Loswaith

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About Loswaith

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  1. 8 Things I Hate About Warframe

    Auction/trading houses just show the real supply and demand across the game, not some isolated subset of supply and demand that is due to arbitrary limitations on the system. For warframe, supply cost is only the time it takes to farm something (or pay for someone else to farm), which varies extensivly to what value each player puts on that time. Manipulation is possible even in the current system, it is however much more transparent for an auction/trading house than it is currently (even prices are obfuscated currently). The market overall can only be manipulated to an extent. If prices lower a lot, people buy them up to sell later (or just stop selling them). If it rises to high, it becomes much more viable to go farm whatever is being sold at the 'over-priced' value, while also leaving a vacuum for a farmer or other traders to sweep in and make a tidy profit. Prime parts are likely the biggest that would fall into the manipulation aspect as they often have limited times to their availability, however those older relics also become much more viable/valuable after that factor that players may actually use many more of them that they just horde now, because they can see their actual value. It would also put much more value in farming those vault relics when they do become available. DE isn't about to up and remove all the current restrictions if they did implement an auction/trading house, and would likely add a few additional ones.
  2. Fishing impossible during event

    The issue is more so the enemy omniscience that has always been around, it actually lessens the Plains a lot (compared to the rest of the game) when any enemy just knows where you are despite the factor that you are using the terrain (including plant life) to your advantage (like unmoving inside some dense foliage or behind an outcropping/cliff). The sad bit is all that terrain is basically just decoration and has no functionality as terrain in of itself, other than to block the players view and block lines of fire. Even the grineer and corpus have a limited form of omniscience across the game in that they know the precise location where you are (they don't even need to look for you if you are in some visual line to them, even if not in their current line of sight) the instant you do anything remotely not silenced unless you are invisible. Sure enemies should have some intercommunication/hive-mind between them as the setting's tech level would allow it, just not before that intercommunication could come into play.
  3. LIVE [PC] Operation: Plague Star!

    Most likely because every event/operation that has happened with leaderboards (and a few that havent) has been heavily exploited or hacked that the scores for the first few days of the event essentially needed to be wiped out and/or recalculated after the fact. For a game that displays itself as a cooperative game rather than a competitive one. It is a fairly good choice to avoid the issues of competitive exploits, hacks or non-cooperative behavior as a whole.
  4. Plains of Eidolon: Hotfix 22.1.1

    Thanks this is a useful update This really wasn't an issue with the bait. The issue is that you could sometimes get no spawns other times get 10+ spawns of fish the bait relates to. This also wasn't a problem, the numbers of fish that do spawn are vastly lower now than before this "fix", especially when using bait. In that you just don't get more than a handful of fish spawn and do regularly get none at all for your bait (a player should never get nothing, as it doesn't show that it is working, especially given players need to learn via trial and error). All in all the fish need to firstly stop spawning in the ground/rocks or moving into the ground/rocks (under them is fine, not into them). Secondly all baits really would be much better with a guaranteed set number of rare fish spawns (eg a bait on a hot-spot will spawn 5 fish over a duration, or at least a minimum number) not the RNG gamble it is currently, leave the RNG to the size of the fish caught (which seems like it has a good breakdown). Baits cost a reasonable amount to make thus should give a reasonable return on the investment (especially when you need bait to catch fish to use for bait for other fish).
  5. Focus 2.0: Focus Exp = Not Fun

    any suggestions here could go a long way to helping. As to Convergence orbs, they could stay but just give a flat chunk of focus (a good amount) when you pick it up (or even a minimum amount, plus the boost now). The focus gained could be shared among the lenses you have or just added to your currently equipped school (which would get people playing a variety of schools), to just the lens on your frame, or even to just a generic focus pool. This then still makes them worth while to go get but alleviates any additional code to check for enemy density or intelligent spawn that will be prone to bugs or issues with the multitude of ways people play.
  6. I dislike the defense part in bounties.

