great overview over things, and she leaned over to glide into the direction where the giant Infested was stomping off towards. As her HUD signalled to her that her comms were connected to the whole Squad now, she spoke with a voice of excited adrenaline: 
    "Well ain't that a lovely start! Don't take care of all of them before I'm there, will ya?"

    The eruptions of colorful warframe energy were glaringly unfitting in this gloomy environment, and thus even easier to spot. For Valerie, that meant that she would soon have small fry to cleave through to her hearts content soon enough. All that was left was taking care of the big one before that happened. And she had the perfect plan to do that in a flashy and fun way.

    Roughly 30 feet above the infested abomination, the Saryn detached from her parachute and went into a free fall again. She unsheathed her Scindo from her back, and after seeing the tentacle attack against the other two Tenno, she held it in front of her to be able to deflect - just in case the beast did actually notice her before she finished her attack: An unbraked drop right onto it, her Contagion-covered Axe swinging against the beast's head where the tentacles came from - probably a mouth? - with all the impact force of her fall and a joyful, bloodthirsty warcry. If the Scindo's blades might penetrate the hide deep enough, Valerie looked forward to a round of Infested-Abomination-Rodeo, because this was a vantage spot that she would probably not be able to reach again.

  10. Valerie looked at the scarce information the other Cephalon had sent to her, including the beacon's positions.
    "Yeah, I've seen the pests and their hives... I'll watch out."
    Then she saw the blueprint and was explained they had prepared a drop location, and Valerie raised both arms and let out a wild cheer. 
    "Hell yeah! Why didn't you say so right away?" she shouted, already being halfway to her foundry to make a dozen or so of those parachutes. She expected to have the material back within 10 minutes or so on the surface anyways. And to a thrill-junkie like her, this approach to mission starting sounded hella fun! 

    Her Cephalon meanwhile took care of the boring stuff, like cloaking up their ship alongside the others. It stuck out quite a bit, as it wasn't a normal orbiter, but rather a Orbiter half-merged into another ship that was once of Orokin origin, but with little grandeur. And also pretty beat up. It did, however, do a great job at shutting down lots of internal systems to become a quiet, insignificant hunk of metal with a void-cloaking-device.

    Valerie was restlessly pacing up and down excitedly in her warframe until the foundry hat completed two of the simple parachutes, which she grabbed and then hurried to her liset, which would perform the actual drop with her, and then return to her ship. "This jump alone will be worth it, I tell you! See you on the ground in a bit, and leave some baddies for me!" 

    Just a minute later, the Saryn's shields were aching under the stress of space's coldness and vacuum as they plummeted deeper and deeper into a slowy thickening and sickening atmosphere. As the pressure rose, her shields relieved at first as they had to fight less strain - and then the temperature rose further, and the Saryn slammed into the air with merciless speed while Valerie looked around and enjoyed the morbid, unique view and being surrounded by these forces of nature.
    Every half minute or so, she tried to contact other Tenno with the same message: "Valerie coming in, towards Beacon C. Hope there's some hackbits left!"

  11. 291.... 292.... 293...
    The room of the transference chamber in the orbiter was brightly lit, even though the Tenno was currently not in their seat. Aside from the typical machines that were required to strengthen the connection to the warframes, there was additional furniture put into the room that made it look like a gym: Training devices, a water fountain, towels and the like made very clear how this Tenno filled their spare time between missions.
    If they weren't disturbed, of course. 
    "Valerie. ... Valerie!"
    294...295...296...
    "Valerie, you really should take a look at this."
    The Tenno's temper rose. She was fully in the flow, not willing to give in to the distraction, until her training regiment was finished. Again and Again she pressed the heavy weight from the bench as she did everyday. If only the Cephalon had ever learned patience with her. 
    297..298...299...
    "Tenno Valerie, second Division, report to the bridge immediately!" the Cephalon commanded in a very strict tone, answered by an enraged yell and the heavy weighted bar being tossed across the room toward the nearest speaker - and of course missed, clunking loudly to the ground long before its intended target. 
    "I told you I'd toss you into the sun if you ever call me like that again! Are you cold or something?!" the Tenno retorted in rage while she sat up from the bench and went to grab a towel.
    "You weren't listening."
    "Yeah, and for good %&§$ reason. Do I look like I care for some stupid alert Lotus is putting out?" 
    "This is not the Lotus. It's an emergency call from Eris, a mission to the surface."
    The Tenno, tall and muscular for her age, and with a weathered face that made her look older than many of her frail kin, stomped out of the transference chamber towards the cockpit of the orbiter, kicking the doorframe on her way out just to show that stupid Cephalon who's boss. 

