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JohnKable

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Posts posted by JohnKable

  1. On 2020-12-22 at 4:52 AM, Vanythe said:

    The fact that after this, the game won't even run on a GPU like GeForce GTX 295 but will be able to run(I mean  crawl) on a Intel HD Graphics just because of Dx11 support is crazy. I'll never understand how making the game run on *less* systems is beneficial to it's development. As a free to play title, the game should be accessible on as many computers as possible. Also, pathetic chips like Intel HD Graphics *DO* run faster while in DirectX 9 or 10 mode, even if they support DirectX 11. Funny.

    DX10 is very very old. And at this point very few people have a PC that supports only DX10.
    Validating for one more, niche DX slows down the workflow for updates and since it is not widely used makes harder to pinpoint bugs, making troubleshooting and fixes harder and more time consuming.

    Less DX support is better from a development support, and they probably would have cut it much sooner if not for the poits you make, that is a free game and benefits from running on as many specs as possible.  But in 2021 its at the point of diminishing returns (same effort to benefit every day fewer people), with dx12 to be supported aswell, something has to be cut.

    They probably have internal statistics, and probably they know they are losing less than 1% playerbase (that is still not insignificant) but they might cut development and fixing times by a greater margin, and that is supposed to benefit everyone else but those few people with a non DX11 gpu
     

    • Like 2
  2. 10 minutes ago, Tesseract7777 said:

    Don't do the nightwave challenges that you don't enjoy. 

    The Nightwave lasts a loooooong time, like about a quarter of a year. 

    I haven't been back long enough to assure you you will get it just by playing casually and ignoring it, but it's clear there are enough challenges and enough time that you can easily get to 30 without doing the ones you don't have access to, don't feel you are geared up enough for, or just plain don't like. 

    Don't feel forced, if you don't like that content. Do yourself a huge favor and do something else in game. 

    It's optional. 

     

    That perfectly sums NW.
    Still people dont want to do the missions BUT want to be rank 30 by week 2.

    i did just a couple missions on purpose, solved the 2 puzzles and played normally (1h a day) and im at rank 17. Could easily be 23-25 but i didnt bother doing some missions even if were pretty quick just because i didnt feel like. And am 100% confident that i will be rank 30 earlier than puzzle n4

    • Like 2
  3. I think this time they got the nerf thing kinda right (the concept behind it atleast) 
    I just don't like that the only actual downside intoduced for the weapon can be easily ignored by adding an exilus mod, they could have gone a bit heavier by reducing ammo reserve to 1 or 2. i mean, i dont like nerfs that make a weapon unplayable, but at the same time bramma usage is off the charts and could really use some major nerf instead of a completely irrelevant one.

  4. On 2020-06-01 at 11:19 AM, Haukaido said:

    I think u overlooked why I think it's unfair.
    u can get 500k credits per run using chroma
    1m credits if u have a credit boost.

    using another frame will only give u 125k credits.

    Just because chroma is so badly designed it doesn't justify letting him strip the game out of content.
    Chroma needs a rework.
    a boss fight shouldn't be designed to work with just 1 frame in a game where u're supposed to switch frames like u switch guns.
    Do u know how boring it is to play chroma and spam PT 4 or 5 times a day by just standing still and going BRRRRRRRRR?

    I don't want that. I want to dodge and maneuver and make use of those PT mechanics. But rn there's no incentive for me to do so since I'm getting 3 times  or even 4 times less credits than chroma despite exerting more effort and arguably spending more time against the boss.

    I can kill PT using Saryn in 10min
    I can do it with octavia in 7min
    with chroma it takes 5 minutes with minimum effort.
    Yet the latter is the one that gives u more rewards. That's just bad game design.
     

    PT is so easy that the difference between chroma and other frames is almost negligible as long as you bring good enough weapons. And for the double credits, i dont even question why you need credits so much, but its one of chroma's few perks.
    Game's all about bringing the best tool for the job, for maximum loot at minimal effort/time. Chroma is the one good for PT, but if you want to enjoy yourself more, you can literally do it with any other frame,
    Also its an enemy that after like 10 times, you basically have no reason to do again and its not a fun fight to begin with

    • Like 3
  5. 4 hours ago, (PS4)ForNoPurpose said:

    Dont know, dont care.

    These tileset remasters are not content to me.

    They are just a distraction of internal resources at DE that could be spend on things like new railjack missions, frame reworks, new story content and big updates like the Diviri Paradox.

