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About SandDune

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  1. Never played FF12 so no idea about the gambit system, but the one game that Railjack reminds me the most of is Pulsar : Lost Colony. That game had a pretty intensive Crew AI on what you can set as their priorities, like if ship is boarded by enemies then attack enemies, else man guns and stuff like that, or prioritize what enemy ship to fire at by hull amount, etc. I agree Railjack really needs this though, especially with crew that are good/decent at multiple roles.
  2. It really does. By default it looks like my crewmates and lichs had a wild party and didn't clean up after themselves.
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