    "If this isn't worth my time, I swear I'll...." she was grumbling all the way, until she finally shut up when the recorded video transmission played. She still had the towel around her neck and lounged in the seat with no semblance of proper form. If there was a table, she'd definitely put her feet on it. 
    While she watched the transmission, her mood lightened up considerably. Sure, rescue-missions were usually not her type, but there would be 3 others to do the rescuing. To visit the most infested-plagued surface in the whole system however was a spectacle that totally got her excited. And they would surely be glad to have someone to keep the infested at bay. 
    "Well look at this. You actually did catch something nice for once!" The cephalons was smart enough to not point out that it had been just like this any time before. "Get us over there and get everything ready, ye?"


    xJuBd4o.png


    When they arrived in the space near Eris, Valerie had showered herself, gotten her warframe cleaned hastily - which she had again 'forgotten' to do after the last mission - and was in the transference seat where she belonged. Her Saryn Prime warframe was pacing up and down the narrow hallway in front of the Arsenal impatiently, spinning her Scindo idly in her hands while a Harpak and her Talons were in their holsters. She'd loved to take her Angstrum with her, it sounded perfect up to the task ahead of her. But she was low on rockets. Again. For the 4th time this week.
    "Valerie, we have sight of Eris, and the ships of the Tenno who went in before us. We appear to be late."The Saryn rushed up to the bridge and sheathed her axe along the way. She took in the putrid atmosphere shining sickly in the sunlight, and the three little specks of void disturbance that were the cloaked tenno ships. While she enjoyed the sight, the Cephalon took care of important things. "Hailing... Hailing..."

  12. 34 minutes ago, SupremeDutchGamer said:

    so basically hoverghost is just a placeholder for activating the one ability thats unlockable without the quills.

    That seems to be pretty much the state of things now, yes. I've been wondering about what DE would do about the time between TSD and TWW ever since it was announced what shape the focus-rework would take. The current solution is far from optimal, but they never had much choice, since TSD did not introduce enough about a Tenno's powers to explain why the Tenno would suddenly leave their frame (with limited powers that would be unlocked with TWW or sth), and rewriting TSD was obviously not an option. 

    What really bugs me about the current state is its opaqueness (non-transparency). Not even in the patchnotes there was clarification about what abilites will be available at what state, which creates (as evident by this thread) lots of confusion about what behaviour about focus and transference and having/not having them, and nothing ingame either so far. This is a grave oversight by DE in my opinion.

  13. Actually, a friend of mine who is in this very position (completed TSD but no TWW) can use his old hover-ghost-ability after unlocking Madurai again. It's not documented anywhere in the user interface, but he still got the laser, while I can not use my hoverghost anymore (as I assume is intended). While I could live with this mechanic being the intended state, the fact that you can not see what the hoverability does anymore, or the fact that you lose/lost it, is pretty unacceptable.

  14. Another way to implement this in a way that takes very little UI-space is to have a decreasing bar that shows the time relative to its maximum near the current combo-gauge.
    Right after hitting an enemy: 2.5x / 45
    A few seconds later: 2.5x / 45
    Just before running out: 2.5x / 45
    While this doesn't give the absolute duration in seconds, with some time using a melee-weapon one would get a good feeling for how much time remains just from seeing the relative amount remaining.

    Also, if you do a numerical counter of seconds, I suggest having it to the left of the multiplier & stack-count, since western reading direction is left to right and a user will most likely check their combo duration most often, their combo multiplier second-most-often, and the exact stack count is fairly irrelevant in most cases. That way, you read the most important information first.

  15. Seismic Wave increases the slam attack damage by 200% - which opens up some interesting interactions with Wukong's Iron Jab augment, as I've read. 

    However, be aware that the slam attack is only the actual weapon strike downwards. The resulting AoE is called the slam attack, and is unaffected by both the augment and seismic wave.

    Edit: Ah well, linking to the wiki also works... 

  16. About future RPs: I'm pretty open to Post-U18-Tenno as well (been experimenting with them here and there) and both serious and relaxed themes. Serious themes tend to drive character development more, and dig deeper into character's strengths and weaknesses, casting brighter light but also deeper shadows. Relaxed rp is great to get to know other's characters in the first place, basically the "first evening talking in the tavern before venturing out on an adventure the next day", metaphorically speaking.

  17. I check the forums for once in a lifetime again - and the first thing I see is this?! What's this world coming to? D:
    So many names I recognize, it's like there haven't been... 2 years or such that passed! What a blast! 

    I definitely would be interested in rping more in warframe, so if you're still willing to take me along for the ride, be welcome to send me a discord or links to new, promising rps that you find! 

    Welcome back, Space, to Space! 