    Quite honestly, the tilesets are all perfectly functional as they are. Reworking them (insert my name here) is such a waste as no one will care given there is basically no long term content in them.. adding content in low level tilesets like these hand things likewise will probably end up a waste of time for vets or too hard for new players.

    I have not had faith in DE since last tennocon when i went on my longest haitus so far in disgust. Ignore my words if you feel these little visual redos of old existing content we have done thousands of times over is worth the developer hours tho.

    If you think a tileset remaster (with a few twists other than reskinning existing geometry) is holding back the actual content updates, then you dont know anything about gaming development.
    That doesnt mean a tileset remaster should satisfy a veteran's need for new stuff, but that's being done alongside the long-term planned bigger updates. Its not like they can double of triple the hands on Duviri or new war and get them to us in half the time. If it was that easy, every goddamn game would drop major updates like candy.
    Bigger stuff needs time, alot of it. It is good that atleast DE are now big enough that they can release quite a few smaller updates between bigger ones. In many other games people are excited  for a few fixes and minor changes every 1-3 months:

    I really get that this might not be content for you, but honestly do not expect major content drops more than twice per year (and yes, even a two hour quest with cinematics, counts as major content since it takes a big development effort to produce)

    • Like 4
  6. some scenarios can be kinda CPU heavy, and on some dips you can do nothing since those will depend on the host.
    Make sure your cpu isnt bottlenecking and set a low amount of ping for matchmaking, at max settings you should do 144fps easy, nice and stable with a 1080ti.

    The only thing i would disable, if you dont have any use for hdr is the new deferred rendering option

     

  7. 40 minutes ago, WOWESOMUCHDOGE said:

    Bro i know how u feel bro, i played since 2014 too same like u, been thru all the buffs and nerfs , i hate the over the top nerf to the ground things too...make the cool weapons n investment we've made to nothing, but they gonna keep doing this to encourage us spending plats bro.

    its not for making us spend money (i took every single hit with nerfs and didnt cost me anything)
    Balance is needed. When a weapon is so outrageously powerful that 30%+ of the players use it, and many others feel "bad" for not using it, its not an healthy environment and that needs change.

    And i agree that every single frame and weapon that has been nerfed by DE, needed that treatment.

    They are just very bad at handling balancing, when they nerf something they usually overdo it. And the result are weapons completely unusable, wich is a shame because many very good weapon designs got wasted that way.

  8. 8 minutes ago, WOWESOMUCHDOGE said:

    Kuva tonkor is good now, i've even invested alot into it, it tears thing apart

     

    kuva tonkor is decent, regular tonkor is still trash. Went from being one of the top3-4 weapons to absolute trash, i dont like this kind of treatment.
    I dont care much about my own "investments" since we are just talking about a bunch of formas, catalyst and maybe the exilus thingy. its not a big deal to me to lose those. But i kinda hate when cool weapons with unique mechanics (like tonkor or simulor or many others) are nerfed from top tier to garbage tier. There is a middle ground where the weapon can still be funcional and effective, just not as godly as before.

    Should be kinda easy for the bramma, since even a huge hit to its power would still result in a very effective weapon

  9. 12 hours ago, ReaverKane said:

    Self-damage Bramma is nearly unplayable.

    I'd rather they just tone down the sub-munitions on it so that it has a bit less AoE.
    I mean initially people compared it to the Lenz, but it has a TON more AoE than the Lenz. If it was comparable to the Lenz it would be a more balanced weapon.

    Yeh it has better AoE than Lenz and also kills much quicker. Lenz is a much more balanced weapons, it has always been hard to kill yourself with lenz to begin with, and it never felt too powerful.
    I really hope a good middle ground solution can be found for bramma, it doesnt need to become trash or unusable. I really loved the tonkor (not just for the damage that was insane back then, i really like the mechanic) and honestly it was a shame that they made a very interesting and unique weapon into mastery fodder

  10. Just now, anarchy753 said:

    By all means working from home would make it difficult. It's more the 4 months of work before that happened that are questionable.

    All I'm saying is there better be some Octavia's anthem level of grandiose bossfight/arena waiting at the end, not like the Zealot and Wolf plopped into generic missions.

    yep, what im saying is that work from home could easily have overcomplicated the very few final touches on the project. And granted that in the 4 months before they definitely didnt work at 100% manpower hands on glassmaker.
    It more plausible that a team of maybe 10 people worked on it, meanwhile most of DE worked (and will work) on the bigger scope updates that are down the line, like corpus remaster and duviri paradox. those will take a lot of manpower to assemble, even if when released those could look unimpressive.

