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scourge213

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Posts posted by scourge213

  1. 6 minutes ago, HugintheCrow said:

    BTW, stop using the word "promise". DE never said anything like "We swear this will happen". That wasn't a promise, it was an idea to implement, that didn't get implemented after all.

    I'm sorry you're defending DE on going back on their own ideas? I don't get it. We don't even know if that's not an oversight just yet... why being so extreme with the defense?

    And yes it was a promise. They don't want to keep it? Fine i guess, i cant do anything about it. But doesn't change the fact that it was promised and it is not here.

  2. 1 minute ago, HugintheCrow said:

    After they mentioned it, the entire forum exploded with "Daggers are useless" threads. So, right after that. As you probably noticed, there is no mention of this "promise" in the patchnotes.

    I don't see a connection here. The forum saying that daggers would be useless without CL is 100% normal, it has nothing to do with how the parazon works. The patchnotes are not supposed to contain promises, they are supposed to only say what has been changed. I don't see a reason for that promise to not still hold. The system is still in the works after all.

  3. 1 minute ago, HugintheCrow said:

    And then it was changed, because that move would make Daggers irrelevant again. Keep up.

    When it was changed? Its literally still sitting in the workshop's fist page. They usualy dont put promises in the patch notes, the promise stays in the workshop.

  4. So in melee 3.0 dev workshop it was promised that covert lethality will be implemented into the Parazon system.

    But so far it doesn't seem to have been kept. Mercies are the new insta-kills, but, unless I'm missing something, they can't be triggered consistently.

    This currently damages some playstyles, like inaros's one that relies on passive-heals, and its not cool to stay like that.

    I'm not putting it in feedback in cases someone finds a way to trigger those consistently in the next few days.

    Thoughts?

  5. This is about solo gameplay.

    I doubt that anyone has trouble with the drones within the first few hundred levels. But i cant figure out an effective, scaling, way to deal with those things on really long runs. They are immune to abilities, to insta-kill mechanics(lockdown/lethality) and status. After a certain level i cant think of a good way of dealing with them.

    Any thoughts?

    • Like 1
  6. I hunted down 6 alpine monitor sawgaws. Counted 6 tags on exit, had only 2 tags in inventory. Very frustrating considering it took more than 1 hour. The frogmouth/flossy sawgaw tags were not lost. Here are screenshots with last mission results and missing tags in shop.

    nkaIpeO.jpg

    qcon6zq.jpg

     

  7. 1 minute ago, (XB1)AMONGTHEWEAK said:

    Im saving my umbra forma when inaros prime comes

    I guessed so. But then i wouldnt mark those 2 mods as "must have", just nice to have.

    As for the umbra - I'd spend it now if i were you. Inaros prime wont see light for a minimum of 1 year from now, and we'll get more umbra forma by then(minimum 2 if it goes like now).

  8. 13 minutes ago, (XB1)AMONGTHEWEAK said:

    -Negation Swarm (For procs)

    -Rage/Hunter Adrenaline

    Correct me if i'm wrong.

    Arent those only if you're going to blind enemies? His 2 and 3 are nearly useless. And why blind them when you can just kill them for the same time?

    Corrosive and viral are so rare that they are negledgable, Dots are something that you even want as inaros as it triggers grace(in most cases that heals you instead of damage you). And the other procs are... nothing. You dont need energy either, as i stated for his 1-3.

    That is unless you intend to afk in corpus intersception with your 3. In that case i understand.

  9. Though noone should 'main' a character. As different frames are suited better for different situations.

    But if you're taking about favorite frames - for me it was Wukong prior his nerf, now its Wisp. Completely invulnerability, ridiculous melee damage output that can go for hours in survivals. Its might not be as effective in some game modes like defence as, say, a Saryn, but it sure is fun to reduce the difficulty of anything to 0.

  10. Heath effectively 'doubles' every 300 armor as others said;

    Its all about what your final EHP(effective hp) is. Here is the math:

    200 armor form his 4 +  600 from guardian = 800 armor

    • 9700hp, 500 armor  : 800+500 = 1300 armor
      EHP = 9700 * ( 1 + 1300/300) = 51733

     

    • 9100hp, 765 armor : 800 + 765 = 1565 armor
      EHP = 9100 * (1 + 1565/300) = 56571

    For me there is a clear winner.

    Also do make sure you have adaptation in your build. It might be irregular amount of damage reduction, but in hot situations it provides fair amount of additional defence, worth more than other mods.

    @taiiat It always depends. Armor vs health is about the balance, in his case armor is better.

  11. The kavat energy colors on the different kavat skins frequently change to something different than their real energy color. This happens in orbiter and in missions. The change seems random, I couldn't find a pattern when it changes and changes back. 

     

    Here is an example with my kavat. Energy color is yellow - shown by the regalia. On the right are the correct colors, on the left are when bugged.

     

    3UcI2WJ.jpg

  12. 2 minutes ago, [DE]Tweep said:

    Thanks for the report Tenno! We are aware of the issue and are currently looking into fixes.

    Sorry, i saw a couple of people reporting it indirectly, but nowhere reporting it in detail. Looking forward to the fixes. You're awesome!!!

    • Like 1
  13. Switching to operator and back removes any kind of invulnerability effect on the warframe.

    Best visible with Wukong's Cosmic Armor(passive). 30 seconds buff icon is displayed, switching in and out of operator makes the warframe's health/shield vulnerble again(colored) while the buff icon keeps counting down.

