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Rydian

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Everything posted by Rydian

  1. When I start Warframe or do the network analyzation it tells me I have a strict NAT, and then tells me uPnP is disabled, not detected, or malfunctioning depending on my game and router settings. A - "uPnP Disabled' - I have it off in the game. B - "uPnP Not Detected" - I have my router's "Active Firewall" setting turned on. C - "uPnP Malfunctioning" - I have my router's "Active Firewall" setting turned off. This is causing me issues with getting into missions because there's some users I cannot join or be joined by (whereas other users I can run tons of missions with fine no matter who does the invite). Warframe is the only game giving me this problem. I regularly host Terraria and Minecraft sessions, just to name a few things I know I've successfully port-forwarded for. In fact I just tested before making this thread, and Canyouseeme.org reports it can see those other game services when they're running... but I can start Warframe and host a session and it reports failure on ports 80, 443, 3960 and 3962. The router I'm using is a ZyXel P-660HW-D1 v2. No, it is not possible for me to change it out for another one. It is a DSL gateway from the ISP with no WAN connection config available for me to copy over to another hardware setup. Here's a page I saw about this game in particular pointing out the firewall setting change, which did nothing but slightly change Warframe's complaint message. http://portforward.com/english/routers/port_forwarding/ZyXEL/P-660HW-D1v2/Warframe.htm Here's a screenshot of the router's current port forwarding list. And here's the ipconfig screenshot showing that this computer is .16 (it's static). Anybody have a clue what's up? EDIT I did a config reset on my router. Not only do other things like Minecraft still work by simply port-forwarding them (as they should), but Terraria works when using uPnP. Given that Warframe seems hung up on trying to use uPnP (when it's failing) and will not recognize that incoming connections are being forwarded to it while other things can, I've come to the conclusion that this is a Warframe bug and have sent in a request for it to be moved to the bug report section.
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