  18. Souna was barely able to disguise her pride at Tacis' words as a deep breath. Foresight. That was what she would be remembered for. A very beneficial outcome. When Tacis did give her neither further questions nor a distinct order to leave, she turned on her heels towards the entrance, only to halt, and then turn back to the Grandmaster. Just now there was something else she had to address - and now was as good a moment as any. 
    "Grandmaster, with all due respect, may I inquire if any squad shooting drills are scheduled to precede our next engagement? In the fight against the Infested, firing discipline and coordination have been... fragmented at best." It was hard to find words that weren't accusing, but still appropiately describing the chaos of that encounter and displaying properly her low judgement of an 'each for themselves'-tactic. Sure, battle was always messy, but to structure the chaos and subdue it to your will was to show strength. Not just ride the wave and endanger other Tenno recklessly.
    Focused on the Tacis and trying to appeal to him in proper form, she didn't notice Sema behind her, and even if she had - this was important, Souna wouldn't have felt bad for making the Mesa wait if she knew she was there.

  19. Depending on your playstyle and warframe, you can sometimes manage to fit complete Knockdown-immunity, takes 3 modslots though (Fortitude, Sure Footed, Power Drift). That not only makes you immune to shockwave moas and the like, but also makes you resist all grappling hooks immediately as they will only pull you a step or two when they don't knock you down. Fortitude's Shield-Regen speed makes this work best with frames with lots of shields and a hit-and-run-playstyle. Pair that with a melee with strong slide- or jump-attack, and you got a nice assassination build that I sometimes use on my zephyr.

    This of course only works against enemies below levels around 80. With rising levels their stats just don't allow anymore quick takedowns or extended meleeing, because they just outscale you. At that point, only hard CC or invincibility can help you in melee. 

  20. On 29.5.2017 at 10:38 PM, Spikey844 said:

    Dain couldn't believe the words of Saryn wearing Tenno. Though he had to, very grudgingly and with much reluctance, admit there was a touch of truth to her words. This wasn't exactly a good time to raise a child. But tact, it seemed, was something that this Tenno lacked.

    Dain's green eyes were like death rays on Valerie. Livid pools of emerald death boring into her. If not for the fact that Niveah needed him more, Valerie would have found herself ejected from the room. Through a wall if necessary. He wasn't angry, because the word 'angry' was fathoms below his level of incandescent, unadulterated rage.

    He put that rage into two words, words that would have banished the Saryn to the orbit of Andromeda at the very least, were they capable of doing so.

    "Get. Out."

    The Saryn didn't flinch under Dain's devastating gaze, but she didn't feel comfortable either. She wasn't exactly startled or apologizing, but she didn't react immediately and had to actually think about what to do, what she wanted to do. That was the whole momentum of her life coming to a grinding, screeching halt. It was clearly visible on her face in those moments how shaken she was on the inside, thoughts stirred that she had rid herself of long ago.

    Valerie imagined a part of her bow close to the Rhino and whisper an equally short response: "Make. Me." That part of her was bright ablaze. It was her ferocity and savageness, her lust for freedom, and her strength. It wanted to break free of the grave atmosphere, wanted to break herself and those around her free of the apathy that had befallen everyone present.
    But in this moment, on this very rare and special occasion, it was held back by her more rational, more humane self, which still struggled to deal with the dead child, an incident so violently shocking, unlike anything she had witnessed in a long, long time. 
    Clinging to this raging strength had brought her this far, throughout trials and hardships. It had dug her from the deepest holes. Was it really that bad to follow it now, too? She could not find a reason against it, besides that gnawing lurch in her stomach.

    Finally, she decided on what to do. She stepped away backward from the couple, just two small steps, and not in a fearful manner, clenched her jaw, and then glared around the room. "Fine, you're free to mourn all you want. You got the right to." She turned away, back towards the door where she had come through just a few moments ago, although it felt like much, much longer.
    "But I know a thing or two about toxicity. Clinging to that body will only give you despair, weakness, then death. Stay here, pick your poison. I'll take your ship instead. Freedom at last."
    Valerie tried so hard to put all energy that had not been sapped into those words, that she didn't hear how dead her own words sounded. She just left the room. 

    Outside, of course, she didn't go straight after the ship the group had arrived in. She hadn't planned to, either. She justed wanted to get them to move their sorry behinds, out of there, away from that. And if the result was a little brawl, she was fine with that. Maybe it would straighten out her own head, too. 
    She waited, in sight of the clinic door, leaned against something that was solid enough to hold her. Arms folded, she scurred on the ground with her foot and noticed that she had forgotten her helmet. She had put it on a table inside the clinic room when the shock had hit her. Hell naw, she wouldn't go back now. Maybe someone would bring it. If not, she'd return later. 

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