    They are pushing the engine to its limits and constantly adding new stuff, and even simple things that arent in the engine beforehand can take a lot of time. Sculpting, animating, texturing, lightning etc etc for every single goddamn thing. Most games nowadays take between 5 and 7 years to make, even those sub 20H single player campaign games, you can deduct yourself how long could take for a single warframe main quest, o an event or RJ.

    If all DE worked for 4 month at glassmaker, that would be reeeeally disappointing. But im 100% positive that its not the case, much more likely its the effort of a dedicated team of very few people.

  11. 2 minutes ago, anarchy753 said:

    Considering how we've seen people like Skyers on stream take a lump and turn it into a pretty detailed start to a deluxe skin in less than 15 minutes, yeah, I think they do. But sadly, rocks are the peak of artistic expression and require no less than 4 weeks meditation in a Buddist temple to "art" properly.

    it very similar to actual sculpture. The raw form is achieved in a surprisingly short amount of time, all the finishes take a surprisingly long time instead.  
    Not to say that a rock can take a month of course!
    But it is possible that a simple scene can take a stupidly high amount of time if you have to go back and forth, changing bits and pieces. Which is very likely with the work-from-home thingy. Since you cant have someone behind your back pointing out what's wrong befere you finish it.

    Also the workflow in development is a bit all over the place, its not easy as doing things one by one is sequence, putting all together and that's it. Indeed the most successful games studios are the ones with the best management and not the ones with the best talents. the most talented people achieve literally nothing when a studio is in development hell

    • Like 1
  12. 14 minutes ago, FireSegment said:

    bramma have a slight disadvantage compare to other launcher in the sense that it can't really benefit from Cautious Shot mod, it deal so much instances of damage that 90% ain't gonna be enough to protect u from stagger (thus making you sacrifice frame mod slot and capacity for the primed sure footed)

    i would rather that a powerful weapon such as bramma would have "failed state" that deal significantly less damage or AoE similar to corinth prime alt fire mode. You can deal a lot of damage in the right way, but there is a skill floor and situations u best switch to other tactics

     

    yep cautious shot does nothing on it, still aint a big downside to my eyes for a weapon that excels in room clearing and also single target damage.

    I think DE was onto something with the Acceltra, it makes sense that explosive weapons are engineered to not hurt you. That same mechanic of explosives not being active until traveling a set safe distance could be applied to more weapons: the more powerful and bigger the AOE, the further the projectile must travel. Kuva bramma? arrows explode only after traveling 20-25meters. Still retains the insane damage and room clearing capabilities, but becomes unwieldy in many situations. Mantaining it a great weapon but not the best primary by miles.

    I really think really powerful things should exist in warframe, but should also come with disadvantages. Same as rivens, negatives should be actual downsides and not drw from a pool of stats that can make those uneffective, negligible or even actual positives

  13. 6 minutes ago, Aldain said:

    So what do you think people would rather?

    DE nerf the Bramma, or remove every weapon it power creeped into uselessness?

    People would rather keep the bramma as it is.

    But people are wrong like 99% of the time on average 

    I think some weapons (including bramma) should be rolled back to self-damage. Where the stagger is a nice middle ground for most AoE weapons, damage was the only way to balance some launchers.
    I mean, those are explosive weapons that SHOULD feel very powerful. But at the same time should feel unwieldy and dangerous<


    But at the same time, i guess self damage now wouldnt be an actual downside. The average mission lenght is maybe 3 minutes and we have 6 freaking instant revives available... So maybe a combination of the current self stagger and a reduced crosshair speed? Im not against the raw power itself, but those weapons should be balanced to reward a playstyle of few carefully aimed shots and not random, mindless, spam

    • Like 1
  14. 14 minutes ago, FadeToNull said:

    There was a recent thread about expensive rivens. At one point someone posted something I found especially interesting...

    The highlighted words caught my attention. I asked for examples of rivens "worth that much." Sadly, there was no response. So I'm asking the community at large.

    For perspective, based on the wiki 30k plat is about $2,010 at full retail.

    I'd love to see examples of rivens worth that much. Screenshots or just stats. Either would be fine.