    The setting style of armoured defense is just all wonkey as well. 1. It is a door lock that everywhere else the tenno easily hacks themselves (they can even hack super 'secure' spy vaults). However the tiny mobile caravan lock (that is essentially a door lock), requires lotus to hack it? I'm fairly certain Lotus has better things to do with her time than hack a simple door lock. 2. That the entire armoured vault could just be carried off by the drop ship (like on the hijack missions), would be much simpler and actually make more sense as to why it needs to be defended for the short term. This could even be a secondary option if the first part of the mission is failed (abet that would still hit on point one) and be more interesting as well.
  7. Visibility in the Field

    The big issue with the visibility is it is only one way. The enemies in the area aren't effected by it at all. For the plains it really should work both ways (that is intuitive) otherwise all the nice terrain that is there is completely useless for anything but decoration.
  8. Fishing 101 (Active Updating)

    I've gotten Sharrac and Karkina at night, while unsuccessfully waiting on murkray :)
  9. With the addition of open zones, crating has expanded significantly and is likely to get larger as we get more open zones down the road each bringing more and more duplicate crafting required. While stacks help (like x10) it doesn't really change that need. Foundry queuing would have been useful for quite some time, however with the addition of all the fishing and gems that require crafting we essentially just cant ignore the need for it anymore. Sitting at the foundry watching a bar fill for 10+ minutes is never fun, especially so when you could be racing around the plains or other missions actually doing something while that takes place if queuing was an option. Queuing also doesn't make anything take less time (each time it has to go through it as it has always done), in fact it may often require more time before the items can be claimed if you can only claim all items once its completed (though it would be nice not to have to do so). All it does remove is the tedium of having to sit monitoring the process, which is more likely to add to a players unhappiness. When a player is unhappy about one thing it often makes them more critical of other aspects that don't work quite right or bugs they may otherwise forgive because they are having fun anyway. (we all know when your unhappy/grumpy even small things can aggravate that, where as when content/happy you easily ignore those small aggravations)
  10. Can we please have a 10x tear azurite blueprint?

    What we really need now is queuing for the foundry. We have needed it for quite some time, however with the addition of all the fishing and gems that require crafting we essentially just cant do without it anymore. I'd expect as open zones increase we will be getting more and more things that need to be crafted along with it. Sitting at the foundry watching a bar fill for 10+ minutes is never fun, especially so when you could be racing around the plains or other missions actually doing something while that takes place if queuing was an option. Queuing also doesn't make anything take less time, in fact it may often require more time before the items can be claimed. All it does remove is the tedium of having to sit monitoring the process, which is more likely to add to a players unhappiness. When a player is unhappy about one thing it often makes them more critical of other aspects that don't work quite right or bugs they may otherwise forgive because they are having fun anyway. (we all know when your unhappy/grumpy even small things can aggravate that, where as when content/happy you easily ignore those small aggravations)
  11. The Clock of Eidolon

    It is rather simple they just need to add the Sun/Moon dial from the alignment system (abet smaller) to the hud while in cetus/plains. It can rotate based on the time of day, and fits with the game aesthetics.
  12. POE just too hard for me!

    While not a bad idea, most of the time these actually break the bounty mission so they either don't start, you are added to a group free roaming (so the bounty never starts) or it bugs out in some process, especially with host migrations. All in all from experience about 1 in 4 or 5 missions that actually are able to be completed (and that doesn't count those that fail for one player being out of bounds).
  13. Needing fish oil in order to summon our Archwing?

    That would then be more an issue of the game design to not make it just that. Sadly that is all it actually is even without Archwing.
  14. Warframe Update 22: Plains of Eidolon

    Wee, now we can use our elite battle armours to fish and mine...
  15. It would have been great for frames to have continued with quests to gain all the parts along the way as stage rewards (without needing to build parts as you go), but it seems there needed to be the grind wall involved for some inexplicable reason. Don't get me wrong, I'm fine to have a farm with things like primes and weapons, but i would think after the work put into frames DE would want them in players hands without the sour/salty grind aftertaste with it.