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Ziggarius

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Posts posted by Ziggarius

  1. everything monotized in warframe currently is horribly priced based on if it is new or not not if it is useful or not and prices steadly raise

    if you monotize anything in warframe all it does is cut gameplay out of the game currently so its gona be pretty hard for pwe to F*** it up with the current treand they would have to completly change everything else about the game if anything this might MIGHT be a good thing if all pwe does is pay the bills and correctly price the market they would see a profit without much work and DE gets to keep their game theirs

    While there is a lot that isn't priced well.

    If PWE took over, catalysts and reactors will go up in price.  Guaranteed.

    They will also implement lockboxes.

     

    Neither of those would be an "improvement" over the existing systems.

  2.  

    Dear Tenno,
     
    You may have read something about the business development side of Digital Extremes and it may have you concerned. For legal reasons, we can't disclose specifics but if you know the history of Warframe you'd know that we are intent on having Warframe's design remain in the hands of Digital Extremes. Yes, opportunities will arise for us but the game itself is and will remain a labor of love.
     
    -Steve

     

     

    Steve, it's not Warframe's design we're concerned about it.  It's the monetization that PWE does.  Please, let this message of yours be that you're NOT taking PWE seriously.  Do not do it.  Many users will leave just because you do business with PWE even if "nothing actually changes".

  3. Hey everyone - currently awaiting official comment/info on this topic.

     

    I will have to agree with the thread creator.  Do not do business with Perfect Worlds.

    While I may or may not continue to play the game, I will NOT be purchasing platinum if this happens.

    Perfect World destroys every single game they touch and turns it into a system that just milks money from customers.

  4. In-Game Achievements

     

    It Keeps Getting Better

    Pride of the Lotus

    Angel of Death

     

    Pole Weapon Proficiency I

    Pole Weapon Proficiency II

    Pole Weapon Proficiency III

     

    Steam Achievements

     

    Angel of Death

    It Keeps Getting Better

     

    Pole Weapon Proficiency I

    Pole Weapon Proficiency II

    Pole Weapon Proficiency III

     

    Inventor

    Scientist

     

  5. Posting here to hopefully give some more attention to this.

    Earth - Cambria is a level 8-13 displayed on the map.  It starts out with level 8 mobs, scales to over level 20 by the 5 minute mark, and now we're facing over level 33 enemies by the 8 minute mark.  The level has TRIPLED before we get to the second reward even.  For veteran players that brings supercharged gear at rank 30, this is manageable if you bring the exact kits that fit together (frost, nova, nyx, etc).  For someone new to the game likely playing an excalibur, mag, or loki with other excaliburs, mags, or lokis, this is impossible.

    • Survival Mission enemy level scaling changes.

     

    So, survival missions are now broken and unplayable. Earth Cambria states level 8-13.  Starts out at level 8, by 5 minute mark they are nearly level 20, and by the 8 minute mark they are level 33. This makes reaches the ten minute mark with a duo almost impossible without using supercharged rank 30 gear, and for something so early in the game this is unreachable for new to the game players.  Please reverse the level scaling changes because it's scaling far too fast.  It goes from too easy to brick wall in the blink of an eye.

  6. They have a certain order of operations for the combination.  DE_Steve explained it in the Design Council as this:

     

    Quick answers: For now - only the primary elements will exist in mod form (but future possibilities are there)
     
    Combine only happens on Primary and happens in order Heat, Cold, Electricity, Toxin.
     
    If you combine (say Heat and Cold) you'll get Blast damage, Heat and Cold aren't considered anymore and the process repeats for additional elemental damage.
     
    Combined ones don't combine with anything (inert, to avoid permutation nightmare).
     
  7. Mutagen Update

     

    Sheldon: “We’ve read your feedback on how to balance Mutagen. From what we’re seeing, there hasn’t been a flux in Mutagen crafting since it was put in the Derelicts. This could be due to The Orokin Vaults being introduced, but we will be keeping an eye on it and will consider tweaking it when necessary.”

     

    The problem with mutagen isn't the rate.  It's that we have to pay resources to.. farm.. resources.. 

     

    No other resource requires you to farm resources, pay resources, to farm the resources you want and need.

  8. Well, I'm a bit late to the thread.

     

    My issue with the Mutagen Samples is that I have to spend SALVAGE and CIRCUITS to make the keys.  If the keys only required credits, and the navs, I would have no issue with making the keys.  Right now, I need more than 75k salvage to make the new clantech stuff, and more than 10k circuits!!!!!!  Yet to get the mutagen samples (that I neglected to farm pre-u10) to make the mutagen masses for the clantech, I am required to spend even more salvage and circuits to acquire and I am not guaranteed a set amount of the mutagen samples.

     

    Another way that might make things better is if the end reward of the Orokin Derelict provide samples, at least 5, in addition to what you acquire there.  This would have to be based on the mission type, as right now Defense and Survival are the only two that are worth crafting due to the sheer number of enemies (thus chances) to acquire sufficient samples.  But I would still prefer to not have to spend salvage and circuits to acquire mutagen samples for weapons that require ludicrous amounts of salvage and circuits to craft.