    Those rivens depend heavily on meta, and usually are the ones that requires extremely specific combinations of positives and negative.
    For example a riven for the vectis prime that brings down the mag size to 1 needs specifically 3 positives and -mag as negative. But that's not enough to make it a very valuable riven, for something like 20-30-40k you need to have the very best positives for the weapon (in that case i guess cc+cd+ms?). And that alone is not even enough, because needs to be a very sought after riven. Otherwise its just a very good, and very rare riven but with very little actual market.

    so it needs to be something at the top of the list of meta weapons, or for some of those weapons that can be drastically better with that specific rivens (example the weapons that are already good and for some reason also have 5/5 dispo, or like kohm that needed a very specific amount of status chance)

    The point is that changes and shiftes with metas and new gamemodes (lanka for eidolons) and is tightly bound on how much the ones with that much platinum really want that riven. Because it is also likely that most of the ones with such big sums on hand, also already have top rivens for all top tier weapons, and you will hardly find a buyer for those crazy amounts of plats unless finding the right one at the right time

    • Like 1
  15. 1 hour ago, fatpig84 said:

    5 minutes ? It took me 8 hours of general play for 15 resonance....

    And please don't tell me to use frames like Ivara.

    If you are specifically farming for that and takes you 8 hours is just insane.

    Since i learned that this are random fissure that spawn after a set timer, ive just been playing the game normally but with nekros, that's it. In 2 sessions done on fortuna that i would be doing anyways for NW quests, ive gathered 12 cephalite with nekros and no booster active. And it took away 5 minutes in total from the stuff i was already doing.

    Then i wanted to see what would happen if i farmed specifically for it (without team or booster, just nekros) went solo to Fortuna, flight high up in archwing and left for lunch. When i was back glass fixures were spawning so i went on the very first outpost and got 6 cephalite in like 3 minutes.

    I didnt use any trick, no cat, no booster and did solo (so lower spawns) just slashing enemies with desecrate active. And we likely have months for that, dont you all act like its life or death if you dont complete it in the very first day. If you dont even bother farming, its likely you will end up with 50-60 cephalite in 2 months just playing normally. Unless your normal play pattern is simply to go fissure and arbitration where those things dont spawn (but at this point you dont care about NW altogether)

    • Like 2
  16. man, just calm down
    DE didnt screw you up
    i did it very chill at first attempt, you have like twice the time you need. You failed a jump? no big deal.  Its a side thingy, that requires reseources you can farm in like 5 minutes and you have probably months to complete that.
    Basically in the time you took to vent on the forums, you could have completed it.

    movement penalties? i dont know, i just did it at a walking pace and used double jumps for more accuracy. Didnt even notice anything different.

    Just saying its very easy unless you try to rush something that doesnt need to. Not you fault, not de's fault, just try again when you get another 10 cephalite (and dont act like its a 30 hour grind) and next time youll pass it easy

  17. 5 minutes ago, vegetosayajin said:

    you forget one of those is an exilus 😜 count again
    constitution and strech fit well in

    Edit for wrongly phrasing. If you want barebone minimal range and duration, that is fine. still can fit all of that with like 6 or 7 regular formas

  18. Just now, vegetosayajin said:

    the point of min-maxing is that every 1% of something you want is a benefit, not "is it necessary" 
    and 22% on top of everything in my example is not "measly" at all - I have range and duration on wisp with the max power, the only thing she is missing is efficiency, but for a flower build you don't need it
    This is not real mission scenario - of course you can go on and complete everything, including long arsh survivals etc with the common mods, even without b-rage etc. the point is can you get the most out of the thing you want.

    umbra vitality and fiber give 11% each. power drift, augur secrets, transient fortitute and blind rage all give more power than 11%. Are you already using umbra intensify plus all 4 of those and still got room for two more mods just for power? i count 7 mods for power strenght, you are left with nothing else man

    • Like 1
  19. 1 minute ago, ReaverKane said:

    You do realize that Umbral Intensify is better than normal Intensify, and with more umbral stuff, the better... And that many warframes have skills that do scale with armor? Both of those mean that umbral mods ARE the better option?

    And again, your (wrong) opinion doesn't matter, what matters is that min-maxing is part of the game look, especially at end game. Which means that having more means to do so will increase player retention.

    Dude, you don't understand the concept of what you're talking about. For REAL min-maxxers even a 1% improvement is important. That's what min-maxing is, squeezing every ounce of possible power out of a character in a game.

    So, and i'll repeat myself, for the sake of making the point go through... YOUR OPINION ON WHAT IS NEEDED DOES NOT MATTER! WHAT MATTERS IS THAT UMBRAL FORMA DOES MATTER FOR A LOT OF PEOPLE, AND INCREASING PLAYER RETENTION IN THE GAME IS MORE IMPORTANT THAN YOUR EGO OR OPINIONS!

    Besides, the Grapes are actually ripe. (If you don't get the reference, maybe look it up, i'll give you a hint, it has to do with a fox).