    Same applies all other types of invulnerability.

    -Rolling guard - you can see the cooldown activating around a second later.

    -Hildryn passive

    -Wisp's recast on her 2nd skill.

    • Like 3
  14. The spore ephemera doesn't full cover the whole frames and often cuts off from parts of warframes bodies or their helmets.

    Here is an example with Nekros. His right shoulder and right side of his helmet is covered by the ephemera. His left side is not. And there is a very ugly straight cutoff in the middle. This is regardless of the camera or environment lightning angles.

    The colors are smoke black and tenno red for the energy.

    The Nekros Irkalla helmet, on the other hand, is fully covered by the ephemera.

    xh4vpHA.jpg

  15. 2 minutes ago, (PS4)RenovaKunumaru said:

    You think...the clone which is intergrated into EVERY aspect of Wukongs new kit is fire and forget?

    Thank god for the ignore feature. I have little patience for stupidity like this.

    So an ability that you can leave for like 10 minutes in a low level mission while being afk is not a fire and forget? Sorry didn't know, i guess there isnt any abilities that are fire and forget then. Then what is are those phantom abilities that pablo speaks of? They obviously dont exist.

  16. 1 hour ago, (PS4)RenovaKunumaru said:

    A lot of these "complaints" I've been reading in this thread that claim that Wukong misses the mark as being a great rework sound absolutely silly.

    Just because you disagree with the developers vision of how the frame should be played, doesn't make the changes bad.

    "Defy doesn't give enough armor"

    "Primal Fury Makes both me and my clone use melee"

    "Teammates kill the enemies who were going to buff me in defy" (how did you not see this coming?)

    "My Clone won't use Alt fire or Gunblade charge attacks"

    "I want infinite revives with Wukongs passive"

    DE Pablo is probably looking at you guys like:

     

    Whats silly is your comment about them.

    Team mates, alt fire and the infinite revives are quite on spot. Defy breaks the flow of the game, the AI sucks, its no secret and DE know it, and 3 saves that will buy you just a couple of seconds before you die anyway is simply bad. Armor and fury are debatable, but his EHP is not great at all for a melee build at higher level content and fury does remove quite a bit of utility from the clone.

    For that matter you should be pointing out Pablo's nonsense. "We dont want abilities that are fire and forget" - "here take this infinite duration ability"(the clone).

     

     

    • Like 2
  17. Yeah, the netcode is kinda buggy sometimes, but there are plenty of things to try to fix it:

    -Change your matchmaking, from public to solo for example.

    -Relog, as others mentioned

    -Change your region - say from EU to US. Try to invite, then revert it.

    Usualy if that third one doesnt work - there will be a mass game-wise problem and will be capture DE's attention to be fixed ASAP(usualy in an hour or so).

  18. Until you reach the highest levels and farming places of the game, i suggest that you play with what you like.

    For high level content almost any gear can perform well - even the weak MK1 weapons to an extent. For specific farming, you neeed specific gear. Since the game is quite large, you need quite a bit of specialized gear, way above one or two frames.

    Just by playing the game you'll gather stuff that you can sell. You can then sell that stuff for more warframe slots, more weapon slots, better mods, etc.

    So keep it fun for yourself for now, let the woman side of you choose your car by its color.

    Still rhino, can carry you though the game with ease.

  19. My 2 cents of it:

    Passive - absolutely laughable. If you're going to die, 3 saves will buy you some time, but not much.

    1 - is basically Duality with a spice. It can be targeted, but cant use the same weapon as you. Its thougher, but with slightly lower damage(compared to duality). Its a very fine ability, but doesn't make up for his loss of arcane utilization.

    2 - Definitely the highlight of the rework, that mobility and near flawless control is extremely useful to close gaps. The health is nice and all, but unnecessary. 

    3 - disappointing. Nyx absorb which gives 1.5K armor and can't be recast without enemies around. The overall EHP is not that great considering that your clone will not absorb much damage by staying behind you while you melee. And if you sacrifice your clone for CC(with cc weapon) - whats the point?

    4 - even though it got quite a bit of buff, i still don't see it stronger than normal melees with the right setup.

    His utilization of arcanes is hindered making him lose damage while getting other sources of damage - a fair trade off, considering its now much more straight forward, but for me that means he lost his invulnerability without getting any good surviavability tools back. In overall, his kit is seems to be focused on being a glorified Duality Equinox with some spice into it. He'll be 'fun' for new players and will be now played for a while, but i can't see this frame keeping that intensity - it will fall back into oblivion, just where he was and where duality equinox is, and its now actually weaker than before.

    • Like 1
  20. 1 minute ago, MonkeyKV said:

    Arcane avenger is a additive crit bonus to your melee weapon, blood rush is a multiplicative crit chance bonus based on combo counter. Neither interact or affect defy in any form.

    I am speechless, I should have noticed sooner what I was dealing with, but it's late and I am tired.

    Good night

    Avenger is triggered 'on damaged', which is allowed by defy, blood rush modifies the avenger.

    Good night.

  21. 8 minutes ago, MonkeyKV said:

    His old defy makes him invulnerable, it has absolutely no interaction or melee scaling whatsoever I do not know what you are talking about.

    ... i'm speechless. Do you even know how arcane avenger works and why defy has the best iteraction with it or how blood rush affects it?

    As for DE's words, yes we haven't seen it, but the words are straight forward.

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