  9. great to see you guys coming forth on this, and eagerly waiting for work to end so i can go home and suit up. you have taken me away from every game since update 10, even final fantasy 14!

  10. Love the changes to Pull and Shield Polarize, really nice now.

     

    Bullet Attractor, any chance of having the explosion damage increase based on the number of bullets it absorb before the enemy died? :D  Otherwise, it's great.

     

    Crush, I uh, loved using the other three abilities so much I forgot I had Crush available... but if it's just "damage timing", I'm probably unlikely to use it that much due to it's super long animation time.

  11. I really enjoy all of the changes myself so far.

     

    Well of Life and Energy Vampire are AMAZING now.

     

    Link, while I'll probably get flak for this, being an invincibility was just broken.  It was too powerful.  The damage reduction seems to be quite strong, I didn't have any issues soloing a Tier 3 Exterminate void.  Well, I did when I messed up my order, and didn't realize I was outside of the range of the new Energy Vampire, I ended up losing a little bit of life.  But with the right playing, this worked out quite well with the extra damage, and it points out enemies hiding behind cover for me. :D

     

    Blessing, this is great with the animation tweaks, and applying the effects sooner.  However, as I mentioned earlier, I still feel pure invincibility is broken.  If you can keep it up all the time, there is no risk and that's a problem.  I'll let you guys decide if it does need a change or not though.

  12. I tested these changes on a Tier 3 Exterminate map while solo.

     

    I couldn't tell when Psychic Bolts actually did damage or did not.  Since it's Serrated Blade damage, I know it's not because of their armor for it being so low.  I personally don't consider the wave 100+ stuff against level 300 enemies that some players go for as "end game content", I consider the Tier 3 Voids the end game content that needs to be balanced for.  And right now, I have no reason to take Psychic Bolts.  They still miss, they get blocked by physical objects, and will dive straight into a pop-barrier for no damage, and when it does hit I can't even tell it did damage to the enemy compared to my guns I use.

     

    Absorb does not work with the current mechanics, and the current metagame.  We need a change in it's mechanic, what it DESPERATELY needs is the ability to choose WHEN to detonate it.  Make it so there is a minimum duration, and after that minimum duration (no more 2s) we can hit the key again to detonate early.  Absorb takes far too long to be used in a team fight situation.   While solo, even with two ancient healers, and two gunners unloading into me for the full duration of my max ranked Absorb, it barely did 10% of the health damage to the ancient healers and gunners.  Either this is an impact of armor (not sure on damage type), or, this power is flat out inferior to Nova's Antimatter Drop which does FOUR times the damage it absorbs to all enemies in a much larger radius that ALSO ignores terrain! Absorb doesn't even ignore terrain still.

     

     

    So, these changes are 'nice' but doesn't address any of the issues of the powers, and I will be dropping them from my Nyx already.

  13. IF I HAVE POTATTOED VASTO. AND I WANT TO HAVE DOUBLE ONE. HOW SHOULD I KNOW THAT I WILL NOT LOSE MY POTATOED ONE???

    Build two new ones, select the correct ones you want to combine into a dual when crafting... not that hard.

  14. Best way to see if you would get Mastery Rank XP, while in-game click on your name along the top, this will bring up your "Profile Page" and it will list the maximum level you have achieved with each weapon.  Once a weapon listed in your profile is at Rank 30 you cannot gain further Mastery Rank XP from that weapon.  If you have say, a level 1 weapon, and the profile lists that weapon at level 15 (for example, I used a Mk-1 Braton to 15, then sold it, then recently picked one up again to use with lowbie friends using them) once you get your weapon above the profile page's level it lists you will start gaining Mastery Rank XP again.

  15. At first I thought it was a new mechanic as well. It definitely is not. I just ran a mission using Rhino, my shields worked fine until I tried to melee a Napalm grineer (those patch flames do insane levels of damage per second...) and died. I waited until the flames dissipated, hit revive, and I had no shields. Which lead to me dying again. After I revived for the second time on that mission, I'm not sure if I respawned with no shields, or if I just got bursted with enough damage to take out my shields, I took health damage, killed the enemies, and my shields recharged as expected for the remainder of the mission.

    If the nightmare mode effect is intended to randomly turn your shields on/off while dying, it's really BAD mechanic. But considering I started with shields working fine, died came back with zero shields until I died a second time, and came back with normally functioning shields. I'd say bug.

    Either way, nightmare mode desperately needs a text pop-up, or something that says up PERMANENTLY telling you the current effects. Otherwise, we have no idea what is and is not a bug in nightmare.

  16. Our Sound team is interested in how you listen to Warframe! If you use a combination of methods (headphones sometimes, speakers other times) choose which best applies in our poll. 

     

    We'll be closing this thread in 2 weeks (August 5th).

     

    I mostly use my headphones with surround emulation in them, it's a Sound Blaster Rage USB Headset I got.  That's so I can use skype or other VOIP options with friends so we can talk as we kill defense waves.

  17. you need to change to 32 bits the launcher to no get crash in the game, DE, wen you fix 64 bits, tell us pls

     

    Running 64 bit from the launcher, no crash issues here.  Make sure you send a crash report when it happens so they can fix the crashes you are experiencing!

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