    How is this about my opinion or ego? read again what i wrote. There isnt a single frame where those mods can actually be relevant for minmaxing an actually usable build. You would still make a better use of those slots for efficiency, duration or range. And you already have 5 different mods that each give MORE than that measly 11% each for umbra vitality and fiber. so no, minmaxing factor is not a valid point.

    And again i undestand why people want those, still its not that big of a deal not having access to an actual farm since you can easily fit all 3 on any frame with 5-7 regular formas. Loss of player retention because of one item that didnt even exist like 1 year ago? lol. You are seriously frustrated about those umbral formas and really wish DE listens and gives you some kind of farm if that's relevant in your life.
    Do you think i wouldnt like a bunch of umbra formas? sure i do. Id gladly take some just in case i find an use for them. My point was just that arent that relevant as many are convinced, providing a different view angle to chill a bit about that.  but i guess thats how the forums work: being vocal about every minuscle thing every single individual would like for himself, like its a really big deal

    • Like 1
  20. 1 minute ago, vegetosayajin said:

    min-maxing is usually for more power, not armor or health o.O
    and because all umbra mods buff umbra intensify that's why you "need" it to get that extra 66% on top of blind rage, transient etc mods for the specific build you want 
    you can take flower build wisp for example if you want

    So you need two useless mods for a 22% power strenght buff?  umbra intensify alone is 44%, then you can have blind rage, power drift, augur secrets, transient fortitude. 
    Name a frame that makes use of all 5 of these and is still asking for 2 slots for a measly 22%? and cant make better use of those slots for efficiency, range or duration.... also there is not a single power that can use umbral intensify+transient+blind rage and still get any meaningful benefit from a 22% strenght on top of that.

    Really, those are not needed for minmaxing. I can agree all day that people still want some other way of obtaining them and that's fair, but again you can already fit those if you arent lazy and just forma every other slot

  21. "you need umbra forma for minmaxing" no, you dont.

    If you are using vitality or steel fiber you are doing in wrong, change my mind.

    Even assuming that for some reason you want health or armor, 90% of builds can fit the 3 umbral mods by just using regular formas on every other slot.

    Anyways i agree the should be some way to obtain those other than the nightawve reward, could still be nightwave at a stupidly high credit cost so that people that already have everything can sink those credits into a few umbral formas instead of nitain #200

    • Like 2
  22. Still think sentinels should be immortal. Makes sense for dogs and cats to get downed because they are biological, and also have much higher damage output (and overall better unique abilities),
    Sentinels should be completely ignored by enemies and ignore any collateral damage. Just get rid of the health/armor/shields mods and a couple of mod slots aswell. As now they just die too randomly, even the djinn  mod doesnt help because in the wrong mission he will still be dead 95% of the time

    The closest thing i can think, if complete immunity isnt a viable option, is to rework the Regen mod so that is like djinn's reawaken but for all sentinels. With the prime variant having like a 20-30 sec cooldown at max rank. It would be just a bandaid and of course Djinn would need his mod to be reworked into something even better or simply different

    • Like 3
  23. I have maxed all the relevant avionics, grid and made some valence fusions just for the sake of the very last 0.5%. Still have atleast 50k dirac to spare and i didnt even play too much scarlet spear or RJ in general. 

    they could really add an extra level to the grid with a crazy price attached like 10k dirac. At some point will be piling up again, but its going to be a long way

     

  24. 48 minutes ago, (PS4)CrazyBeaTzu said:

    Extremely is a terrible adjective. Unless you have some handicap....in which case I apologize if you have coordination issues.

     

    Well we have many others aoe abilities and  weapons in the game for comparison and bladestorm ends up as one of the worst if you look at the average time-to-kill. I havo no handicap or cooridination issues, just a variety of weapons and frames and in my personal experience bs never impressed for efficieny or scaling or ease of use.

    you like as it is? fine. I dont have to like or play every single warframe in the roster, or use every single ability of each frame.

    I think it can be revisited for the better, and it doesnt even need to rollback to the cheesefest it was before. The current iteration of bladestorm doesnt click for me, and i can think of a single situation where it is actually better than the various alternatives: You are in a big room with distant enemies far away from each other, pretty tough but not too tough, of course no nullifiers involved, and you rapidly select them and launch bladestorm

    • Like 2
  25. Console or pc doesnt matter. Ash's bladestorm is simply extremely clunky and stupidly inefficient.
    its time to kill can be easily be compared to any good weapon

    If a good aoe killing ability is too much to ask for, better to be reworked into something else entirely.

    everyone and their cat has a rework idea for bladestorm, and honestly every single one of them would be better than the current one

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