Jump to content

MechNexus

Disciple
  • Posts

    697
  • Joined

  • Last visited

Reputation

1,570

About MechNexus

Recent Profile Visitors

446 profile views
  1. In a gamemode where you can roll for free damage based on how many enemies are effected by a status near you, the chance to spread status effects on every kill, gradually increase damage as you sustain gunfire on a target, and double your crit damage, complaining that the gamemode is unplayable because you have to use "bad" weapons really sounds like a skill issue
  2. Your original post said that you "cannot play this game without umbra mods" - seems you've been playing it just fine if you "completed" it years ago. I don't think I can take anything you say in good faith if you're going to contradict yourself like this.
  3. Okay, what is the meta, and what's your source? Overframe is the main community resource I have to gauge what the meta is,* and if something's highly rated on their tier list then it's pretty clear a good population of people think it's strong, and to a lot of people "meta" has come to mean "the best gear", so it feels reasonable for me to infer that these weapons are meta to some degree. Obviously Overframe isn't representative of the whole community, it can't be, but it can give us a decent idea of where everything stands. If you've got a better source, i'd like to hear it. Also - as far as the rest of the weapons that community considers S-tier go, it's a good mix of crit, status, and hybrid builds, but from what I can tell a lot of the top rated builds, from new to old, at most use sacrificial steel on it's own with no forma - if they even use it. *disclaimer: I do not blindly follow it, just use it as a jumping off point to make my own way with things if i'm unsure where to go with a given warframe or weapon
  4. Honestly, I think it's okay for two frames to do a very similar job with similar performance if they play distinctly differently - Just gives you different options for completing the same task for different tastes. I also like that Saryn has an aggro dump and self heal (if you use the augment, I do) skill, which imo makes Saryn a lot more survivable for me as someone who mainly plays solo or with her boyfriend who mains (an honest) wukong. (I haven't played with Hydroid's new mechanics for his self heal augment, mind, should really do that but it looked underwhelming to me) and ngl I prefer Saryn's aesthetics personally, swashbuckling's cool but I wanna be beautiful
  5. Surely this guy can't be serious? Status builds are strong as hell - there's a reason why boss enemies can only have a handful of status effects applied at any given time compared to the average enemy. Edit: Just checked overframe - the top rated build for the top 2 melee weapons (nikana prime, kronen prime) do not use umbral mods, and the top rated build for the third favourite melee weapon (dual keres prime) uses just a maxed out sacrificial steel with no umbral forma. Additionally, that top Nikana Prime build uses weeping wounds.
  6. Just listen to the dialogue. You don't need to blitz through everything as fast as possible and have the new shiny before everyone else. Slow down, pay attention to what's going on around you, and chew your damn food.
  7. Thank you for your perspective, it's incredibly refreshing. Too often people just shout their demands and call the devs lazy when they can't be met, so yours showing technical knowledge and acknowledging limitations DE may be under is a breath of fresh air. I'm quite hesitant to see trading opened up more out of concern for too many people playing the game just to trade and causing problems (see: TF2 and counter-strike) but i'd be on board with your proposal.
  8. Yes, that's still setup. It's not like the old days where you'd just have a Banshee (or even mag) spamming 4 all day and doing nothing else, you always at minimum need some means of stripping defenses, and advanced units with overguard or guardian eximus providing additional shields, and even nullifiers make that a little trickier than in the old days. That little extra step is why the nuke abilities dodged the nerf hammer, and AoE weaponry (which I remind you, people were going AFK with) did not. The "forced playstyle change" was totally justified and won't be undone for reasons outlied in one of my previous posts: It was proving disruptive to other players and trivialising content that's supposed to be challenging and (as a result) engaging. It's kinda hard to make anything that challenges someone if they're allowed to just go AFK nuking everything with no resistance. Yes, you can bypass the nerfs with your build, but that's also intended and expected because imo short of ammo mutation, everything else has some kind of opportunity cost. Taking Carrier means no Smeeta Kavat for random buffs, Energized munitions means you don't get any other helminth skill (e.g Roar, Pillage, or Gloom) that may be more powerful, and Scavenger Aura means no corrosive projection, steel charge, growing power, etc. I'm not saying that's a bad thing, that's why the change is good because you now need to sacrifice something else to spam AoE weapons again, which can keep the power in check. To get off a way-too-long tangent: No, the nerf isn't getting undone and no, it wasn't a valid way to play. There's an old bit of game design wisdom that says if given opportunity, a player will optimise the fun out of the game - and I don't know about you, but brainoff borderline AFK strats aren't what most people would consider fun. If I wanted that i'd go play cookie clicker.
  9. "Not all nukes require setup" "Gyre can walk to the end unless it's heavy armour" Read that again and think about it for a moment. (aside: the "these weapons are useless now" was a sentiment expressed at the time the nerf went out - and unless i'm misinterpreting Kaiga's post, this very thread too)
  10. This is honestly just wrong. The reason the nerfs happened in the first place, and why the playstyle was deemed unacceptable, was because it was too effective for the effort put in and sucking all the air out of the room for any other playstyle, and was deemed disruptive because it was capable of dealing with high end content intended for full groups while being just barely active enough to not trip the AFK timer. It was getting so bad that people were allegedly treating warframe more like a gacha game because the required input was so minimal. Now, as for why nuke abilities and incarnons still exist/happen? Simple: They require user input. Incarnons require you to get headshots to charge the altfire, where all the AoE stuff is, and modern warframe ability design locks the really big nukes behind a lot of setup first - e.g, Saryn requiring spores to be spread and maintained, or Qorvex requiring rad procs to get stacked. The suggestion that AoE weapons as a whole are useless and a non-viable playstyle full stop? Utter hyperbolic nonsense on par with the "Blessing doesn't make you invincible anymore, Trinity is useless now" discourse back in the day. AoE weapons are still incredibly strong, you just have to be careful with your shots and actually manage your ammo rather than just exploding every individual enemy you see, or flailing wildly with no precision or strategy.
  11. I mean... Yes? This is what I was telling everyone when the nerf initially happened lmao The entire point of the change was to make you think about ammo economy as a tradeoff for how powerful the weapons were, with the above proposed being the alternative to actually aiming your shots at the cost of whatever else could go in that slot. Though really, the actual workaround to the ammo changes is to actually play the bloody game.
  12. Having seen TF2 develop from a war-themed hat simulator (joking) to a war themed hat simulator (real) over the years I can sympathise with DE's reluctance to add any kind of automated or offline trading. I'm happy to accept some clunk if it mitigates that kind of shift.
  13. I can see it being used on status builds with weapons with alright base crit chance to double dip on applying status.
  14. Hell to the no. I hate that Fortnite has normalised this pace of content releases because it takes a lot of manpower, crunch, or both to meet that demand. Take your time and chew your damn food or play something else in the meantime.
  15. I mean... Yes? That's not me going "lmao get outta here bozo", that's me saying "you're playing the game too much, of course it's gonna get boring when you steamroll through everything in an update in 3 days because you've got nothing else going on". I'm serious. Do something else. No single game can hold your attention like this, and Warframe isn't built for PVP (In my opinion they shouldnt have entertained the idea of PVP in the first place). Hell, the producer for Final Fantasy 14 has also said the exact same thing to people expressing similar sentiments of burnout and having nothing to do over in their game - He tells them to unsub and take a break, then come back when they feel refreshed. He doesn't want people playing 24/7. Take a break. You'll feel better for it.
×
×
  • Create New...