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Seele

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  1. A better way to get a bug addressed is to post it in the bugs forum.
  2. If you're not sure, better safe than sorry. It's something they absolutely could ban you over. Is that a risk you're willing to take?
  3. Every weapon has its fans. Snipetron's unpopularity probably means good riven rolls for it are rarer, too.
  4. I made a mistake with the original post and have corrected it since. I live in Japan.
  5. The sheer number of Pathos Clamps required for all the Duviri-sourced equipment far outstrips every other associated grind. After gathering all the mastery XP gear and effectively "completing" the Spirals, I began primarily playing the Circuit. With a handful of clamps left over from the Kullervo grind, I was able to socket a few of the Incarnon Geneses I collected, but at this point I have more geneses than individual clamps. Doing the entirety of a Spiral mission for only partial credit towards socketing one genesis that I already grinded the Circuit to obtain feels, well, not great. Especially considering that there is virtually no value left in the other resources I can collect within Duviri. At this point I also find the gameplay loop of the Circuit more compelling. So, in brief - why can't Clamps be a Steel Path Circuit reward? Even if we had to elect them over Genesis/Riven/Kuva. The orowyrm fights were interesting the first few hundred times, maybe, but now they're a bit of a slog. Adding clamps to the SP Circuit seems like the best way to create an alternate source for clamps that is 1) still within Duviri, and 2) would not erase the primary/original source. Players who have yet to finish Duviri content will still want to slay Orowyrms; I imagine as well, unless the circuit rewarded about 100 clamps, Orowyrms would still be more time-efficient. But being able to not have to switch between the challenge and compelling rewards of the Circuit, to the routine of Duviri just for some clamps, would certainly help me stay focused and driven. For those of us with nothing else left to gain from the Spirals, this would be nothing but a tremendous QoL improvement.
  6. You all are, I hope, aware that the Chinese government minister who proposed this law was removed from office and the law was only proposed, never implemented. Warframe should remain unchanged for the foreseeable future. source: https://www.reuters.com/world/china/china-removes-official-after-video-games-rules-spark-turmoil-sources-2024-01-02/
  7. Now try to think of your own idea for a cool Guass skin and draw it yourself. Or pay an artist to do so. Warframe's Tennogen system is one of the fairest and coolest ways to encourage and integrate fan art and I would hate to see it fall the way of automation. So many incredibly talented people saw Warframe's high-resolution, high-poly, overdesigned humanoid characters and said, "I can do that too." And they did! They continue to match the aesthetic and technical standards with every new release, and bring so many wonderful cosmetic ideas that the devs never would have on their own. Take what you like about this and channel it into honest, human creativity.
  8. And what more could any of us claim to be, really. It's easy for us older players to take for granted that Warframe is a beautiful game, but appreciating beauty is a good thing.
  9. In my heart of hearts I don't believe Railjack has been abandoned. It's dreaming, not dead. The naive part of me believes one day all the various threads of this game will be spun together into something truly special, but that it's all still in the works, behind the big updates, slowly but surely.
  10. Yes, the presence or absence of a relic only changes whether or not the player gets a reward from the relic pool.
  11. I definitely agree with there being a near-toxic culture of efficiency in the game now. Every mission must be done as quickly as (in)humanly possible. Most multiplayer games I play have one or more players spamming thermal sunder and/or Kuva Tonkor/Zarr/Ogris and zipping through as Wukong/Titania/operator slinging at breakneck speed. It's a little disheartening for an old fella like me, who likes to take things a little slower, and who has more fun when everyone has a part to play on the team. But, nostalgia goggles are a thing. Raw efficiency has been the doctrine of the rewards-oriented since the beginning. At a point the content no longer compels, and players would rather get the rare drop they've been denied dozens of times thus far so they can move on. I recall when I was new, I spent most multiplayer missions just walking to extraction because everything was already dead - more advanced players who had Sentinels killed everything. Carrier's shotgun was enough to one-shot everything so the players did not do anything but maneuver through the map, and the enemies died automatically. So while I would also like for everyone to chill out a little bit, I understand why they don't (to a degree) and recognize that it's not exactly new.
  12. It appears I was victim of a long-lived bug wherein I queued a bounty from the hub area and was added to a non-bounty SP mission in progress. I have only ever tried to do bounties, but on the SP chart I have Munio completed and no other nodes. Point remains that it was SP and only one defense of two objectives. I don't know exactly how much time it took. My Lex has a bog standard build.
  13. Who said 4 rotations? We defended each objective once. It was a bounty. This was steel path so I charged my Lex very easily. 47 kills out of 373 is 12%. May as well have been accidents. The entire playing field was saturated with thermal sunder the entire time and the sound effects never stopped for any significant amount of time. There were still some enemies on occasion, so I was able to consistently charge and expend the charge of my Lex, but even hitting more than 3 enemies per shot on average was not enough to keep up with thermal sunder. "Damage is not indicative of anything needing a nerf in any capacity" is a wild and very wrong claim to make. Surely it would be fine, then, if they released a gun that did one billion damage per shot because damage is never indicative of something needing a nerf. And again, all of you who do not play in SEA servers should not cite the build's rarity as a reason to leave it alone, because it is not at all rare here.
  14. The fundamental flaws with this ability are yet to be addressed. In my previous mission, a Gauss player who did nearly nothing but use heat thermal sunder (47 of their 373 kills were melee, no gunshots fired) achieved 54% of player damage against a Harrow with Incarnon Lex and 384% weapon accuracy, a Mesa with Tenet Envoy, and a Wisp buffing us both while not contributing much to the thermal sunder spam plan. Granted, I was still able to keep myself occupied because spawn density in mirror defense is intense, so this wasn't an issue of thermal sunder actually ruining the game. But thermal sunder spam outdid Mesa - which one vocal apologist for Thermal Sunder in this very thread insists is far better and more unfair - and incarnon Lex - which another vocal proponent here insists is far more powerful than any melee weapon in the game even when equipped with only half a suite of mods. I can't speak for Mesa beyond knowing what their equipment was, I didn't notice very much Regulator fire, or Envoy explosions for that matter. But a properly built incarnon Lex with what I would say is at least average player competency was unable to score half as much damage as someone who picked Gauss and pressed 3 a lot. This was in a Munio bounty - far from level cap, sure, but also rather far above the point at which an ability 3 ought to be independently sufficient for mission success. Originally I wanted its functionality on Gauss to be perfectly preserved, but I see now that the cutesy subsume builds were far from necessary and only made the loop somewhat simpler. Thermal Sunder remains too powerful, even on its base frame.
  15. So mod and/or learn to use your secondary and melee better. Again, either contend with the drawbacks of launchers, or use something different. Countless other players have no issue clearing an entire game with launchers, so it's clearly possible if you use them correctly.
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